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DW and Ur Action Bar / TankingFollow

#1 Dec 11 2007 at 8:34 AM Rating: Decent
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354 posts
Ok, I just respeced to Fury. I was Arms but wanted to have something different. I just hit lvl 62. Here is my question, in questing, I noticed the class plays a bit different - what abilities do have you - as a Fury Speced warrior put on your action bar. Also, do you quest mostly in Berserker Stance or Battle Stance?

As for tanking - now that I don't have Imp. TC - which I used a lot for tanking multiples, what should I replace in that slot that will garner me about the same amount of threat? I am worried respecing to Fury from Arms would hinder tanking and holding threat. Once I hit 70, I'll respec specifically for tanking.

Thanks for all your help,
B
#2 Dec 11 2007 at 2:48 PM Rating: Decent
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632 posts
Personally, I do everything in zerker stance. Fury spec specifically gives more stats in this form and should be taken advantage of.

As far as action bars go, your main attacks are BT and WW with HS used as a rage dump.

While tanking, you still use thunderclap, but you just let people know to wait an extra second or two before starting to dps/aoe/whatever.
#3 Dec 11 2007 at 3:18 PM Rating: Decent
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569 posts
I spend 90% of my time in Berserker. I Charge just about every mob unless I'm above 25 rage (I have 3/3 Tactical Mastery). I also Thunderclap (non-improved) just about every mob since it seems like -10% attack speed is really helpful if I'm spending most of my time in a stance that takes 10% extra damage (love to hear more experienced warriors comment on this grinding strategy.)

For tanking, like the other guy said you'll still thunderclap it just won't be as awesome and spammy as before.

As I delve into higher level instances I plan on eventually moving to some form of the "sunder my mouseover target" macro that I've heard people talk about. That seems the ideal way to hold aggro on multiple targets which will replace my noobish Thunderclap spam of old. Particularly since I'll be able to build threat (I think?) on Crowd Controlled mobs without breaking them (which sounds awesome in theory...hopefully it's true!)
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