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Prot Specc'd DW?Follow

#1 Dec 11 2007 at 7:32 AM Rating: Good
Has anyone else tried DW with protection spec. I'm currently using this because I tank dungeons but also like to DPS in BG's. DW Devastate is working good but I havent got a full set of DPS gear so I dont know its full potential.
Any thoughts or comments?
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#2 Dec 11 2007 at 7:38 AM Rating: Good
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3,202 posts
I dual-wield mainly because of my 1-handed weapon specialization and because I'm accustomed to using Devastate anyways. I play around with 2-handers now and then and love the crits but I still seem to kill mobs faster with two good 1-handers. I don't PVP though so I can't say what's better for that.
#3 Dec 11 2007 at 9:01 AM Rating: Good
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277 posts
I think you and I are in the same boat Uthelmar. My 61 prot warrior just switched over to running DW for normal questing. I'm loving the DW Devastate and am seriously considering a Prot/Fury build now. I agree with Morhast that mobs seem to drop much faster when questing with two 1-H's then they did with the big hitting 2-H.

But I keep that shield on a hotkey, sometimes the only thing which saves my skin from adds is spamming shield block/revenge.
#4 Dec 11 2007 at 9:06 AM Rating: Good
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286 posts
I still go with the old sword and board prot spec for questing. Even though I kill the mobs slower I have less downtime, and can often kill 8-10 mobs before having to eat food or bandage. When I was trying to level with Fury I would have to eat/bandage after every second mob. kills/time works out roughly the same, but I spend less on consumables.

Edited, Dec 11th 2007 12:06pm by duvar
#5 Dec 11 2007 at 10:14 AM Rating: Good
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842 posts
i'm going to try DW devastate instead of my 2h when i solo in prot spec. i used to just spam HS and WW and it didn't seem better than spamming slam with Thunder (1600 damage crits in prot spec ftw). though since devastate only applies 50% of weapon damage, and given my example of drakefist hammer's weapon damage of 159-296 and average damage of 227.5/9rage... this would be most beneficial after 5 sunders have been stacked for the full 2600 armor debuff (at level 70), which would roughly equate to >33% dps increase.... so given 100 rage (assuming you have focused rage and talented sunders), you would be able to put out 2500 total damage*1.33 = 3325 total damage, then MH and OH white damage needs to be factored in... with 100 rage for slam (assuming you have focused rage), that's 9 slams for (473+640)/2 = 557*9 = 5009 total damage.

i'll come back and do the rest later....

forgot to factor in the +140 damage to each slam, so the average damage should be higher.

assuming that for both scenarios you are dumping 100 rage, the slam spam will not include ANY white damage. however, the DW devastate spam WILL have white damage from both MH and OH. this doesn't include any AP normalization as i have no idea how to factor that in.

just looking at the yellow damage, slam seems to come out on top. but if you factor in white damage from the DW devastate spam's MH and OH, DW devastate spam may very well edge out slam spam.

Edited, Dec 11th 2007 4:48pm by fromanthebarbarian

Edited, Dec 11th 2007 4:49pm by fromanthebarbarian
#6 Dec 11 2007 at 12:08 PM Rating: Good
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1,331 posts
Theoretically Devastate is good dps. But as a dps tool for pve, it's rather high threat.

Since your getting more dps white for d/w, than a 2h weapon... Devastate should be more dps than slam. Slam also reduces your white damage dps, by adding 1.5 seconds to white damage attacks (minimum, I don't know many people who can be 'perfect' about auto attacks and slam).

devastate is on a 1.5 second cooldown, is easily spammable, and functions well with a d/w dps set anyhow. both slow MH damage and higher AP values affect it greatly, just like they do for WW or HS.

Without imp slam, flurry, imp zerker and rampage, I'm laying my bet that Devastate dps is superior to Slams dps.

On a level 73 mob, which means glancing hits and higher dodge rates...

Without flurry, imp slam, or a weapon spec, 143 hit rating (9%), 2381 ap, 30% crit, 120dps 3.6 speed weapon, with a 200 MS latency for slam timings; slam should be around 400 dps with white damage. If you slam after every white hit. Which you should have enough rage per hit to do with those stats. You should even have enough to WW every once in a while, if you white crit.

Imp slam raises that DPS value by about 100.

With devastate on every cooldown with a 91 dps 2.6 MH and a 91 dps 2.6 speed OH, no flurry, 143 hit rating (9%), 2381 ap, 30% crit, 5/5 one handed weapon mastery, Defiance 3/3 (but not in defensive stance), it's like 700 dps with white damage.

But it's way higher threat.

These are super rounded numbers, I'm using a spreadsheet... So I don't think my math is exact, but it's fairly close. This is something I've been working on as a pet project, prot dps.
#7 Dec 11 2007 at 11:07 PM Rating: Good
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326 posts
I have a 11/5/45 build and in my dps gear do quite decent damage. In zerker stance, spamming Devestate every CD, I can still pretty much WW every CD and still often have to dump rage with HS. My gear is pretty crappy and my HS can crit for a nice 1200 with the stacked debuff. Have hit 1600 when I have shammy buffs :)

Prot DPS is probably quite viable (when threat isn't an issue) with decent gear and being specced for it...
#8 Dec 12 2007 at 9:20 AM Rating: Decent
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842 posts
just tried DW DPS with spamming WW/HS/devastate in my dps gear and prot spec, and the (anecdotal) results are in.... it already seems quicker than 2h DPS. of course, i haven't parsed anything, this is just how it felt to me.

however, this is very gear dependent.... if you don't have at least 1400 AP in your dps gear, i would suggest just using a 2h...
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