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Warlock for LeotherasFollow

#1 Dec 11 2007 at 4:57 AM Rating: Decent
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Our raid has now successfully downed Hydross and Lurker will soon go the same way, so we are beginning to have a look at what we could do to a warlock in order to be able to tank Leotheras.

I've thought of two builds, this one and this one.
The main difference is that the second one aims to get Nether protection while the first one goes for Demonic Tactics / Knowledge.

I suppose that the one with Nether Protection would be better, but wouldn't that render the lock useless for anything else other that tanking this boss?

Could you comment on these builds and/or suggest a better one?

A few tips on equipment would also be welcome... so far we were aiming for the 4 pieces of Infernoweave equipment and the Amulet of the Torn-heart with a few Flame Armor Kits to help it ...

Thanks all
#2 Dec 11 2007 at 5:16 AM Rating: Decent
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309 posts
Actually, the key talent is Soul Link for those extra 20% hp.
MD gives you 70 extra res, but so does a shammys totem or pally aura (and none of the three stack).

I've been told that when nether protection kicks in and you become immune, Leo will switch target so that would be a *very* bad idea.

Just make sure you have fire resistance capped (365) and either SL or up your hp some (so you don't have to respec).

Use CoD when he's released from his banish and when there's 12-15 seconds left of demon phase to get a good head start in aggro and spam SP and you'll be ok in the aggro department.

Btw, after you get Amulet of the Torn-heart, you can do the "trials of the naaru" quests (SL,SH,SV & arcatraz in heroic mode followed by killing magtheridon) and get a ring with +30 fire res.
#3 Dec 11 2007 at 5:24 AM Rating: Default
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821 posts
go for the first one, this is how i tank him. except that i got the felguard.

I got all the +fireresitance gear from heroic badges, a nice cloth helmet with +sta and fireresistance + runic spellthread on panties for more stamina and added spelldmg. it is inmportatn to walk the fine line between loads of fireresistance stamina and spellhit

Spellhit for you is really important on this encounter cause this is the phase where most damage can be done, my TPS spikes at around 2,3kTPS and is usually around 1k-1,3kTPS.

Do not spam anything but searin pain. it has a crazy aggro-multiplier.

Remember to Mark your felhunter as well so he can be easily seen by healers.
Remember to stand away from the rest of the raid, but THEY should move away not you! Cast a Curse of Doom as soon as he pops out of his banish, cause exactly 2 minute later the will transform and your CoD will blow a few secs later giving you some nice aggro advantage.



Edited, Dec 11th 2007 8:26am by Oakenwrath
#4 Dec 11 2007 at 6:52 AM Rating: Decent
39 posts
Hmmmm... I had the impression from this that Nether Protection was a viable alternative...

Also interesting the info about the felhunter's resistence not stacking with other similar buffs... wouldn't it be better then to use VW with soul link instead assuming you have chammy or pala in your group? (I don't have access to my WOW right now, but I thought VW had more HP than the felhunter?)

Also thanks for the tip on CoD and equipment.. I was also beginning to wonder myself if there was going to be enough damage to actually cause aggro on him.

Should I favor spell hit instead of spelldamage or spellcrit?

Thanx all
#5 Dec 11 2007 at 7:36 AM Rating: Decent
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Here as always when playing a warlock in pve you should go for spellhit > spelldmg > crit
You will get many resists.
My spellhit is at 121 i think when in firegear.
Felpuppy buff stacks with palabuff.

Searing Pain spam
all the way as i said it has a wicked aggro-multiplier.
As soon as i got 8k aggro on him ppl can start dps like crazy(trinkets and pots) there is no way they can out-aggro me. the 8k aggro is used as buffer for when Leotheras resists. and he will resist sometimes eben 3 times in a row.

Edited, Dec 11th 2007 10:53am by Oakenwrath
#6 Dec 11 2007 at 3:03 PM Rating: Decent
39 posts
Thanks to all for the great advice, I'll try it out as soon as I can.. which may be sooner than expected, as we have just managed to down Lurker for the first time.

Leotheras, here I come!

XD
#7 Dec 11 2007 at 11:44 PM Rating: Decent
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309 posts
iradiel wrote:
Hmmmm... I had the impression from this that Nether Protection was a viable alternative...


Well I haven't tried nether prot on him because I was told by another warlock that he switches target when nether prot procs.

Btw, does anyone know if nether protection works when tanking Grand Astromancer Capernian? Not that it procs, but that she stays on target.
(OT: my guild got our first Kael'thas kill tonight! Here's the video from one of our pallys, I'm the lock tanking capernian... when thaladred turned around and swung his axe on the tank next to me I thought I was a goner, and I would've been too if he hadn't dragged him off since I got the gaze right after that ^^)
#8 Dec 12 2007 at 12:25 AM Rating: Decent
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821 posts
yeah man, big congratulations!
we are still trying lady vashj, but it seems
that people haven´t time to try vashj, they sign onto
raids every night except for vashj attempts and on raid free
evenings. it´s really frustrating =/

so ya guild is off to mount hyjal i guess?
i envy you!
#9 Dec 12 2007 at 6:09 AM Rating: Decent
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2,754 posts
last i knew, netherprotection no longer proc'd from leo's fire abilities, same with the fire abilities from one of kael's adds. but yeah, if it did proc from the abilities then it'd be a VERY bad talent to have.
/you gain nether protection
leothras starts casting X at a different player
load of raid takes alot of damage
/raid wipe
#10 Dec 12 2007 at 8:34 AM Rating: Default
I'm actually planning on doing this fight without soul link next week to test it out. I am going to go in a classic DS/Destro build (26% SP crit rate should be OK) with a sac'd imp and just 365 fire resist from gear/auras. Should be interesting to say the least.
#11 Dec 12 2007 at 10:32 AM Rating: Decent
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821 posts
remember your +hit
#12 Dec 12 2007 at 11:06 AM Rating: Decent
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might be benficial to sac felhound for mana-regen. safer than tapping tbh
#13 Dec 12 2007 at 11:24 AM Rating: Decent
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821 posts
nah just make em druids innervate =) lucky me we have never manaproblems in raid and have enough druids
#14 Dec 12 2007 at 11:42 AM Rating: Decent
Leo USED to lose aggro whenever nether protection proc'd but I don't know if they changed it, meaning every time you got nother protection he'd turn around and kill someone else :) If they changed it, great, but I wouldn't chance it. My old guild used druids to tank the demon form just because he had more health and better threat generation. We tried a warlock, but we weren't as successful.
#15 Dec 12 2007 at 11:57 AM Rating: Decent
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821 posts
i do well at threat generation, my TPS spikes at 2-3k and is usually around 1-1,3k. this is the phase where people can go totally crazy on dps.
#16 Dec 12 2007 at 3:53 PM Rating: Decent
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2,754 posts
ya, searing pain generates rediculous threat. also, the comment about innervate. no offence but imo it's such a waste. it'll give you like 50-60 mp5. better saved for healers and you use a sac'd felhound if you're gonna do it 0/21/40 spec.
#17 Dec 12 2007 at 9:45 PM Rating: Decent
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well as i said our healer never have mana-issues.

Loki and to whoever tanks leotheras as lock. it is important that you are
soulstoned! You will occasionally die.
#18 Dec 13 2007 at 5:42 AM Rating: Decent
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309 posts
Loki the Sly wrote:
I'm actually planning on doing this fight without soul link next week to test it out. I am going to go in a classic DS/Destro build (26% SP crit rate should be OK) with a sac'd imp and just 365 fire resist from gear/auras. Should be interesting to say the least.


If you've got nether protection, make sure to tell us if it works or not :)
#19 Dec 13 2007 at 5:44 AM Rating: Decent
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2,754 posts
still, you really think 50 mp5 for the duration of innervate is really worth it? that's 200 mana over it's duration... tbh, a waste. 'tis like 1 extra spell.
#20 Dec 13 2007 at 7:09 AM Rating: Decent
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i wonder where you got your numbers from. i just tested it with a druid. i had no mana, was infight, and i have 141 spirit completly unbuffed. raidbuffed this will be more, of course.

i regain 540mp5.

maybe you put a comma somwhere wrong?

Edited, Dec 13th 2007 10:17am by Oakenwrath
#21 Dec 13 2007 at 7:29 AM Rating: Decent
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2,754 posts
i meant 50mpwhatever it ticks at on the screen (i always forget that it ticks like every 2-3seconds, but mana regen is always recorded as per 5seconds)

still, OOC, unbuffed I get about 50mptick, full raid buffed, OOC i get about 65 manaptick. seeing as innervate, while casting gives only 100% mana regen for 20seconds (doesn't matter if you're in fight or not. just simply if you're casting. yes if you don't cast for the full 20seconds + 4-5seconds before hand then you'll get the 400% bonus instead, but then you're generating no threat...), instead of 200mana yeah, it'll be like500 odd. so instead of 1 extra spell it's 2 extra spells. tbh. grats on a waste of a 3min cd. I'd prefer to use a rank.1 lifetap to gain that much mana on leo

Edited, Dec 13th 2007 10:31am by Jenovaomega
#22 Dec 13 2007 at 7:35 AM Rating: Decent
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raid begins at 18:00 hours. i´ll test it live on leotheras and tell you the numbers. it´s way more than your numbers.
even on the tooltip it says 504/tick while casting

Edited, Dec 13th 2007 10:36am by Oakenwrath
#23 Dec 13 2007 at 7:45 AM Rating: Decent
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2,754 posts
seeing as priests and druids barely break the 500mp5 whie not casting (and i'm talking well geared priests, not your average run of the mill ones), i 100% for certain KNOW you don't manage over 500mp5 WHILE casting, heck with innovate you may JUST manage that while NOT casting due to the 400% bonus, but otherwise, well... no.

POST EDIT

did they change the way innervate works? it no longer reads the 400% mana while not casting, 100% while casting. it now says "Increases the target's Spirit based mana regeneration by 400% and allows full mana regeneration while casting. Lasts 20 seconds.
Spirit based mana regeneration increased by 400%. Full mana regeneration while casting."

hmm... not quite sure how it works now, maybe it's 400% bonus even while casting now, in which cast then yeah, you can just about hit the 500 mp5 mark. /me heads to O forums to check

Edited, Dec 13th 2007 10:54am by Jenovaomega
#24 Dec 13 2007 at 9:04 AM Rating: Decent
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k, currently innervate is just confusing me more and more. the best explaination i've gotten currently though is that it "makes your mp5 while casting the same as your mp5 while not casting and your mp5 while not casting 4 times bigger"(so in otherwords it hasn't changed, they just reworded it). in which case you'd only manage 500+mp5 while not casting.

here's the topic

http://forums.wow-europe.com/thread.html?topicId=1958016582&sid=1

Edited, Dec 13th 2007 12:09pm by Jenovaomega
#25 Dec 13 2007 at 9:59 AM Rating: Decent
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821 posts
yes they changed it, the way i understand it that it adds 400% to you manareg, even while casting so the 5 sec rule does not apply for the time it is up.
#26 Dec 13 2007 at 12:08 PM Rating: Decent
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821 posts
haven´t had the time to check how much mana exactly i regged during casting as we are still in ssc, but i reg 5%/tick of my entire mana while casting with innervate up.
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