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Season 3 (s3) versus Tier 5 (t5) in PVEFollow

#1 Dec 10 2007 at 4:37 PM Rating: Good
Here we go. Because I answered someones question about s1 and t4 gear with an answer to my own question about s3 and t5 comparisons totally ignoring the fact that their question was not mine so my answer was not theirs. Confusing? Hopefully this isn't and please please please feel free to add your analyses on all the holes I will leave.

This comparison will assume that you are going to use s3 for PVE so the gems I slot will be according. Also I have seen a lot of links with the sets and their bonuses but never side by side with the gems I figure most hunters would be using slotted. If these aren't your gems then you can redo this whole thing on your own time. I am doing this for myself, just posting it because it may help others. Red gems 8 agility. Yellow Gems 8 crit. Blue gems 4 agiliy and 6 stamina.
Gem bonuses noted in parentheses at top. Attack power also has agility added to it. Crit DOES NOT have agility factored in.


s3 Gloves versus t5 gloves

33 Agi vs. 34 Agi
52 Stam vs. 29 Stam
15 Int vs. 20 Int
19 crit vs. 0 crit
O hit vs. 19 hit
73 AP vs. 102 AP
5% dmg bonus on multi vs. 0%
21 Resi vs. 0 Resi

s3 Legs versus t5 Legs (8 Agility)

34 Agi vs. 48 Agi
64 Stam vs. 39 Stam
18 Int vs. 26 Int
25 crit vs. 2 crit
12 hit vs. 18 hit
94 AP vs. 140 AP
0 mp/5 vs. 7 mp/5
84 Armor Pen. vs. 0 Armor Pen
33 Resi vs. 0 Resi
0 Gems vs 1 Red Gem
0 socket bonus vs. 2 crit socket bonus

s3 Chest (16 Agility, 8 crit gems ) versus t5 Chest (16 crit, 4 agility and 6 stam gems)

43 Agi vs. 48 Agi
63 Stam vs. 46 Stam
21 Int vs. 19 Int
37 crit vs. 16 crit
12 hit vs. 19 hit
81 AP vs. 128 AP
0 mp/5 vs. 7 mp/5
84 Armor Pen. vs. 0 Armor Pen
21 Resi vs. 0 Resi
2 reds, 1 yellow gem vs. 2 yellows, 1 blue gem
4 crit socket bonus vs. 4 Agi socket bonus

s3 Helm (8 agility gem ) vs. t5 Helm (8 crit gem)

41 Agi vs. 40 Agi
61 Stam vs. 42 Stam
22 Int vs. 25 Int
22 crit vs. 8 crit
12 hit vs. 0 hit
99 AP vs 122 AP
0 mp/5 vs. 10 mp/5
84 Armor Pen. vs. 0 Armor Pen
26 Resi vs. 0 Resi
1 red, 1 meta vs. 1 yellow, 1 meta
4 rese socket bonus vs. 6 stam socket bonus

s3 Shoulders (8 agility, 8 crit) vs t5 Shoulders (16 Agility)

43 Agi vs 42 Agi
49 Stam vs 30 Stam
12 Int vs. 24 Int
16 crit vs. 0 crit
0 hit vs. 13 hit
73 AP vs. 84 AP
0 mp/5 vs. 0 mp/5
0 Armor Pen. vs. 0 Armor Pen
24 Resi vs. 0 Resi
1 red, 1 yellow gem vs. 2 red gem
3 resi socket bonus vs. 4 stam socket bonus


TOTALS:

194 Agi vs. 212 Agi
289 Stam vs. 186 Stam
88 Int vs. 114 Int
119 Crit vs. 26 Crit
36 Hit vs. 69 Hit
0 mp/5 vs. 24 mp/5
252 Armor Penetration vs. 0 Armor Penetration
125 Resi vs. 0 Resi
5% dmg bonus on multi vs. 0% dmg bonus on multi
4 red, 2 yellow + meta gem vs. 3 red, 3 yellow, 1 blue, + meta gem
7 resi, 4 crit socket bonus vs. 2 crit, 4 agi, 10 stam








Edited, Dec 12th 2007 12:59pm by ithikul
#2 Dec 11 2007 at 1:09 AM Rating: Decent
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Or simply said: T5 is way better for PvE.
T5 has more Ap, more agility and more int then S3 while S3 has a crapload of Stamina and resillience wich you dont need for pve.
#3 Dec 11 2007 at 3:44 PM Rating: Decent
Ok sure the whole set is better for PVE, it's a PVE set. But I would swap out the PVE helm for the PVP anyday. It has more of what I need, which is Iwhy I compared all the rest as well. I will see all of these pieces but whether I will ever get to own one through the dkp system makes some pieces of s3 inevitable, so I have to make a choice.

Either way I would take the s3 helm over the t5 helm. The gauntlets are also arguably better.

I can make these calls because I am not nearly as mana dependent as MM hunter or SV hunters. The difference is we always have a SP in our party while raiding so Int and mp/5 is wasted.


Edited, Dec 11th 2007 7:01pm by ithikul
#4 Dec 12 2007 at 1:11 AM Rating: Decent
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BM is just as mana ineffectient as MM, SV is probably the most mana effecient due to TotH
#5 Dec 12 2007 at 4:38 AM Rating: Decent
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It probably also depends on what you're able to get. S3 may be more accessible than T5 for you, depending.
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#6 Dec 12 2007 at 4:58 AM Rating: Default
How can one say that BM is as mana inefficient as MM? That is an absurd statement. Having been both for extended periods of time at level 70, I think it is easily said, with out a doubt, that MM is the most mana inefficient of the three talent trees. With BM's simplified shot rotation (even with increased attack speed taken into consideration) the spec is extremely mana efficient.


Further, I think I would have to agree that the Vengeful Galdiator's Gloves and Helm are equivalent if not superior in many cases to the Tier 5. I will not see Tier 5 gear for quite some time as my guild has restructed and while it may have caused us to take a step back as far as progression, it has made the game more enjoyable and offered a clearer path to higher level content. Due to this, arena has offered me something to do while my guild catches up and also allows me to be geared extremely well when we do hit The Eye and SSC. I am also targetting the Merciless Shoulders as they are superior, in my eyes, to the Tier 4 shoulders.

Edited, Dec 12th 2007 8:32am by Caspiris
#7 Dec 12 2007 at 5:43 AM Rating: Decent
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All BM hunters use a 1:1 shot rotation, but it's not necessarily Steady/Auto only. Some use a Multi + Arcane priority rotation with Steady when they're on cooldown because it's more dps. It also means that BM is almost as mana inefficient as Marks, moreso if the hunter has talented Imp. Hunter's Mark over Efficiency.
#8 Dec 12 2007 at 7:58 AM Rating: Default
Your going to honestly tell me that a BM hunter, with haste taken into consideration, is using Multi and Arcane in his/her shot rotation? If so, then yes, it is highly mana inefficient, and second, it is a mistake. It completely defeats the purpose of the increased haste and many of the advantages of the spec. Create a macro that casts auto, steady, and spams kill command and sit back and relax. You do that, you dont ever drink (atleast taht has been my experience on about 95% of my encounters). Am I missing something? Does a good BM hunter really include these shots in his/her rotation? I can't see it.

I also can't see it being more DPS in most situations simply because of the down time it takes to drink. A BM hunter is shooting too fast to include those shots in his/her rotations and expect to be in the fight very long.

Edited, Dec 12th 2007 11:01am by Caspiris
#9 Dec 12 2007 at 8:31 AM Rating: Good
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Kinda nice to see it all laid out, although I would have liked a "summary" part as well.

Quote:
Or simply said: T5 is way better for PvE.
T5 has more Ap, more agility and more int then S3 while S3 has a crapload of Stamina and resillience wich you dont need for pve.


Doesn't S3 also have a boatload of crit, though? 119 vs 26, in a quick count. I'm not sure what PvE we're talking about here, but at least in Heroics I could see this as being good for DPS (forgive me, for I raid/instance not at all). Also, T5 only has 18 more agility than S3; not a huge difference, right?

And unless I missed my guess, I thought that what arena gear usually lacked was the +hit and mp/5 stuff that PvE gear had. That's the primary difference I'm seeing.

Not saying S3 is great for PvE; of course it isn't the best. But it does look decent overall, in my eyes.
#10 Dec 12 2007 at 9:14 AM Rating: Decent
As far as shot rotation is concerned for a single boss non movement encounter, unless you want to risk clipping AS you would not use arcane or multi between auto-shots. If for some reason you have zero lag and can quit spamming yor macro to include arcane and multi and weave it perfectly with kill command between auto-shots then yes, you risk becoming more innefficient then MM but will have slightly more dps. I do have to do exactly that to add multi's when needed on certain fights.

I notice my arcane crits are on average the same as my steady crits so the ONLY time I use it is when I am moving or misdirecting since its mana inefficient. The ONLY time I use multi is when I fight a boss and have moments with more then one target (or moving).

With efficiency I rarely ever have to pot in 5-mans and raids. Without efficiency I do find myself potting more but of course my dps is a little higher with my pet getting 120 more AP. Not high enough to warrant paying more in pots though.

In lieu of ALL that. Give me crit. 20% more shots means 20% more crits and I do not have mana problems like when I was MM. So get rid of that useless +Int and +mp/5 and give me crit. 31.5% and growing, am happy about that. I am BM so two pieces of t5 are absolutely a must, t5 legs and shoulders will work perfect. I have the gloves and shoulders now but would gladly swap out my t5 gloves for s3.

Edited, Dec 12th 2007 12:19pm by ithikul
#11 Dec 12 2007 at 1:09 PM Rating: Decent
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I am BM and when my mana isn't an issue, such as trash, 5 mans, not long duration bosses or a shadow priest in group. I use 1:1 arcane/multi priority, which is often. I did comaprisons with just steady auto and I do quite a bit less dps with just auto/steady. So as long as mana isn't an issue and you have time to drink. Even on some long duration bosses I can somewhat afford arcane/multi since I chug Fel mana pots, when there is need for it. I also always use Hawk.

As far as clipping, I seem to have no problems with continuing 1:1 in almost all cases. I use macro but also switch to manual when needed, such as after adding arcane or multi, I do manual steady, then go on with macro.

Edited, Dec 12th 2007 4:12pm by Elustriel
#12 Dec 12 2007 at 2:51 PM Rating: Decent
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Adding the Kill Command line from my Steady Shot macro seemed to work fine. The dps increase is something like 20-30 dps, though you if you run out of mana of course you'll do less overall damage. Seeing as I drink 3 fel mana potions per Gruul fight with Steady/Auto only it's not like BM really has it that easy anyway.

Thought I'd edit to say that with T6 and raidbuffed a straight Steady/auto rotation does more straight dps than weaving arcane and multi, as well as being more mana efficient. But that's probably a moot point for most people here :P

Edited, Dec 12th 2007 8:06pm by shenlongxz
#13 Dec 12 2007 at 2:54 PM Rating: Decent
T5 helm and chest are rare drops. Few guild farm Vash and Kael.

Most guild will farm all the other T5 gear in plenty while learning Vash and Kael for months on end. So if you plan on raiding and pvp go for those first.
#14 Dec 20 2007 at 7:44 AM Rating: Decent
So I got to thinking.... Hydross hates me. My luck on drops seems to come once in a blue moon.... if I can't get the Ranger-General Chestguard how does s3 compare to that? I can safely say I won't be in line for the t5 chest for quite a while either. Since I am next for the Ranger-General chest I wanted to see a comparison.

s3 Chest (16 Agi, 12 crit) versus Ranger-General Chest (16 Agi, 8 crit, 6 stam)

43 Agi vs. 52 Agi
63 Stam vs. 25 Stam
21 Int vs. 30 Int
37 crit vs. 22 crit
12 hit vs. 0 hit
81 AP vs. 140 AP
84 Armor Pen. vs. 0 Armor Pen.
21 resi vs. 0 resi
2 red, 1 yellow gems vs. 1 blue, 1 red, 1 yellow gems

Sooo, I definately want to wait and see if Hydross will drop my chest before I spend another 1800+ points on the s3 chest. The Ranger-General seems superior to both the t5 and s3 chests for my style of play (PVE).







Edited, Dec 20th 2007 10:46am by ithikul
#15 Dec 23 2007 at 11:40 AM Rating: Default
if you can get it, t5 i better!
#16 Dec 23 2007 at 12:05 PM Rating: Good
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If 1:1 steady doesnt clip, 1:1 arcane/multi wont either, its when you do a steady AND an arcane that you will clip, regardless of how slow your weapon is (assuming you're BM specced).

You forgot to total AP:
420 AP vs. 576 (S3 vs T5)

You get more hit rating on T5 gear than S3 (PvP gear offers very little +hit).
You get 4.2% extra crit at the sacrifice of 156 AP (11.1 white DPS, 23.4 arcane shot damage, 31.2 steady shot damage). While that extra crit seems like a lot, when you figure you sacrifice 2.09% to hit, you're only really gaining a 3.3% damage increase (after factoring in MS).

Also note you are comparing the top-of-the-line PvP gear with the second-rate PvP gear. That would be like me comparing T6 gear with S2 arena gear. However, if you compare the S3 honor rewards (the epics for the other slots) you will find you are lacking in the same stats.

But, if it is an improvement, go for it. Just understand for the most part you're spending a lot of effort for little PvE power.
#17 Dec 26 2007 at 3:54 PM Rating: Decent
I recently filled out Cheeky's spreadsheet and found exactly how much more dmg potential Arcane Shot includes in your rotation. I also added a video card that nearly triples my framerate hopefully giving me a more exact picture of what is going on. The reason I mainly held to a Kill Command, Steady, Auto rotation is that the chance of clipping your Auto-Shot is virtually nil. All you have to do is spam one button, not hard.

Now seeing how much Arcane can add to my DPS, basically bringing me from three digits to four digits (am right on the cusp =). I will have to see if my natural latency (or bad timing) still clips my auto shots. Theoretically it shouldn't be more then a .5 second pause after my global cooldown is up before I spam steady again.

Using Arcane Shot does take a lot of mana though. If it does overcome the inflow of Mana from the group's Shadow Priest then more t5 gear is indeed what I will end up aquiring. I am still not sold on mp/5 though and try to avoid it all costs. With two rogue pieces still from Kara though my hit rating is way too high. Will need to replace those before I get more t5 or I will be way above the cap and wasting item stats.

#18 Dec 27 2007 at 2:57 AM Rating: Decent
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You dont need much Mp5, but it does help, and if you use more mana just chug down a couple of fel mana potions (relatively cheap because they're pretty much hunter only)
And if you use 'Auto > steady > Arcane > multi > auto >' Whenever Multi is up you'll do sore nice dps and you'll easely survive mana wise with a few fel pots.
And with a bit of timing, you wont clip any autoshots.
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