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Help with DP (BM)Follow

#1 Dec 10 2007 at 10:43 AM Rating: Decent
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Ok while running DP the other day I ran into a small problem with keeping down the adds. I couldn't put out enough personal damage to drop them fast enough to keep them from stacking up on the guy. We had stacked a Druid tank and a Pali healer.

We got to like the 9th portal guy when we wiped. I tried something different.

I completely Re Gemmed. I spent about 300G on gems and verious other things to improve my DPS. I even respeced to BM/MM for a while to try to help. I could do "More" damage but it didn't seem to be efficient enough to me.

So I made the decision to try out MM again... Now I see a dramatic improvement in my personal DPS and Crit rate. Still I think there is more I can do to help.

With the exception of the Meta Gem in my helm. (which I am trying to tame the Ghost Wolf with) I have all the gems I can ATM. Any further advice would be greatly appreciated. I have geared up a bit sence my last Armory check and was wondering what else besides Enchants (which I plan on doing once I replace my last couple greens) do I need to do?

Thank You for your time.


Hitash Levat

Edited, Dec 10th 2007 12:09pm by HitashLevat
#2 Dec 10 2007 at 11:02 AM Rating: Decent
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231 posts
Once you know what DP (or BM, as i see it refered to more often) is all about, the only thing you can do is gear up. I really hate add duty and will dump it on anyone else i can. If i get stuck with it:
1) i ***** and moan to the tank to get him to consecrate/TC/swipe to keep adds on them. This way others will usually get some dmg on them while i wind up my steady shot.
2) keep a frost trap between you and the portal.
3) dont go into BM until your group has LOTS of dps. Once you get to a certain pt in dmg, reg-bm is the easiest 5-man around, which is great since so many people roll on that damn 10% drop rate hourglass.

I'd suggest getting ready for heroics/kara, then coming back for the hourglass. You can skill your way through other 5-mans, but BM is much more of a gear-checking instance

(imo. im sure there's someone who has cleared it solo in all greys without their pet and only using feign death or something..)
#3 Dec 10 2007 at 11:16 AM Rating: Decent
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1,256 posts
How many people should be put on adds in DP? (or BM) is it usually only one? I mean there I could shine on single target but with all the adds its so hard to keep them all dead before they either A kill me or B kill the guy we are guarding.

I really want to finish it so I can complete my Kara attunement.
#4 Dec 10 2007 at 11:19 AM Rating: Decent
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231 posts
just 1. sometimes you can ask another dps to throw some dps your way when they see you need help, but that doesnt happen often and it might upset some people.

you can work on your cc skills and wait till the main target it down so the group can help you. other than that, it's just your gear :(

EDIT: your gear is decent. not perfect, but there are no huge upgrades until kara or heroic badge rewards... or the S2 bow :D

Your talents are decent too. I'd actually try it again. keep half your range (20ish yards) away from the healer with a frost trap between you and the portal at all times, and spam multi like crazy. you can also let your pet tank some adds to keep them from Medivh. throwing as a BM, one mend and a steady/auto should be all the mob needs to go down after your pet chews on him a while.

Edited, Dec 10th 2007 11:32am by DukyFrodo
#5 Dec 10 2007 at 11:46 AM Rating: Decent
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Ok, Reason I'm asking is cause my guild is planning another run tonight with a Warrior tank, Priest healer, Myself a lock and a full SV hunter. I told the guy he didn't need 61 points in SV and he should switch his points around but he isn't willing to do that so this might be interesting.

His name is Lima and he is in my guild if you want to look. Needless to say with him in the group it is going to be interesting... Very...
#6 Dec 10 2007 at 12:23 PM Rating: Decent
When I had the misfortune of being put on add duty I would multi shot the three little dragons, dps the caster dragon fast, and let the pet tank the armored one until I was done with the caster, trapping as necessary to avoid being drowned.
I would always position myself in between the portal and Medivh, wherever the portal started, because the adds go to him and blah blah blah. It was my first time, and we did fine, just takes some comfort.
#7 Dec 10 2007 at 12:56 PM Rating: Decent
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139 posts
Of all the times I've ran BM, I think I didn't do adds once. People just assume Hunters are best at it. I don't mind, because I sort of take pride in not letting the portal get touched by the adds. Here's how I do it.

The single targets are easy. Just send in your pet and burn them. If they start heading for you, either use concussive shot or feign death to buy more time. Keep them at a distance so you can burn them as quickly as possible. Lay an explosive trap at your feet.

When the group of three comes out, try to do a misdirect on your pet, if you have time. You won't always have time, but make sure you send your pet in to start on them. Use a multi-shot to hit all three so they don't go for the portal. If you have the misdirect up, the three are cake - you can do them one at a time as they stay at a distance on your pet. If you didn't do misdirect, it gets to be a little more complicated. The one you've sent your pet after should be dead before it gets to you. They other two should be at relatively low health, especially after they hit that explosive trap you laid down. They'll be in melee range, but that's OK. Keep your pet on them, and melee them until they're down. They should go down quickly. If they aren't down before the next add comes out, send your pet after the next add while you finish off the last welp.

It is a very mana-intensive method of doing things (that explosive trap costs a good bit of mana - you're probably better off using aspet of the viper for this fight), but it works for me.
#8 Dec 10 2007 at 1:24 PM Rating: Good
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377 posts
For BM bring the following:
1 Pally Tank
1 Mage
1 Competent Healer
1 You
1 Empty space to flavor to taste. A second mage makes BM stupidly easy.

Edit: Test->taste. >_>

Edited, Dec 10th 2007 4:24pm by Ieatrocks
#9 Dec 10 2007 at 6:13 PM Rating: Good
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10,601 posts
three easy ways to do BM

1) have the tank grab the adds.(thunderclap, swipe, consecration) Everyone nuke the boss. You should only get 2 or at most 3 waves.

2) have the healer grab the adds. nuke the boss. Works really well with shaman or pally healers. (consecration/chain lightning)

3) have two hunters and just put your pets on the adds. Nuke the boss.

I usually go for a combination of the three.

Honestly the bosses drop so quickly, and if your healer watches the pets health they can easily take the adds, they can even usually kill them if you're BM.

For the 2nd boss just let the adds go, they won't do much damage to the shield. If you're worried drop a beacon at medivh.
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#10 Dec 10 2007 at 6:23 PM Rating: Decent
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Usually my lock is on add duty in that place. I have no problem with it, but I just have to hope that the other DPS can keep up. I don't know what the difference would be as a hunter.. :-\

You get a few seconds to throw whatever you want at the elite, then send your pet at an add. Burn it down, repeat, repeat, repeat, /yawn. They aren't hard kills at all.

For the whelps, send your pet at one and multi-shot the rest, switch pet between all three and feign death. Drop an explosive trap on them if you want. I personally love that trap, even if I never see anyone else use it, or even talk about it.

Just keep AotV up if you're on add duty. It's a lot safer than life tapping and hoping the healer isn't blind.
#11 Dec 10 2007 at 6:40 PM Rating: Decent
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1,519 posts
I would imagine that a lock would be a bit better for add duty than a hunter. They can DoT up the bosses until the adds spawn and then burn them down. If they get overwhelmed, they can fear.

But I find myself on add duty quite a bit if there is no mage. I don't usually have too many problems with them. I haven't done it since I respecc'ed to BM, but it would probably be a lot easier. Burn down the single mobs, multi the groups of three whelps. I usually get them with a damaging trap, and keep my pet on defensive to get them down that much faster. If the rest of your group has good DPS, you should at least be able to stay near the group and tank the adds until the larger dragons are down and get a bit of help.
#12 Dec 10 2007 at 7:34 PM Rating: Decent
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1,292 posts
mikeyvach wrote:
The single targets are easy. Just send in your pet and burn them. If they start heading for you, either use concussive shot or feign death to buy more time. Keep them at a distance so you can burn them as quickly as possible. Lay an explosive trap at your feet.

When the group of three comes out, try to do a misdirect on your pet, if you have time. You won't always have time, but make sure you send your pet in to start on them. Use a multi-shot to hit all three so they don't go for the portal. If you have the misdirect up, the three are cake - you can do them one at a time as they stay at a distance on your pet. If you didn't do misdirect, it gets to be a little more complicated. The one you've sent your pet after should be dead before it gets to you. They other two should be at relatively low health, especially after they hit that explosive trap you laid down. They'll be in melee range, but that's OK. Keep your pet on them, and melee them until they're down. They should go down quickly. If they aren't down before the next add comes out, send your pet after the next add while you finish off the last welp.
In my many BM runs I've been on add duty in all of them save one. I pretty much use the same tactics as mikeyvach, with a few key differences. At the start, I tell the group that I can handle the adds, but that I may need some mop up help after the portal mob is downed. That sets the expectation and usually ensures that I get at least a heal thrown my way if I need it before everyone runs to the next portal. After the last mob is killed I immediately eat/drink to keep my mana high. The free food from the Sporeggar quest is great for this if the group has no Mage. Misdirect, it's key. I have a hotkey set up to misdirect to my Pet. This prevents any of the timing issues mikeyvach mentions and prevents a lot of melee and explosive trap use against the groups of three whelps. It also eliminates the need to change targets when casting MD.

In like fashion, I've got a hotkey set up to cast misdirect on my focus, which I set to the tank in any Instance run. It is quite handy and I recommend it for any Hunter.

#13 Dec 10 2007 at 8:26 PM Rating: Excellent
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978 posts
I'm interested to know how the run went with that other hunter being there. I looked them up for fun and .... wow. They're wearing 2 green "of the soldier" peices. +str? oi. I've never seen a crit rating that low on a survival hunter. Perhaps send them to these boards, I'm sure the other hunters will have fun "teaching" them :D

Question: What's with your meta gem OP? Doesn't that only affect spells and not things like steady shot? I'm confused.
#14 Dec 10 2007 at 9:06 PM Rating: Decent
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267 posts
hehe yea me too looked him up just because you said it like that.
first time ive seen a 0/0/61 build :) and on top of that there were a few "questionable" gear choices.
those to "of the soldier
some lv64-65 boe
no scope
1 enchant total, but on the right item atleast, the one thing that could last awhile, altho +7damage :P

also Hitash you might want to point out to him that his dps is 100 less than yourself, acually i think you will soon have twice his damage, really not good at the same level :P

as for your own damage id say get some enchants.
sure its not fun spending too much on enchants for gear you might not hold on for that long but it really helps and some enchants are really cheap, bracers and gloves for example
also try to get cenarion rep up to revered asap for the great head enchant, also scryer for shoulder enchant.

btw whats up with both of your proffestions, just switched both or? none of you have any proff over 150
#15 Dec 11 2007 at 2:57 AM Rating: Decent
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DuckyFrodo wrote:
(imo. im sure there's someone who has cleared it solo in all greys without their pet and only using feign death or something..)
Not really, but we did manage with a lvl 69 shaman, a lvl 68 druid and me dpsing.






but with a fully epic geared paladin tank and fully epic geared priest healing...
#16 Dec 11 2007 at 3:48 AM Rating: Good
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146 posts
I found myself getting drafted for add duty more and more in there (including grouping with some mages who "couldn't handle the adds" Huh?).

As was said before, if the group insists you take add duty, YOU insist that no less than one person has the job of running to you and mopping up after every boss goes down. Maybe they run by and you don't need help, or maybe you have 4 mobs floating around.

Before a Rift Lord or boss even gets through the portal, lay a frost trap and just "burn baby burn" the first dragonkin or 2 that comes out. For the trio of whelps, I've found snake trap to be highly effective.

Another thing to consider is that the rest of the group has to be up to par. If they aren't downing the rift lords fast enough, you'll get swamped with adds.

And one last word of wisdom... this one is important:

If you have any hope whatsoever of getting the hourglass, do NOT take adds near the island on Temporus. Use your Beacon by Medivh and help burn Temporus down ASAFP.

I twice was rendered unable to see or roll on a Temporus drop because I was somehow deemed too far away from the fight (cleaning up adds). I've farmed him to death for that trinket, and it finally dropped only to find that I could not get it. Grrrrrrrrr... GMs were no help, said that since *someone* in my group was able to loot it, then it wasn't bugged. Ugh. (and yes, I was the only one who even wanted it) So save yourself some heartache and kill Temporus with the rest of the group, then you all go mop up the adds afterwards.
#17 Dec 11 2007 at 6:41 AM Rating: Decent
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747 posts
My advice to you is not to do BM/ DP until you have the rest of your gear ready before going to Kara, Gems included but not enchants, i personally didn't enchant anything but my Sonic Spear before getting drops in Kara.

This ensures that you're putting out max DPS. Don't go without a Priest or Lock that can put on a quick DoT on the little whelplings, you should have ZERO problem taking out the single targets before they evern get halfway to him, and if you do you seriously have a DPS problem.

If you have a lock, mage, shaman or any other class that has AoE's try to keep the adds close to the portal and have your party use their AoEs to help kill your targets. Use Multi-Shot whenever you can, make sure you pet is attacking, and if yuo can get all the adds attention, you can be healed, Medivh can't.

Medivh can also last a good 5-7 minutes with 1-2 guys on him so don't sweat it if a few guys get through, just clean em all up before the next portal opens.

But I wouldn't recommend running Black Morass until you're lvl 70 and have the rest of your gear ready for Kara, it's just too easy during that time to make the hassle of doing it sooner worth it.
#18 Dec 11 2007 at 6:50 AM Rating: Default
My 2 cents for adds would be:
Get another person to take em. Seriously, you can multishot, what next?
A warlock can pump out SoC, a mage can arcane explode them. Hell, an elemental shammy is pure awesome. Chain lightning and fire nova totem works like a charm. Get someone else to take the adds, and focus on the boss. Maybe throw a multishot when its up.


Btw, remember to use Tranq shot on last boss when he goes into a frenzy :)
#19 Dec 11 2007 at 7:00 AM Rating: Decent
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1,256 posts
Tindaar wrote:
btw whats up with both of your proffestions, just switched both or? none of you have any proff over 150


I just switched recently and have been distracted trying to gear up. I plan on getting up to at least far enough to get Goblin Jumpercables. I wanted to have a bit more group set up.

With that being said. I was trying to get into a group for Mech yesterday to try to grab my Helm and I had the warrior (DPS Spec) tell me he didn't need me cause he needed a CCer. I said, "then WTF am I? Give me a chance and you won't be disapointed."

He gave me a chance. He kept pulling aggro of druid tank that had way to much health to me and the healer split. Remade a group and went through on our own.

I told Lima about gearing up. His main is Ocram in the guild and he was the best damn tank we had. Till he speced balance. He is listening to me. But he feels so adiment that 61 SV is the way to go.

Fortunately, for the guild, He is respecing Feral and will not be running his hunter in Kara with us. his gear scared me. Then I looked at his spec... and it scared me more. I suddenly didn't feel so crappy about my own gear. =D

Down to 3 greens and 1 is pretty decent. Its in line with the blues thats on the pre-raid guide. Still need to replace the ring and my boots are getting replaced by the non set epic pvp boots. Then I think I am gonna gem for +hit to get it up a bit. Or at least a hybrid of +hit and +crit or +AP. Gonna look over the gems a bit more.

I almost got a savagery put on my Terroks quill last night.
#20 Dec 11 2007 at 7:07 AM Rating: Decent
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1,256 posts
Oh I forgot to add that the reason I have that gem in the helm is cause I am still in the "Process" of taming a Ghost Wolf.

I have gotten most of a group together. Unfortunately my last run didn't go over so well. I think I need heroism popped first then hope for a gem proc. Not quite sure but if I do my math right its about what its gonna come to. I dont think that heroism stacks with the gem if done the other way around.

Need to get another shammy to come help me with a priest. We will see tonight I might be able to get it.
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