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#1 Dec 10 2007 at 1:11 AM Rating: Decent
Im thinking of making a paladin but im not sure what are they really good for what can i do with them i plan to be on the alliance side what is the best race for them so many questions any answers or help would be appreciated thanks
#2 Dec 10 2007 at 2:26 AM Rating: Decent
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You can look in the FAQ for more info but here is my jist of paladins:

Holy - Most efficient single target healer in the game with Flash of Light
- No heal over time spells, or chain/party heals
- We have a couple of spells like Blessing of Protection (makes a party member immune to physical damage, LoH which instantly heals a player to full HP at the sacrifice of most of the paladins mana

Protection - Best multi mob tanks. We can large groups of mobs and hold aggro easily on them, which allows for quicker intances (if you have a level 70 character do Shattered Halls with a paladin tank and you will see what I mean)
- Again we can use those 2 spells above to help out if something goes pear shaped, as well as Divine Intervention (sacrifices paladin to make a party member immune to everything even aggro for 3mins, good if wipe is iminent) which can save time on running back to an instance

Ret specc is more for pvp but these days Ret Pallies are being invited to Raids and dungeons for dps and utility more an more

Race wise it depends on what you are looking at doing

Humans are good for end game with Rep bonus (+10%),

Dwarves are good for tanks with stone form dispelling bleeds and giving more armor,

Dranei have the extra Heal over Time spell which would be a good bonus for heal specc.

Apart from this a paladins blessings and auras can give the party buffs that can help with magic resistance, increased armor, decreased spell interrupts

The biggest difference between Paladins and some other hybrid classes is that once you get to 70 you really need to specialise in one tree, (unlike Druids who can tank and dps as feral)

I was Ret specc initially until 35 then went Holy(heal spec) till 56 when I respecced to Protection (tank). I can honestly say I enjoyed all trees for different reasons and encourage all to try the class at some point of time while playiing WoW.

Check out the Paladin FAQ at the top of the forum list for more info

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Arthorius - Human Paladin - Khaz'garoth
#3 Dec 10 2007 at 2:51 AM Rating: Decent
Thats cool another question can pallies be used to farm a bit too im hoping to build up some money and hoping that i can set my pally up to do enough damage and take enough hits to farm
#4 Dec 10 2007 at 4:35 AM Rating: Decent
Drama Nerdvana
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83% of all lvl 70 Pallies are heal bots according to data mined off the Armory.

Quite a few are Prot Pallies, best AOE tanks in the game but single target they lack the threat generation of a good Prot Warrior/Druid. Everyone needs a tank though and you can do a fine job.

Then their is ret, which is the most maligned and bashed talent build in the game. For the last 2+ years they have been a joke. They got some nice buffs in the last patch and are now a little bit more viable at end game but they are still not top tier dps and they also have mountains of hate thrown their way.

In terms of farming I can manage to knock out my dailies in a decent amount of time as a holy Paladin thanks to the change where 1/3rd of all +heal goes to spell damage. Still slow as nails compared to a dps class. I still managed to farm up my money for the Epic Flier in pretty good time (selling Adamantite and Enchant material) and I have a couple thousand gold sitting around. Really depends on your own ability to save money and not waste it and to have the ethic to do your dailies, daily.
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Bode - 100 Holy Paladin - Lightbringer
#5 Dec 10 2007 at 5:58 AM Rating: Decent
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Quote:
Thats cool another question can pallies be used to farm a bit too im hoping to build up some money and hoping that i can set my pally up to do enough damage and take enough hits to farm


Sure, you can farm with them. The issue becomes your spec. The most efficient farming classes/specs are DPS, not defensive or healing specs. You *can* farm as a defensive or healing spec (my pally is healing specced, for example), but it takes longer to do things than it does for a straight DPS spec. A hunter, for example, will farm circles around most other classes, to be honest.

The problem with the straight DPS spec for Paladins (Retribution tree) is that it gets no respect from the playerbase in general ... well, that's an understatement .. from the playerbase in general it generates a lot of hate and ill-will because they think that Paladins should be healing (or at least tanking).

Quote:
Im thinking of making a paladin but im not sure what are they really good for what can i do with them


Very good information in the other posts here. I would just say that you should view the Paladin's primary characteristic as being a tough one to kill -- you have very nice survivability regardless of your spec, really, and in some specs you have truly sky high survivability once you master all of your options and houdini tricks. Having said that, you are a hyrbid, and Blizzard's philosophy on hyrbids is that they should be (*at least somewhat) less effective than a "pure" class in any one role. This clashes somewhat with Blizzard's instance design philosophy, which appears to encourage players to assemble a group made of the most effective classes for each type -- something that impacts all hybrid classes negatively, not just Paladins. In essence, it means that at the top level content, you will be expected to specialize deeply in one area and "mimic" the role of a pure class, even if you do what they do differently from how they do it. That's something you have to be aware of and willing to accept from the beginning when you roll *any* hybrid class, and being comfortable with it can help allevate frustrations on the back end of things once you have spent time leveling the character.

So, for example, Paladins are awesome healers with a single target, but lack the rounding that other healing classses have (HoTs, group heals, etc.). Paladins are great multi-target tanks, but are not the best tank against a single target (although they can certainly do it with good gear and a skilled player). Although you eventually specialize in one area (healing, tanking, DPSing) as a Paladin you are always a utility player, you have group buffs and always some healing abilities regardless of spec, and so it's very much a case of balancing your various abilities in any one setting, even though you are really focused on only one area for the most part.
#6 Dec 10 2007 at 6:26 AM Rating: Decent
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Quote:
LoH which instantly heals a player to full HP at the sacrifice of most of the paladins mana


This is incorrect. LoH only heals the amount of YOUR max health. For example, if you have a max of 1000 health, then your LoH will only heal for 1000 health.

I didn't realize this until I started raiding, and tried using LoH on a lvl 70 (I was lvl 40). I thought I would save the day by using this, and healing him up to full health. Only showed up as a blip on his health bar....lol. I cried...
#7 Dec 10 2007 at 7:51 AM Rating: Good
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3,339 posts
Gentoku wrote:
Thats cool another question can pallies be used to farm a bit too im hoping to build up some money and hoping that i can set my pally up to do enough damage and take enough hits to farm


Professor gwynhara wrote:
A hunter, for example, will farm circles around most other classes, to be honest.


It depends on what you're farming. Caster mobs are going to give you fits no matter what the spec. But I've made hunters cry while farming things like Naraxis Insignias (nothing like rounding up 6-10 mobs and mowing them down as the hunter tries to pick a couple off) as Prot.

bodhisattva wrote:
Quite a few are Prot Pallies, best AOE tanks in the game but single target they lack the threat generation of a good Prot Warrior/Druid.


Is this true? My impression is that they're fine with threat gen but it's lack the "special skills" (disarm, spell reflect, etc) and/or the raw health/armor (in the case of druids) that makes them less desirable.
#8 Dec 10 2007 at 8:54 AM Rating: Decent
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YJMark wrote:
Quote:
LoH which instantly heals a player to full HP at the sacrifice of most of the paladins mana


This is incorrect. LoH only heals the amount of YOUR max health. For example, if you have a max of 1000 health, then your LoH will only heal for 1000 health.

I didn't realize this until I started raiding, and tried using LoH on a lvl 70 (I was lvl 40). I thought I would save the day by using this, and healing him up to full health. Only showed up as a blip on his health bar....lol. I cried...


Also sacs ALL the Paladin's mana and restores some to the target. Of course if the Paladin uses it on himself it'll seem like they just spend "most" of their mana, but it does indeed drain all remaining mana whether 1 or 10000.

EDIT:
Quote:
Is this true? My impression is that they're fine with threat gen but it's lack the "special skills" (disarm, spell reflect, etc) and/or the raw health/armor (in the case of druids) that makes them less desirable.


Our threat gain is fine for single target as well, but it is indeed lower then a Warrior/Druid's would be, but still sufficient. I would have to agree what makes us "less desireable" is lack of those things you meantioned.

Edited, Dec 10th 2007 8:57am by Maulgak
#9 Dec 10 2007 at 9:03 AM Rating: Good
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1,859 posts
I like to use LoH on myself as some minor Innervate. It'll allow for roughly 5 more FoL which amount to pretty much the same healing LoH would do, except they can crit and I can manage the healing done better. (ie I rarely need to do a 7k heal on the tank and most of it ends up as wasted overheal)

I haven't had to use it lately, but I've never found it was a great spell anyway.
#10 Dec 10 2007 at 9:06 AM Rating: Good
It's an Oh **** button that you can use while leveling or soloing. End-game the utility of it is diminished, but I think that's just it's primary role.
#11 Dec 10 2007 at 9:14 AM Rating: Decent
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387 posts
The Protection-talented paladin is a great farmer on melee-enemies.

These days there is a lot of gold in pulling the entire SM cathedral (for example) in one pull and loot them all. It is done in less then 10 minutes, looting and running out included. If you take (dis)enchanting on the way, it nets you good cash through the AH. And it is completely safe too.

Besides the farming aspect, (in my experience protection-)paladins are VERY much fun to play. Versatile and tough to kill. Taking on many mobs at the same time can't be beaten, not even by rogue-ish or mage-ish big numbers.

Just an opinion though.

#12 Dec 10 2007 at 9:16 AM Rating: Decent
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387 posts
And on Lay On Hands? It is a great spell for those solo elite boss fights in which you can use your one-extra-full-life-per-hour to its fullest effect. You will not need it for the lesser pulp of course.
#13 Dec 10 2007 at 5:06 PM Rating: Decent
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713 posts


As a prot pally there is rarely anyone with more hp than me in a 5man it will heal most to max health. I havent started raiding though so I guess it would change there. Usually though I use it as the oh s^$t! button on myself, the healer or a hybrid that can possibly OH/OT, usually the druid if there is one in the group.

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Arthorius - Khaz'garoth
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