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Some days, I really hate BlizzardFollow

#27 Dec 10 2007 at 9:25 PM Rating: Good
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who freakin knows anymore. my faith in blizzard is pretty unshakeable, but the reality is i play where my friends play. as long as they keep playing WoW ill play my war till the day theyre nerfed into the ground, regardless of how many illogical changes come its way.

id think there would at least be some kind of compensation for dagger rogues. daggers has kinda been on the ***** for awhile now, and while i know a few rogues who stick loyally to their mut specs, combat daggers is nearly dead and for no good reason. mut could use some help too.

that, or scrap this whole resilience thing. thats what really boned daggers imo.
#28 Dec 10 2007 at 9:32 PM Rating: Excellent
I would be a lot more logical to boost the damage of backstab and Mutilate (a 41 point ability, that needs you to be behind a target, needs the target to be poisoned, need you to have done a finisher (Find Weakness) and have imp KS in order to do as much damage as Mortal Strike) rather then removing Resilience. :(

Edited, Dec 11th 2007 12:36am by Tyrandor
#29 Dec 10 2007 at 9:32 PM Rating: Decent
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People like to say we're just QQing, but we really did get hit hardest by Resilience. No other class relies on crit damage as much as we do. We have higher natural crit than almost any other class, and get 2.3 crit damage.
#30 Dec 10 2007 at 10:47 PM Rating: Decent
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probably tyr. but who knows exactly why blizz does some things? on the one hand, maybe theyre all just crazy, but then again, there might be some kind of method to their madness. at least theyre not above undoing what theyve done, as witnessed by some of their previous actions.

Quote:
People like to say we're just QQing, but we really did get hit hardest by Resilience. No other class relies on crit damage as much as we do. We have higher natural crit than almost any other class, and get 2.3 crit damage.


id have to disagree with that. warriors were hit just as hard, since crits are a prime source of rage, and rage is where warriors get damage. i put rogues equal with warriors, and slightly above fire mages in terms of how hard resilience hurt them.

as for the crit damage....is that assuming talents? last i checked rogues got 2x crit on all stuff untalented, and nothing improves white crit damage, at least not as far as modifiers go. lethality brings that up, but its not a 30% increase either, its actually just a 15% increase on the total damage because its increasing the crit damage bonus, not the entire crit.
#31 Dec 11 2007 at 12:37 AM Rating: Decent
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churler wrote:
Did you see the Neilyo post on the general forums?

He has skill and all, I've watched his videos, but he has some severe nerd temper tantrums and his grammar/spelling is extremely poor.

Honestly, I don't give two ***** about Neilyo's temper tantrums. The guy is one of the best rogues in the world.

I mean, have you seen some of the **** I've said around here? Yet people still like me, respect my opinion on rogue stuff, and have respect for me.

Attitude has very little to do with skill and ability.
#32 Dec 11 2007 at 2:13 AM Rating: Good
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Theophany the Sly wrote:
churler wrote:
Did you see the Neilyo post on the general forums?

He has skill and all, I've watched his videos, but he has some severe nerd temper tantrums and his grammar/spelling is extremely poor.

Honestly, I don't give two sh*ts about Neilyo's temper tantrums. The guy is one of the best rogues in the world.

I mean, have you seen some of the sh*t I've said around here? Yet people still like me, respect my opinion on rogue stuff, and have respect for me.

Attitude has very little to do with skill and ability.


True, but you at least make legible insults that make most people chuckle unless they're the one you're unleashing wrath upon.
#33 Dec 11 2007 at 2:54 AM Rating: Good
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Aw, you're just saying that because I'm cute.
#34 Dec 11 2007 at 5:01 AM Rating: Decent
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Quote:
Attitude has very little to do with skill and ability.


after a while, no matter how good they are, people start to avoid playing with them.

sure they find new people, but those leave them too after a while.
#35 Dec 11 2007 at 5:20 AM Rating: Decent
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^^ im well aware of that feeling

skillwise im very good to have around in instances and solid with my saps... i know all the encounters and all that ****.... but im not popular in my guild (or its vent server) and i got a nasty habit of pulling aggro to tank things when i get bored

so i hafta actively look for instance slots lol

- - - - - - -

as for the few posts regarding the death of daggers
make dagger spec ignore armor and resilience, both pve and pvp fixt'

even mutilate can love on it a few points worth, at the cost of points in DW spec (so maybe make the resil part -30/40 per point) and ignore armor = pve goodies (make like 120 per point)

daggers are about precision, so lets pretend the spec gets changed to hitting the less armored section of your opponent
#36 Dec 11 2007 at 7:11 AM Rating: Decent
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Quote:
id have to disagree with that. warriors were hit just as hard, since crits are a prime source of rage, and rage is where warriors get damage. i put rogues equal with warriors, and slightly above fire mages in terms of how hard resilience hurt them.


Considering warriors are the most played/represented in nearly every arena bracket I'd have to disagree with you here quor.

You forget that Mortal Strike does just as much as mutilate, then Warriors have their naturally heavy white damage added on that, with intercept. It's like, they get all good aspects of every rogue tree compiled into one (heavy hitting unconditional mutilate that automatically applies 5x wound poison, heavy hitting white damage and fear/stun resist added to extra survivability, and a shorter cooldown shadowstep with a stun on the end). This isn't a whine saying they're OP, but saying resilience affected the class as much as it did rogues is just...no.

Edit:

Imagine if you had to keep Hamstring up on people to get decent MS damage, and you had to be behind someone. Now also imagine people can dispel hamstring with cleanse and when you don't crit with MS it hits for around ~800. Now imagine someone having gear reducing your crit chance by ~10%. Now imagine you're in leather and have no intercept. That's about what playing a dagger rogue is like.

Edited, Dec 11th 2007 9:14am by Shaolinz
#37 Dec 11 2007 at 8:05 AM Rating: Decent
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Quote:
id have to disagree with that. warriors were hit just as hard, since crits are a prime source of rage, and rage is where warriors get damage. i put rogues equal with warriors, and slightly above fire mages in terms of how hard resilience hurt them.

Call me crazy, but having those additional crits doesn't make that big of a practical difference for a warrior's rage gen anyways. Even in fights where I ignore the warrior and go after his healer, he's got a full rage bar within seconds--rage starvation is only a problem for those lesser-geared warriors. In any case, let's compare the difference between swinging at a zero-resil target and a 400-resil target: you fill up your rage bar two seconds sooner...then what? The way you spend your rage is unaffected. You're still only able to hit mortal strike every six seconds (five if specced LOL), whirlwind every ten seconds, and so on. I suppose you could spam heroic strike for a bit of a rage dump, but I don't remember the last time I've seen that in arena.
Point being, a warrior is still going to wreck house, regardless of resil-capped targets. A rogue's previously viable dagger specs, however, are now simply laughed at. No exaggeration--I breathe a sigh of relief when I see an opposing rogue open up on my priest with mutilate. And since when did mages seriously PvP with a fire spec?
Quote:
as for the crit damage....is that assuming talents? last i checked rogues got 2x crit on all stuff untalented, and nothing improves white crit damage, at least not as far as modifiers go. lethality brings that up, but its not a 30% increase either, its actually just a 15% increase on the total damage because its increasing the crit damage bonus, not the entire crit.

I was under the impression that all physical crits got a 2x multiplier, not just rogues, and that the only crits that were 1.5x were spells.
#38 Dec 11 2007 at 8:40 AM Rating: Decent
Quor wrote:
as for the crit damage....is that assuming talents? last i checked rogues got 2x crit on all stuff untalented, and nothing improves white crit damage, at least not as far as modifiers go. lethality brings that up, but its not a 30% increase either, its actually just a 15% increase on the total damage because its increasing the crit damage bonus, not the entire crit.


Uh, 30% crit increase is still 30% damage increase; a crit is normally 200% normal strike damage, Lethality adds an extra 30% to the crit bonus only (which is 100% of normal damage), bringing it up to 130%, for a total of 230% over normal damage.

Arbitrary example: White hit for 650, + 100% for a crit without Lethality makes 1300; increase the crit bonus with Lethality by 30%, making 650 * 1.3 (130%) = 845 crit bonus damage, 650 + 845 = 1495, and 650 * 2.3 (230%) is still 1495. You've achieved a 130% increase over your normal white hit.
#39 Dec 11 2007 at 9:06 AM Rating: Decent
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Quote:
Lethality: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%



Quote:
Uh, 30% crit increase is still 30% damage increase; a crit is normally 200% normal strike damage, Lethality adds an extra 30% to the crit bonus only (which is 100% of normal damage), bringing it up to 130%, for a total of 230% over normal damage.

Arbitrary example: White hit for 650, + 100% for a crit without Lethality makes 1300; increase the crit bonus with Lethality by 30%, making 650 * 1.3 (130%) = 845 crit bonus damage, 650 + 845 = 1495, and 650 * 2.3 (230%) is still 1495. You've achieved a 130% increase over your normal white hit.


waer si teh wite damaeg incrase? :P

Edit: also, what I think he's getting at is, to use your example:
1495-1300 = 195
195/1300 = 0.15

Edited, Dec 11th 2007 12:08pm by beardownmanup
#40 Dec 11 2007 at 9:27 AM Rating: Decent
beardownmanup wrote:
Quote:
Lethality: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%



Quote:
Uh, 30% crit increase is still 30% damage increase; a crit is normally 200% normal strike damage, Lethality adds an extra 30% to the crit bonus only (which is 100% of normal damage), bringing it up to 130%, for a total of 230% over normal damage.

Arbitrary example: White hit for 650, + 100% for a crit without Lethality makes 1300; increase the crit bonus with Lethality by 30%, making 650 * 1.3 (130%) = 845 crit bonus damage, 650 + 845 = 1495, and 650 * 2.3 (230%) is still 1495. You've achieved a 130% increase over your normal white hit.


waer si teh wite damaeg incrase? :P

Edit: also, what I think he's getting at is, to use your example:
1495-1300 = 195
195/1300 = 0.15

Edited, Dec 11th 2007 12:08pm by beardownmanup


Bah, I feel dumb now...forgot to work it out in reverse. Thanks for the correction :P

Edited, Dec 11th 2007 12:40pm by Norellicus
#41 Dec 11 2007 at 10:03 AM Rating: Decent
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still there's a reason to keep one hemo ***** in raid wich sould not top DPS charts
#42 Dec 11 2007 at 10:03 AM Rating: Excellent
For having many discussion about warriors and rogues with Quor, I can tell you everything becomes clearer when you take his view on the topic.

He doesn't see Warrior as the fully armored harbinger of death they are, but rather as 8 years old red-haired orphans, shaking feebly as they present their soup bowl, and whispering, "Can I have some more?".

How that view came into being is a mystery to me however, and it is unshakable no matter how many empirical evidences you bring forth. Keeping in mind that this is the paradigm under which he operates will avoid you a lot of frustration.

Smiley: sly
#43 Dec 11 2007 at 12:19 PM Rating: Decent
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Mace Spec adds 5% crit damage to white hits and special attacks.
#44 Dec 11 2007 at 12:45 PM Rating: Good
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and you think rogues are the red-headed stepchildren of blizzad, but i cant for the life of me ever seem to find one of these incredibly easy to kill rogues that exemplify the fountain of free honor you seem to think rogues are. ok, that's not entirely fair, because you dont think that, just like i dont think warriors are helpless babes being abused in sweat shops to feed consumerism across the world.

besides, this isnt a war v rogue thing, more of a "lemme clear this up for you" thing that confuses a lot of people (both wars AND rogues). it happens a lot regarding impale in the arms tree too.

Quote:
Uh, 30% crit increase is still 30% damage increase; a crit is normally 200% normal strike damage, Lethality adds an extra 30% to the crit bonus only (which is 100% of normal damage), bringing it up to 130%, for a total of 230% over normal damage.


nah, youre reading it wrong. it increases the crit strike bonus damage. not the crit strike damage.

melee crits get a 100% bonus over the normal damage, so if you hit for 100, you crit for 200. we all know that. increasing the crit stike bonus damage only increases the damage awarded as extra due to it being a crit. in other words, its 30% of that 100 extra damage, so you're getting 230, which sounds like what you said, but its not. its actually 215% instead of 230%, because if it was 230% damage you would see an increase of 160 (instead of 130) over the original 100. 30 damage is 15% of 200 damage, but is 30% of the 100 extra damage awarded on crit.

every skill that states it affects crit bonus damage works in the same way. the ice mage talent (whos name escapes me) increases crit stike bonus damage by 100%, which effectively means ice spells crit like normal melee crits do (at +100% damage instead of +50% like all other spells). impale adds 20% to crit strike bonus damage on warrior yellow attacks, which comes out to be a 10% increase in damage over a non-impaled crit strike (much like lethality is a 15% increase in damage over a non-lethality crit).

does that clear it up? its more of a semantics thing than anything else, and, imo, its more confusing than it needs to be. itd be nicer if it just said "increases crit strike damage by 15%" and youd pretty much get the same effect, altho im sure theres some kind of nuance that prevents that kind of thing from working in practice.

as for the mace spec, thanks mage, i didnt know that. it does seem like mace is a flat 5% increase in crit damage, which would apply to white damage. its one of two talents i know of that affect white damage crits instead of just special crits (the other being druid predatory instincts).

Edited, Dec 11th 2007 12:47pm by Quor
#45 Dec 11 2007 at 1:17 PM Rating: Excellent
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and you think rogues are the red-headed stepchildren of blizzad, but i cant for the life of me ever seem to find one of these incredibly easy to kill rogues that exemplify the fountain of free honor you seem to think rogues are. ok, that's not entirely fair, because you dont think that, just like i dont think warriors are helpless babes being abused in sweat shops to feed consumerism across the world.


Q up for EotS some time, plenty of them there.

Plenty of Warrior with CFWA and Crow Reaper too, which is a lot of fun. Smiley: grin

Now that my mage is starting to flesh out a bit, I'm having a lot of fun with him in BGs. /gasp, fun in BG!? Say no to AV kids.

And I honestly don't understand the complains about Cloak of Shadow so many mage hold dear to their heart. Rogues are pretty easy to beat.

So are Warriors, but they give you a lot less room for error... it's a cooldown race (intercept vs blink/frost nova) and every error you make cost you 1/5th of your hp.
#46 Dec 11 2007 at 2:17 PM Rating: Good
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bg'in is one thing. arena is another. 1v1 vs a mage in arena is 5 minutes of kiting, novaing, polying, eating, and drinking while the mage waits for his cooldowns to refresh, and then 45s of me pillar humping and spell reflecting to outlast the assault, then back to more kiting/polying/novaing >.<

i hate frost mages so much.

glad to see youre having fun on the mage again tho.
#47 Dec 11 2007 at 2:35 PM Rating: Excellent
Yeah, ever since the 'AV boycott' started, all the quality player for the Alliance are in EotS and AB... it feels like pre-battlegroup BGs in here. I'm actually getting healed to full every time I iceblock. Incredible!
#48 Dec 11 2007 at 5:24 PM Rating: Decent
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Quote:
I'm actually getting healed to full every time I iceblock. Incredible!


You, sir, are a liar...or confused about which faction you rolled.
#49 Dec 11 2007 at 5:50 PM Rating: Good
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Warchief Tyrandor wrote:
[quote]
And I honestly don't understand the complains about Cloak of Shadow so many mage hold dear to their heart. Rogues are pretty easy to beat.


People don't seem to realize that CoS only lasts 5 seconds and really only hurts you as a caster if the rogue is already all up in your bootyhole.

#50 Dec 11 2007 at 6:14 PM Rating: Excellent
Yeah, in which case you iceblock. >_>
#51 Dec 11 2007 at 9:02 PM Rating: Decent
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The cloak QQing from mages has always astounded me. I have a 70 mage, and I'm wearing mid 60s blues. I eat most Rogues for breakfast if they don't blow every cooldown they have. Did I mention I suck *** at mage? It's funny, though, because I eat mages all day long on my Rogue. Of course, this is BG and world PvP, I don't do serious arenas on him.
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