and you think rogues are the red-headed stepchildren of blizzad, but i cant for the life of me ever seem to find one of these incredibly easy to kill rogues that exemplify the fountain of free honor you seem to think rogues are. ok, that's not entirely fair, because you dont think that, just like i dont think warriors are helpless babes being abused in sweat shops to feed consumerism across the world.
besides, this isnt a war v rogue thing, more of a "lemme clear this up for you" thing that confuses a lot of people (both wars AND rogues). it happens a lot regarding impale in the arms tree too.
Quote:
Uh, 30% crit increase is still 30% damage increase; a crit is normally 200% normal strike damage, Lethality adds an extra 30% to the crit bonus only (which is 100% of normal damage), bringing it up to 130%, for a total of 230% over normal damage.
nah, youre reading it wrong. it increases the crit strike
bonus damage. not the crit strike damage.
melee crits get a 100% bonus over the normal damage, so if you hit for 100, you crit for 200. we all know that. increasing the crit stike bonus damage only increases the damage awarded as extra due to it being a crit. in other words, its 30% of that 100 extra damage, so you're getting 230, which sounds like what you said, but its not. its actually 215% instead of 230%, because if it was 230% damage you would see an increase of 160 (instead of 130) over the original 100. 30 damage is 15% of 200 damage, but is 30% of the 100 extra damage awarded on crit.
every skill that states it affects crit bonus damage works in the same way. the ice mage talent (whos name escapes me) increases crit stike bonus damage by 100%, which effectively means ice spells crit like normal melee crits do (at +100% damage instead of +50% like all other spells). impale adds 20% to crit strike bonus damage on warrior yellow attacks, which comes out to be a 10% increase in damage over a non-impaled crit strike (much like lethality is a 15% increase in damage over a non-lethality crit).
does that clear it up? its more of a semantics thing than anything else, and, imo, its more confusing than it needs to be. itd be nicer if it just said "increases crit strike damage by 15%" and youd pretty much get the same effect, altho im sure theres some kind of nuance that prevents that kind of thing from working in practice.
as for the mace spec, thanks mage, i didnt know that. it does seem like mace is a flat 5% increase in crit damage, which would apply to white damage. its one of two talents i know of that affect white damage crits instead of just special crits (the other being druid predatory instincts).
Edited, Dec 11th 2007 12:47pm by Quor