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Advice for a new Druid...Follow

#1 Dec 09 2007 at 1:08 PM Rating: Good
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149 posts
I am still very new to WoW, and my highest character just obtained level 50. I am playing a Druid on a PvP server, and I am currently feral spec, with two points invested into Nature’s Grasp, and enough invested into restoration to get Omen of Clarity. This has been an awesome setup for soloing in a PvP environment, but I find I am lacking for groups these days. I thought about going full into restoration, and be a healer, but not sure if I should do this now, or latter.

Any tips or pointers would be appreciated! I have already done some extensive research on various builds here, and on wowwiki, but I would like some feedback that is based more on personal experiences, then on crunched data. Is Tree of Life worth getting? Is Feral a viable option to continue to level 70? Should I start focusing on filling needs in the community by providing tank or healer roles?

My character is here, just in case any of you expert Druids wanted to take a look.
http://www.wowarmory.com/character-sheet.xml?r=Tortheldrin&n=Morgaine

Thanks for the help.
#2 Dec 09 2007 at 2:30 PM Rating: Decent
49 posts
Most builds pre-50 get OoC then fill out feral. Once you hit 50 you should definitely respec for Mangle which is a godsend. While feral specc you can tank or dps with the best of them. No offense but your build atm is well junk. Improved Mark of the Wild is marginal at best. I would only EVER waste one pt. in Nature's Grasp and only then if I was full resto for some breathing room. You also have many points in feral yet pass up Feral Charge, which is an absolute must have.

Pre-50 I would go with something like this
http://www.worldofwarcraft.com/info/classes/druid/talents.html?00000000000000000000050320213232210400000005500001000000000000

Since you are 50 now, I'd go with this build.
http://www.worldofwarcraft.com/info/classes/druid/talents.html?00000000000000000000050321213232210500125100000000000000000000

After 50 I would fill out Furor then Naturalist so that you can have OoC back at 61. Following that you can finish our thick hide and then most likely SotF if you plan on tanking at 70?
#3 Dec 09 2007 at 2:43 PM Rating: Excellent
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817 posts
PriestValon wrote:
Since you are 50 now, I'd go with this build.
http://www.worldofwarcraft.com/info/classes/druid/talents.html?00000000000000000000050321213232210500125100000000000000000000

After 50 I would fill out Furor then Naturalist so that you can have OoC back at 61. Following that you can finish our thick hide and then most likely SotF if you plan on tanking at 70?

I just wanna throw my $.02 behind Valon's points.

I agree with everything he (she, who knows, safe guess...) said. Only difference being that at 50 I'd have 1/3 Survival of the Fittest instead of Thick Hide, no biggie though.

Only other slight disagreement that's really a matter of playstyle/prefernce, Valon said he wouldn't waste a point on NG unless he was full resto. I actually do like NG...I respec'd out of it at 70 and kinda want it back, it's just not worth the respec cost atm.
#4 Dec 09 2007 at 2:48 PM Rating: Decent
49 posts
Quote:
Only difference being that at 50 I'd have 1/3 Survival of the Fittest instead of Thick Hide, no biggie though.


I would agree/disagree. It's really six to one a half dozen to another on that. 1% less crit or 3% armor? bleh its marginal at best.

Quote:
I actually do like NG...I respec'd out of it at 70 and kinda want it back, it's just not worth the respec cost atm.


NG is an excellent escape talent. My main point would be to never sink more than ONE pt. into it. The returns just arent worth it beyond that.
#5 Dec 09 2007 at 3:04 PM Rating: Good
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817 posts
PriestValon wrote:
Quote:
Only difference being that at 50 I'd have 1/3 Survival of the Fittest instead of Thick Hide, no biggie though.

I would agree/disagree. It's really six to one a half dozen to another on that. 1% less crit or 3% armor? bleh its marginal at best.

Yup, close enough to call it a matter of preference. I'd just rather be on the road to 3/3 SotF before investing in Thick Hide. The critability reduction of 3/3 SotF is nice at all levels and huge if you're gonna tank bosses, and SotF gives you the (very) small boost to your agility, stamina, strength, intellect, and spirit. I never pass up a chance to boost my spirit. : )

PriestValon wrote:
Quote:
I actually do like NG...I respec'd out of it at 70 and kinda want it back, it's just not worth the respec cost atm.

NG is an excellent escape talent. My main point would be to never sink more than ONE pt. into it. The returns just arent worth it beyond that.

Agreed...I'd never put points into "Improving" NG unless I was balance and needed those points as prereqs.
#6 Dec 09 2007 at 7:40 PM Rating: Good
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4,074 posts
Nature's Grasp is for weenies. What are you trying to escape for? Just kill it.

;)
#7 Dec 09 2007 at 8:00 PM Rating: Decent
teacake wrote:
Nature's Grasp is for weenies. What are you trying to escape for? Just kill it.

;)


qft; I tried Nature's Grasp back when OOC was in the Balance tree and felt it was such a waste of points. I just never had a problem straight up dealing with a situation, and if I had to run I was either a) dead before NG could save me, or b) had no trouble running away without NG even procing (proccing?).
#8 Dec 09 2007 at 11:48 PM Rating: Good
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8,779 posts
*barring arena use.

NG is win in arenas.
#9 Dec 10 2007 at 8:13 AM Rating: Good
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817 posts
teacake and norellicus wrote:
Nature's Grasp is for weenies. What are you trying to escape for? Just kill it./quote]

Yeesh...I feel like I did over the weekend when the host of a holiday party was calling into question the manliness of any guy who didn't want to drink a Manhattan (whiskey and vermouth on the rocks...the kind of drink even he admitted you have to acquire a taste for) I acquiesced, and regretted it the next morning. You'd think I'd learn by now, but alas...no.


[quote=Quor]*barring arena use. NG is win in arenas.


Yeah it was during my brief experiment trying arena play that I missed it most. I also find it handy in battlegrounds. It's admittedly rare that I wished I had it in PVE these days (hoping that preserves some of my manliness...) but when I was leveling I got pretty frequent value out of that 1 point in Nature's Grasp.

Always multi-mob situations. Before Maim you only have the Bash stun, so if a fight looked like it was turning against me I'd pop NG at about half health, it would usually proc by 1/4 health so I could back up and heal myself through the distraction/pounding of just 1/2 mobs instead of 2/3 mobs. NG+Barkskin+Healing Touch = back to full health in the middle of a fight. It's no nature's swiftness, but it served me well.

When advising young druids I always say its a totally optional playstyle thang...if you're curious try it and see if you like it, if not use the point elsewhere.
#10 Dec 10 2007 at 8:21 AM Rating: Decent
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387 posts
C'mon, friends. While levelling it is a mere 1 point, very well spend if on a PVP server. It can and will save your life at least a few times. There are much worse talent points investments in almost any build.

Just don't take the improved NG.
#11 Dec 13 2007 at 4:30 PM Rating: Good
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149 posts
Thank you all for your replies, and thanks to PriestValon for the build examples. Sorry for sparking another debate over nature's grasp, lol. Since I am leveling so quickly these days, I may not actually respect untill level 60. But I really like the example build.
Thanks again.
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