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+Hit NOT needed???Follow

#1 Dec 09 2007 at 11:05 AM Rating: Decent
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Today, in my guild chat, I asked about enchantments that give +hit.

I said that I needed to get a certain amount of +hit.

A response came back to me that I did not need +hit.

The whispers I was sent were:

"u no need hit as of now"
"go for agi and crit"
"if you got between 7-9 u are overpowered there :P"
"and need more crit"


Ok. I realise that agi and crit are also important, and I was going to add them as secondary considerations, but I have just started seriously raiding and want to reach my hit cap.

I had read this:
Hunter Hit Rating Guide, by Olgas of Earthen Ring

and it does refer to changes made, though they appear to relate to expertise. It states that ranged weapons are different, also.

Despite all that I read, unless I am missing something, +hit still matters - at least in terms of raiding / boss encounters.

Does it or has it been replaced / made redundant by something else?

I've started putting together a +hit set and would like to know if I should continue or save my gold / enchant materials / time.

Thanks!
#2 Dec 09 2007 at 11:15 AM Rating: Default
Hit is needed I believe anywhere from around 100 to hit fora hunter would be fine going into karazhan as far as i can remember. I have about 90 to 115 depending on what gear I use for certain bosses and I never miss any hits. I do remember reading about expertise ratings and them effecting hit chance, but i believe that was mostly PVP related. :)
#3 Dec 09 2007 at 11:24 AM Rating: Decent
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449 posts
I appreciate the response.

Why do you think that someone would say it was not needed?

What could that person have seen / read?

Thanks.
#4 Dec 09 2007 at 11:33 AM Rating: Good
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Quote:
"if you got between 7-9 u are overpowered there :P"
"and need more crit"


This is the amount you need to get to go from never missing on trash to never missing on a boss.

He's probably saying that while it's nice to be hit capped it's not essential, ie: don't gem or enchant it. I've found that hit comes with gear, and you generally don't need to actually gem or enchant for it.

It's really your call. I'd evaluate what mobs you are fighting, ie: raid, heroics, normals, and base your decision on that. If you're doing lots of raiding, it's probably worth it to get 9%. If you're not, it will usually help you more to get crit.
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#5 Dec 09 2007 at 11:37 AM Rating: Decent
That is actually not entirely true. You should consider gemming for it if you are otherwise decently geared for stats. There are several hybrid gems out there that will give you a combination of hit and other stats you need. Once past Karazhan, you should be capped for hit anyway.
#6 Dec 09 2007 at 11:41 AM Rating: Decent
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Ok.

It wasn't that bit that I was so worried about.

I tend to look at +hit in terms of points (142 being the cap for a BM spec hunter), rather than percentages.

What I was most interested in was if +hit, be that from gear or otherwise, is needed.

Obviously, it is.

Thanks for that confirmation!

EDIT:

I just checked this char and my (ranged) hit rating is 79 - which (hovering over that number) tells me equals a +5.01% chance to hit a target of lv 70.

Evidently I do, as has been confirmed in this thread, need +hit.

It seems that Blizzard hasn't updated that tooltip, as I would like to know what my hit chances are, versus a lv 73 raid boss. I don't need you kind folks to tell me, because my +hit will soon change, but is there an addon that will tell me what my +hit chance will be, against various bosses?

Edited, Dec 9th 2007 2:55pm by enigmachine
#7 Dec 09 2007 at 1:22 PM Rating: Good
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against raid bosses your hit chance is 91 + hit%

Edited, Dec 9th 2007 3:24pm by Xsarus
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#8 Dec 09 2007 at 8:15 PM Rating: Decent
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Hit isn't NEEDED, but it helps if you're in a situation where you want a specific effect (i.e. scorpid sting) to hit on the first shot. +Hit also scales better than +crit (1/15.76 % per point vs. 1/22.08 % per point), so you get a bigger damage increase.

As to whoever said "agi and crit" he left out AP and mana.
#9 Dec 10 2007 at 1:48 AM Rating: Decent
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Actually, with Mortal Shots, the Relentless Earthstorm diamond, and factoring in Kill Command and GftT, 1 crit rating probably gives at least as much dps as 1 hit rating, even more so with any Slaying talents. That is, if hunters use a 1 roll system (1 roll made to see if an attack hits, crits or misses). If hunters use a 2 roll system (1 roll made to see if an attack hits or misses, then another to see if it's a normal hit or a crit) then hit is more valuable again.
#10 Dec 10 2007 at 6:16 AM Rating: Decent
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Blizzard uses a 1 roll system for every clas i think.
#11 Dec 10 2007 at 8:17 AM Rating: Decent
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Blizzard uses a one roll system, but has several checks along the way. 1 Roll to see if it hits/ misses... and then a bunch more things that check whether it will be blocked/ parried/ dodged/ critted etc..

I actually think it works backwards though, taking into account all the things that could keep it from hitting the mob and if all that passes THEN your shot actually hits.

www.wowwiki.com has a hit table for those who need more specifics, and i'm sorry if I confused anyone.

All anyone needs to know for this thread though is that +Hit DOES help and that you need to have an 8.6% increase in Hit% to never miss a raid boss, which is calculated at 3 levels above you, aka level 73.
#12 Dec 10 2007 at 9:07 AM Rating: Good
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Katchii...

It IS a 1-roll system, but it does not have anything else to it. It's all on one system. You have x% chance to miss, y% chance to be blocked, z% chance to crit, and the left over sum is 100-x-y-z to have a regular hit.
If you're counting 133% extra damage on +crit, and 100% extra damage on a shot that would otherwise miss, then look at the stats:
1/22.08 chance to crit on +crit
1/15.76 chance to hit on +hit

50 crit rating adds 2.26% crit.
50 hit rating adds 3.17% hit.
If you multiply the 2.26 by 1.33 (factoring in MS and Slaying) 3.01% increase in DPS. KC has a CD so once you're geared up for raids you should be able to crit enough to proc it quite a bit, and if your pet is doing enough damage to matter it should have focus regen in other areas too (i.e. if your pet's damage will make the difference, you're probably BM, and have BD. If you are not BM, giving your pet a slightly better chance to regen focus wont improve your overall DPS by a noticeable amount).
Also note that on mobs that have the shield block ability (assuming it works like a warrior's) you can potentially have the +hit allow more +crit, via pulling more crit back onto the attack table.

For those who are wondering, here's the table:
http://www.wowwiki.com/Attack_table
#13 Dec 10 2007 at 9:47 AM Rating: Decent
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Thanks for the actual numbers Skribs. As I use a Wind Serpent (I know, omg?!) every crit is 180~ extra damage, so it's pretty significant for me, enough to make up that .16% hit has over crit. That said, I'm actually hit capped, so it doesn't really matter in the first place ^^

Edit: number typo

Edited, Dec 10th 2007 12:48pm by shenlongxz
#14 Dec 11 2007 at 6:13 AM Rating: Decent
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449 posts
Which blue gem would provide the most of a +hit equivalent?

Yellow and Red (Orange) are easy to pick from, as far as that is concerned.

With blue, does agility convert to +hit?

You can see that I am not a math person.

Thanks.
#15 Dec 11 2007 at 10:56 AM Rating: Default
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Agility converts to hit, not crit. Look it up on wowhead.
#16 Dec 11 2007 at 11:23 AM Rating: Decent
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449 posts
It seems to convert to crit, not hit, which is a shame.

I also checked the wowwiki hunter page: HERE

No stat increase converts to hit, it seems.

EDIT:

I'll have to check the other colours, such as purple, to see if any "Blue Slot" gems grant +hit.

Edited, Dec 11th 2007 2:39pm by enigmachine
#17 Dec 11 2007 at 11:37 AM Rating: Decent
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If you're SV go agility, if you're MM/BM go AP.
#18 Dec 11 2007 at 11:37 AM Rating: Decent
Quote:
Agility converts to hit, not crit. Look it up on wowhead.



This is not true. The only thing that will increase hit is.... you guessed it, +hit. On another note, I have heard much talk of the inherent miss rate being 9% on a lvl 73, not 8.6% as previously stated.
#19 Dec 11 2007 at 11:40 AM Rating: Decent
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449 posts
Ok. I edited my post. I think that blue blend colours (purple, which fits blue, for example) may grant + hit. I will have to check those out.
#20 Dec 11 2007 at 12:15 PM Rating: Good
Quote:
Blizzard uses a one roll system, but has several checks along the way. 1 Roll to see if it hits/ misses... and then a bunch more things that check whether it will be blocked/ parried/ dodged/ critted etc..

I actually think it works backwards though, taking into account all the things that could keep it from hitting the mob and if all that passes THEN your shot actually hits.

www.wowwiki.com has a hit table for those who need more specifics, and i'm sorry if I confused anyone.


In what way do people always go from "Okay, it's a one roll system" to "It's a one roll system that has more than one roll"? Come on, you got the first part of it, what part of a one roll with multiple rolls makes _any_ sense?

It's a one roll system, period.
#21 Dec 11 2007 at 1:32 PM Rating: Decent
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Lol RPZip you venture out of the warrior forums and this is what you find.
#22 Dec 11 2007 at 3:46 PM Rating: Good
He does that every so often.
#23 Dec 13 2007 at 12:07 PM Rating: Decent
I believe I read somewhere that you can never have a better then 99% chance to hit on any boss. Since t5 gear has so much extra hit rating and staying nder the cap is getting much harder, perhaps someone can confirm this?
#24 Dec 13 2007 at 2:32 PM Rating: Good
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377 posts
+Spellhit won't let you get over 99% as I understand it, but there isn't any limitation on physical DPS that I know of.
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