Forum Settings
       
Reply To Thread

for my mutilate rogueFollow

#1 Dec 07 2007 at 9:27 PM Rating: Decent
i am just using this rogue spec right now to level up, i might just keep it
anyway i was wondering how much stamina should there be in comparison to agility?
is there a ratio to follow maybe, would help me alot when trying to decide gear replacements

thanks a lot,,, btw i didnt really mention hit rate because i dont think i will be needing it since i wont be raiding till 70, this doesnt play a part in 5mans or pvp does it?
#2 Dec 07 2007 at 10:07 PM Rating: Good
***
1,463 posts
I believe when I was levelling (though a different spec), I did not pay any attention to stamina.

The most important stat would be agility.
#3 Dec 07 2007 at 10:27 PM Rating: Default
FLASE. being a mutilate/assasination rogue, you need as much health as possible becauase daggers def do not do as much damage as a cobat spec rogue with maces or swords. i have an assasination rogue as well and its stm and agi are about even. as im sure you know, stam is health, and agi is attack power and crit. CONCLUSION: get gear with blanced agi and stam, along with crit if your able to.
#4 Dec 07 2007 at 11:18 PM Rating: Good
*****
13,048 posts
Vycee wrote:
FLASE. being a mutilate/assasination rogue, you need as much health as possible becauase daggers def do not do as much damage as a cobat spec rogue with maces or swords. i have an assasination rogue as well and its stm and agi are about even. as im sure you know, stam is health, and agi is attack power and crit. CONCLUSION: get gear with blanced agi and stam, along with crit if your able to.

You're a moron.
#5 Dec 08 2007 at 8:05 AM Rating: Default
Vycee wrote:
FLASE. being a mutilate/assasination rogue, you need as much health as possible becauase daggers def do not do as much damage as a cobat spec rogue with maces or swords. i have an assasination rogue as well and its stm and agi are about even. as im sure you know, stam is health, and agi is attack power and crit. CONCLUSION: get gear with blanced agi and stam, along with crit if your able to.


You ate paint chips when you were little, didn't you?
#6 Dec 08 2007 at 8:44 AM Rating: Good
***
1,113 posts
FLASE!!!
#7 Dec 08 2007 at 8:54 AM Rating: Good
***
3,011 posts
(@FLASE, they're laughing at you because if you gear yourself in stam/hp gear that's why your damage is so low hence why you're gearing in stam/hp gear.)
#8 Dec 08 2007 at 9:23 AM Rating: Good
**
704 posts
Vycee wrote:
FLASE. being a mutilate/assasination rogue, you need as much health as possible becauase daggers def do not do as much damage as a cobat spec rogue with maces or swords. i have an assasination rogue as well and its stm and agi are about even. as im sure you know, stam is health, and agi is attack power and crit. CONCLUSION: get gear with blanced agi and stam, along with crit if your able to.


As a mutilate rogue you should be stunlocking every mob you fight, which leads to not getting hit. Top that with high agi so every 4-5 hits are a crit and you should be killing things faster than they can touch you.

Dead things can't hit you back.
#9 Dec 08 2007 at 9:44 AM Rating: Decent
AtrophyGFour wrote:
Vycee wrote:
FLASE. being a mutilate/assasination rogue, you need as much health as possible becauase daggers def do not do as much damage as a cobat spec rogue with maces or swords. i have an assasination rogue as well and its stm and agi are about even. as im sure you know, stam is health, and agi is attack power and crit. CONCLUSION: get gear with blanced agi and stam, along with crit if your able to.


As a mutilate rogue you should be stunlocking every mob you fight, which leads to not getting hit. Top that with high agi so every 4-5 hits are a crit and you should be killing things faster than they can touch you.

Dead things can't hit you back.


WINNAR!!!

When I was muti, I could go for 20-30 min of grinding w/out having to bandage/cannabalize.
#10 Dec 08 2007 at 10:16 AM Rating: Decent
***
2,602 posts
Correct me if iam wrong. But you shouldnt go to the other extreme as well.

While agility is very important. At level 70 you can get lots of great +dps items with some stamina in them. [iam only mentioning pre heroic/kara]

This is important cause blizz has made it so that even while rogues dont take the direct hits, the instances can still be unfavourable for them.

At level 70 if you have only pure dps gear your gonna have ~6.5k life,

most bosses cast unavoidable AOE's for that much. [think sethhek or mech]. Hell some trash and bosses perform attacks in physical or spell form on random targets which arent on the top of its threat table. [think slabs and arc]

And ya sure maybe you can still survive them. But your gonna **** off healers.

DPS is very expendable. Rogues are especially expendable. Sure they bring in lots of dps. But if your gonna be a mana sponge who still dies, then your a liability thats easily replaceable with a ranged caster, other melee or a hunter [cause their considered "safe" dps].

I once saw a healer stacked in +heal et co. items. Pala fellow. His life? 5.4k.

no one wants him.

even non burning crusade instances can be trouble for those who dont pay a little bit attention to stamina. Remember maraudon?

but ya. for solo work. Stun lock as long as you can. if something bad happens use your wide variety of escape moves.

and remember to use ALL of your abilities. Blind is your friend and its free now. If a ranged pulls or a CC breaks, blind it. Doesnt matter if someoen breaks it. Blind. maybe they wont.
#11 Dec 08 2007 at 11:09 AM Rating: Decent
***
3,011 posts
Quote:
Dead things can't hit you back.


That's not true, go ambush a level 2 mob. Due to client lag it will still hit you once even after it's dead.
#12 Dec 08 2007 at 12:23 PM Rating: Good
**
704 posts
Tenjen wrote:
Correct me if iam wrong. But you shouldnt go to the other extreme as well.


In my experience, it would be very hard to stack straight agi and forgo stam. Any item worth using is typically going to couple them, or if there is no agi because of hit or crit, it usually still has stam.

rodrigorules wrote:
i am just using this rogue spec right now to level up, i might just keep it
anyway i was wondering how much stamina should there be in comparison to agility?
is there a ratio to follow maybe, would help me alot when trying to decide gear replacements

thanks a lot,,, btw i didnt really mention hit rate because i dont think i will be needing it since i wont be raiding till 70, this doesnt play a part in 5mans or pvp does it?


Touche!
#13 Dec 08 2007 at 1:33 PM Rating: Good
**
811 posts
@FLASE

I lvled from 40ish to 70 as Mutilate...I took all the +hit I could find. +hit>attack power>agi>stamina. If you'd read anything in the stickies you'd know this.

For OP - stick to something similar. You should be able to take down solo mobs 2-3 levels higher than you without too much trouble. Keep everything stunlocked and you'll be fine.
#14 Dec 08 2007 at 1:52 PM Rating: Default
ThomasMagnum wrote:
@FLASE

I lvled from 40ish to 70 as Mutilate


L2liebetter
#15 Dec 08 2007 at 2:11 PM Rating: Decent
**
459 posts
@OP

Simplest way to gear yourself until 70 is to look for green "...of the Bandit" gear and if thats not available, then "..of the Monkey" is a cose second. In outlands though, there will be a lot of good blue quest rewards that dont have that title. In that case you may want to look for an addon called RatingBuster, which shows in your tooltips the easily recognizable green and red color coding compared to gear you have equipped.

Hope this helps :)
#16 Dec 08 2007 at 3:26 PM Rating: Decent
**
811 posts
Sorry - meant 60 - I switched from swords to daggers at 40. Thank you for the flame though :)
#17 Dec 08 2007 at 5:27 PM Rating: Decent
yep so from what i read i just probly ease towards more agil than stam but dont over do it..

anyways another question IS THIS the best stunlock spec?...i stunlock everything i see..i dont really get hit much unless mob is higher level than me

thanks again
BTW this is my spec, level 64 mutilate rogue,,
http://www.wowarmory.com/character-talents.xml?r=Detheroc&n=Ludicrous


Edited, Dec 8th 2007 8:28pm by rodrigorules



Edited, Dec 8th 2007 8:29pm by rodrigorules
#18 Dec 09 2007 at 7:17 PM Rating: Decent
**
704 posts
rodrigorules wrote:
yep so from what i read i just probly ease towards more agil than stam but dont over do it..

anyways another question IS THIS the best stunlock spec?...i stunlock everything i see..i dont really get hit much unless mob is higher level than me

thanks again
BTW this is my spec, level 64 mutilate rogue,,
http://www.wowarmory.com/character-talents.xml?r=Detheroc&n=Ludicrous


Looks decent, could use a few tweaks.

I would drop Imp KS and Deaden Nerves, take Murder and finish out Fleet Footed and quick recovery.

IMO mutilate is the best stunlock build. Your CP generation is off the chain with Seal fate and Mutilate, so a rotation of CS>Mutilate>tick, tick>Kidney Shot>Mutilate x2>Evicerate should be shredding mobs before they have time to register you were there.
#19 Dec 09 2007 at 7:33 PM Rating: Decent
*
155 posts
Can we at least all agree to go "of the monkey/bandit"? that way you dont have to choose what ratio of sta to agi.
#20 Dec 20 2007 at 12:30 PM Rating: Decent
Tenjen wrote:
Correct me if iam wrong. But you shouldnt go to the other extreme as well.

While agility is very important. At level 70 you can get lots of great +dps items with some stamina in them. [iam only mentioning pre heroic/kara]

This is important cause blizz has made it so that even while rogues dont take the direct hits, the instances can still be unfavourable for them.

At level 70 if you have only pure dps gear your gonna have ~6.5k life,

most bosses cast unavoidable AOE's for that much. [think sethhek or mech]. Hell some trash and bosses perform attacks in physical or spell form on random targets which arent on the top of its threat table. [think slabs and arc]

And ya sure maybe you can still survive them. But your gonna **** off healers.

DPS is very expendable. Rogues are especially expendable. Sure they bring in lots of dps. But if your gonna be a mana sponge who still dies, then your a liability thats easily replaceable with a ranged caster, other melee or a hunter [cause their considered "safe" dps].

I once saw a healer stacked in +heal et co. items. Pala fellow. His life? 5.4k.

no one wants him.

even non burning crusade instances can be trouble for those who dont pay a little bit attention to stamina. Remember maraudon?

but ya. for solo work. Stun lock as long as you can. if something bad happens use your wide variety of escape moves.

and remember to use ALL of your abilities. Blind is your friend and its free now. If a ranged pulls or a CC breaks, blind it. Doesnt matter if someoen breaks it. Blind. maybe they wont.


This seems to be my prob, i am trying to find a good balance between DPS and enough HP to live through AoE's and such.

Link to my toon
http://armory.worldofwarcraft.com/character-sheet.xml?r=Gnomeregan&n=Wilan

#21 Dec 20 2007 at 12:34 PM Rating: Default
*****
13,048 posts
Tell your priests to stam buff you, and don't be a *********
#22 Dec 21 2007 at 5:50 AM Rating: Decent
wow thx!
#23 Dec 21 2007 at 7:10 AM Rating: Decent
in my pve gear i only have 8k health, Learn how the fight goes, if theres an aoe, run out of it
#24 Dec 21 2007 at 7:25 AM Rating: Decent
Quote:
if theres an aoe, run out of it


Never thought of that!

Quote:
most bosses cast unavoidable AOE's for that much. [think sethhek or mech]. Hell some trash and bosses perform attacks in physical or spell form on random targets which arent on the top of its threat table. [think slabs and arc]


What i was getting at.....ah F*&K it!

NM

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 148 All times are in CST
Anonymous Guests (148)