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#1 Dec 07 2007 at 8:02 AM Rating: Decent
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As an alternative to hemo, I propose this 0/36/25 build for arena.

I'd like your feedback.

This Build Fails. Go 31/30

Edited, Dec 7th 2007 1:00pm by EonSprinter
#2 Dec 07 2007 at 8:16 AM Rating: Excellent
Did something happen to blade twisting?

Because I recall Blade Twisting in a build being a sure sign that the user was little bit dim...

I'd put those 2 points in deadliness myself...
#3 Dec 07 2007 at 8:16 AM Rating: Good
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I'd take two points out of blade twisting and put them in sleight of hand. Otherwise no objections.

http://www.wowhead.com/?talent=fZGcV0rVt00hRZxre0MGR

p.s. Tyrandor is a faster typer : / But yeah blade twisting is no good



Edited, Dec 7th 2007 11:18am by Tallysien
#4 Dec 07 2007 at 8:23 AM Rating: Decent
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Blade Twisting has a bad reputation but I never fully understood why. Look at it - how is it bad? It's a 20% chance to score an extra snare. People will invest 5 points in mace spec for a three second stun without batting an eye, but suggest that they get Blade Twisting and they'll start scratching their heads, asking, "Whu?"

Would I rather get an extra 4% AP, or an extra anti-kiting tool? This spec doesn't have Improved Poisons, and having to watch debuffs in case you need to shiv is a pain. As an experiment, I say let's give Blade Twisting another shot.

Edit - I gots talents mixed up in my brains.

Edited, Dec 7th 2007 11:25am by EonSprinter
#5 Dec 07 2007 at 8:33 AM Rating: Excellent
I'd you want 4% more atk over a crappier snare with a worst proc rate (and no way to automatically apply it) then an ability you already have, untalented.

But that's just me.

Edited, Dec 7th 2007 11:33am by Tyrandor
#6 Dec 07 2007 at 8:44 AM Rating: Decent
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You make a solid point Tyr, but I'm curious to see what would happen to a priest who gets a dose of mind numbing, wound, and a Blade Twisting Proc. Not to say that it's not already possible to land three poisons on a target, but I've yet to try the whole weapon-swapping macro thing. BT opens up different poisoning opportunities, in exchange for a less reliable snare. It's not something to brush aside so easily, IMO.
#7 Dec 07 2007 at 8:56 AM Rating: Good
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alright, but it aint gonna be pretty....

-hemo out-DPE's ss with 3/3 agression and 0/1 SA
-no ghostly strike? goddamn people is 3% stealth speed THAT important, especially since you lack hemo
-no expertise talent? you can find 2 points for it
-2/2 twisting? yes, cant be cleansed but still can be BOF'd so ya, not worth losing the expertise talent you could have had
-no sleight of hand, sigh could be usefull but thats your call
-36 combat, 0/5 potency, yet NO riposte


the build has nowhere it wouldnt gain from hemo, theres no reason to not take it... other then to be unique lol, but your ar/prep maces... i somehow doubt unique was the goal

theres a few standard hemo-ar/prep builds for a reason; moving points around just nerfs unto yourself

for example... your ss ges out-dps'd by hemo, hemo gives more stun procs, and more combo points, and helps any other physical dps!... aside from a SLIGHTLY flashier number, why use ss? moving 2 points into dodge from imp ss is a lil helpful too

the builds lacks any real punch, and isnt fully using its mace stun chances by using ss instead

so ya... ill say, while not epic fail... you could do a lot better with no reason at all not to

and keep in mind, twisting is only off certain moves... 40 energy ss x.2 chance to snare a crip poison rank ONE... averages a 200 energy shiv NOT on demand

worth increasing cast time by second and a half?

Edited, Dec 7th 2007 11:58am by mongoosexcore
#8 Dec 07 2007 at 9:08 AM Rating: Excellent
With the incoming nerf to hemo, would an imp SS + Aggression outdps it?

And I really wish people would stop making a big deal about Riposte...
#9 Dec 07 2007 at 9:16 AM Rating: Decent
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- Will Hemo still out DPE SS after the 15% damage nerf?
- I'll reconsider Ghostly Strikes
- What kind of return can I expect from investing in expertise? To be honest I'm not too clear on the recent changes.
- The usefulness of ripost is highly debatable for something that requires six combo points.
- If I moved to the next tier of combat, I'd have to sacrifice some abilities in Subtlety which I'm not sure of.
- Sleight of hand seems to largely be a matter of taste. I just don't have the taste for it, though I'll investigate more.

Not trying to be unique - I'm just trying to find a viable prep build that doesn't use hemo.
#10 Dec 07 2007 at 9:20 AM Rating: Good
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EonSprinter wrote:
- Will Hemo still out DPE SS after the 15% damage nerf?
- I'll reconsider Ghostly Strikes
- What kind of return can I expect from investing in expertise? To be honest I'm not too clear on the recent changes.
- The usefulness of ripost is highly debatable for something that requires six combo points.
- If I moved to the next tier of combat, I'd have to sacrifice some abilities in Subtlety which I'm not sure of.
- Sleight of hand seems to largely be a matter of taste. I just don't have the taste for it, though I'll investigate more.

Not trying to be unique - I'm just trying to find a viable prep build that doesn't use hemo.



Get Sleight of hand. It is free resilience. Why would you get Heightened Senses but not it? Do it, you are a fool not to.

Get Ghostly Strike.

Edit: This is fundamentally a good build. What I would be spec'd right now.

Edited, Dec 7th 2007 9:20am by MYteddy
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#11 Dec 07 2007 at 9:29 AM Rating: Excellent
Asked my pocket math genius, and he says new Hemo will still outdps Imp SS + Aggression.

You really need SA in order to beat New Hemo.

Ghostly Strike is an incredible ability (It hits HARD and GS + Evasion is godly against warriors and other rogues), you really should take it.

Sleight of Hand is also a pretty good choice...

You should drop 3 point from Camo and get those really.
#12 Dec 07 2007 at 9:42 AM Rating: Decent
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Warchief Tyrandor wrote:
You really need SA in order to beat New Hemo.

My noob is showing. What is SA?
The whole point of this build was to find an alternative to hemo post-nerf. However, if hemo still does more damage, costs less energy, and builds CP's more quickly, this whole thread is useless.

I will ask this, though: Would you rather have 80 extra points of resilience, or one extra level of stealth detection?

2% decrease to being crit V. Spotting the druid more easily.

I'm leaning toward Heightened Senses but the general consensus is that SoH is better. I'm only asking these questions so that I'll have a firm understanding, I'm not trying to challenge anyone.
#13 Dec 07 2007 at 9:45 AM Rating: Good
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well lets see
(in my gear, sub build but no agi buff... i may be a lil more dps as far as weapon swing goes then you guys)

550 average swing damage lets say

hemo hits for 605 for 35 energy
ss hits for 648 for 40 energy.. add in 6% more for your build: 687

hemo is 17.29 DPE BEFORE the debuff is added to your white hits
ss is 17.18 DPE

plus hemo generates more cp and more mace stuns... i dont see why not, debuff currently at +42.... if you hit 3 times before your next hemo thast about another 3.6 DPS if you include white damage's debuff addition

(ignore all that, i didnt use the right formulas lol)

edit: eon, camo is just speed.... its slightly faster stealth only vs 79.8 points of half-use resilience, thats why we say move CAMO to sleight, we wouldnt say move HS to it... but people grabbing HS should have SoH too, it only makes sense

and people dont take HS for the stealth sight, its for the -4% chance spells hit you... thats 1/25 chance you dont get hit... pretty good

and SA = surprise attacks, 41 combat talent



Edited, Dec 7th 2007 12:50pm by mongoosexcore

Edited, Dec 7th 2007 1:57pm by mongoosexcore

Edited, Dec 7th 2007 1:58pm by mongoosexcore
#14 Dec 07 2007 at 9:48 AM Rating: Excellent
Quote:
I will ask this, though: Would you rather have 80 extra points of resilience, or one extra level of stealth detection?

2% decrease to being crit V. Spotting the druid more easily.


Same reason why I don't think Riposte is as good a talent as many people think - Heightened Sense is only good against 2 class.

Sleight of Hand is good against all damage.

Fairly easy choice for me.

You have to realise that 100 Resilience lower crit against you by 2.5 (and 5%) less damage... Sleight of hand is -2% crit.
#15 Dec 07 2007 at 9:50 AM Rating: Good
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EonSprinter wrote:
Warchief Tyrandor wrote:
You really need SA in order to beat New Hemo.

My noob is showing. What is SA?
The whole point of this build was to find an alternative to hemo post-nerf. However, if hemo still does more damage, costs less energy, and builds CP's more quickly, this whole thread is useless.

I will ask this, though: Would you rather have 80 extra points of resilience, or one extra level of stealth detection?

2% decrease to being crit V. Spotting the druid more easily.

I'm leaning toward Heightened Senses but the general consensus is that SoH is better. I'm only asking these questions so that I'll have a firm understanding, I'm not trying to challenge anyone.


Both are good. But SoH is going to be better for you. I would grab both if you can, but not getting SoH and GS is foolish in an AR/Prep build.
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#16 Dec 07 2007 at 9:50 AM Rating: Good
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tyr! how DARE you! lol its for the spell miss, the stealth sight is a bonus added on lol

and how good is a 1/25 chance you 'miss' a death coil? pimp **** hehe
#17 Dec 07 2007 at 9:53 AM Rating: Decent
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I suppose that makes it clear then: 31/30 Hemo is still going to be the top pvp spec even after the 15% decrease in damage.

I need to tweak my build. I'm 31/30 but my distribution is a little off.

Edit- DyslexiaxelsyD

Edited, Dec 7th 2007 12:57pm by EonSprinter
#18 Dec 07 2007 at 9:55 AM Rating: Excellent
Heh, had totally forgotten the spell miss.

Regardless - spell miss is only good against caster ;p.

-2% crit is -2% crit.

Makes my rogue have -13% crit.



And you mean 31/30.

Edited, Dec 7th 2007 12:55pm by Tyrandor
#19 Dec 07 2007 at 10:08 AM Rating: Good
EonSprinter wrote:
You make a solid point Tyr, but I'm curious to see what would happen to a priest who gets a dose of mind numbing, wound, and a Blade Twisting Proc. Not to say that it's not already possible to land three poisons on a target, but I've yet to try the whole weapon-swapping macro thing. BT opens up different poisoning opportunities, in exchange for a less reliable snare. It's not something to brush aside so easily, IMO.


With absolutely no way to force apply it and a rather short duration.

It's a bad idea. There's going to be far too many times someone just books it out of melee range since you can't Shiv to make sure the Crippling lands, and a 20% proc rate on Sinister/Shiv is horribly low.

Quote:
My noob is showing. What is SA?


Your Combat knowledge is weak, Eon-wan Kenobi.

Quote:
Asked my pocket math genius, and he says new Hemo will still outdps Imp SS + Aggression.


Doubtful.

How much AP do you usually run in PvP gear? 1500? Let's go with a ~100 DPS weapon too at 2.6 speed too.

(1500 * 2.4 / 14 + 100 * 2.6) * 1.10 = 568.854 / 35 = 16.253 DPE
(1500 * 2.4 / 14 + 100 * 2.6 + 98) * 1.06 = 652.048 / 40 = 16.301 DPE

I dun see it, PvP-wise anyway.
#20 Dec 07 2007 at 10:14 AM Rating: Decent
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RPZip wrote:


Quote:
Asked my pocket math genius, and he says new Hemo will still outdps Imp SS + Aggression.


Doubtful.

How much AP do you usually run in PvP gear? 1500? Let's go with a ~100 DPS weapon too at 2.6 speed too.

(1500 * 2.4 / 14 + 100 * 2.6) * 1.10 = 568.854 / 35 = 16.253 DPE
(1500 * 2.4 / 14 + 100 * 2.6 + 98) * 1.06 = 652.048 / 40 = 16.301 DPE

I dun see it, PvP-wise anyway.


Try 1350-1400.
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#21 Dec 07 2007 at 10:16 AM Rating: Decent
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HAHA as eon's edit

anyways i guess my formula may have been a lil messed up, but still... **** formulas, they fail

but GUYS

remember, hemo? debuff? at least 2 swings before your next hemo

add at least +1.xx DPE for white swing lol

hemo wins before SA :P
#22 Dec 07 2007 at 10:53 AM Rating: Good
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RPZip wrote:


Quote:
Asked my pocket math genius, and he says new Hemo will still outdps Imp SS + Aggression.


Doubtful.

How much AP do you usually run in PvP gear? 1500? Let's go with a ~100 DPS weapon too at 2.6 speed too.

(1500 * 2.4 / 14 + 100 * 2.6) * 1.10 = 568.854 / 35 = 16.253 DPE
(1500 * 2.4 / 14 + 100 * 2.6 + 98) * 1.06 = 652.048 / 40 = 16.301 DPE

I dun see it, PvP-wise anyway.


Scaling. First off, i used 330 as my weapon damage as that is the max damage of my weapon. Secondly i added the hemo debuff to Hemo. Whether or not it effects hemo (which i wasnt sure about) doesnt really matter as you can count on at least 1 charge being use by white hit per hemo. at least 1 making it even out.
(1500*2.4/14+330)*1.1 = 645.8 = 18.4 DPE
(1500*2.4/14+330+98)*1.06 = 726.3 = 18.1 DPE

Not including hemo charges. Factor in the hemo charge and hemo does more DPE.

With 1300 AP (seems awwwful low)

Hemo 17.4 DPE vs SS 17.2 DPE Also without hemo debuff.

Hell, using your formula and the actual AP for tyr's rogue who i was doing this for, 1582, it out DPEs it. All scaling.

Edited, Dec 7th 2007 11:00am by KTurner
#23 Dec 07 2007 at 11:09 AM Rating: Good
Quote:

First off, i used 330 as my weapon damage as that is the max damage of my weapon.


...why would you think that's a good idea? You go off the average damage, not the max damage. The goal isn't to see what the max hit is, but to find out how much damage it does... on average.
#24 Dec 07 2007 at 11:13 AM Rating: Good
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RPZip wrote:
Quote:

First off, i used 330 as my weapon damage as that is the max damage of my weapon.


...why would you think that's a good idea? You go off the average damage, not the max damage. The goal isn't to see what the max hit is, but to find out how much damage it does... on average.


maybe, but regardless i was right so nyaaa :P
#25 Dec 07 2007 at 11:13 AM Rating: Excellent
Quote:
Try 1350-1400.


At level 63, sure.

I'm at 1582 in my pvp gear atm, I'll be over 1600 when I finish S3.
#26 Dec 07 2007 at 11:26 AM Rating: Decent
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Warchief Tyrandor wrote:
Quote:
Try 1350-1400.


At level 63, sure.

I'm at 1582 in my pvp gear atm, I'll be over 1600 when I finish S3.


Wierd... I was at 1390 with 4/5 Merc and Midnight Legs.


I wasn't using any AP trinkets however, and stacked resil (390) for my Rogue/Druid team, so maybe that explains it.
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