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TPS for MS / BT, how much does it generate?Follow

#1 Dec 06 2007 at 6:41 AM Rating: Decent
21 posts
As the title implies

I was wondering how much threat does MS / BT generate when used, considering that if a warrior has specced into either MS or BT, as well as tactical mastery and, if maybe, defiance as well.

If there is a site that has already speculated about this please give a link so that I can go check it out

#2 Dec 06 2007 at 8:08 AM Rating: Default
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842 posts
1 damage is 1 threat right? So a 500 damage bt or ms is 500 threat plus 30% Increased threat from tm (correct me if I'm wrong, don't remember where I saw that threat number) is 650 threat. 3/3 defiance is another 15% threat (don't know if that's additive or multiplicative but iirc it's the latter), so that's about 750 threat. Correct me if I'm wrong please, I don't want to spread misinformation.

#3 Dec 06 2007 at 11:54 AM Rating: Decent
You would have to add in the built in threat mod if it even has one, for instance Shield slam at around 500 damage produces like around 1200 ish threat if I remember correct.
#4 Dec 06 2007 at 12:07 PM Rating: Decent
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842 posts
wowwiki lists shield slam as having an innate threat addition of >300 to a rank 6 shield slam without added threat from block value
#5 Dec 06 2007 at 12:47 PM Rating: Decent
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2,580 posts
Also with the new TM change MS and BT also cause more threat than they normally would.

And yes 1 dmg = 1 threat.

The reason MS and BT were never used before is they both cost 30 rage making their threat per rage used discustinly low.

Since the TM change though I don't know what the new threat mods are. (they don't have any innate threat in battle or zerker)
#6 Dec 06 2007 at 4:47 PM Rating: Decent
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1,331 posts
MS and BT do not have innate threat.
Defense stance required for the TM bonus.

So if your hitting for 500 with MS, you'll get roughly 149.5% (130% * 115%, threat modifiers are multiplicative) threat from it, doing 747.5 threat.

So if your hitting for 500 with MS, your weapon damage is 390 (+210 from MS = 500).

HS on the other hand does weapon damage + 176 damage + 196 threat, at 130% threat, (390 + 176 + 196) * 130% = 990.6 threat.

It's just HS is on next swing, and MS is an instant. The argument with HS is that it 'eats' your next white hit for rage. But the amount of rage you gain from 390 damage is not as much as you would spend on a MS instead of losing your next hit and spending rage on HS.

At 70; Rage generation = (((7.5 * damage dealt) / 274.7) + 3.5) / 2

So your getting about 7 rage per swing after calculations. HS costs 15, 22 rage total for a higher threat ability.
#7 Dec 06 2007 at 5:01 PM Rating: Good
Quote:

So if your hitting for 500 with MS, you'll get roughly 149.5% (130% * 115%, threat modifiers are multiplicative) threat from it, doing 747.5 threat.


Which is ignoring the TM bonus, which is 240 base threat according to the numbers I saw crunched (at 3/3, anyway).

Quote:
So if your hitting for 500 with MS, your weapon damage is 390 (+210 from MS = 500).


AP normalization.

Quote:

It's just HS is on next swing, and MS is an instant. The argument with HS is that it 'eats' your next white hit for rage. But the amount of rage you gain from 390 damage is not as much as you would spend on a MS instead of losing your next hit and spending rage on HS.


It's MS + White Swing vs. HS. It's the only way to properly compare the two options; you can't just look at the threat difference and say "Well, we're going to ignore your autoattack you would have gotten anyway".
#8 Dec 06 2007 at 5:05 PM Rating: Decent
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1,331 posts
True, i do need more data to properly compute, weapon speed/ap/crit rates/etc... But I find HS performs better, even with a bonus to threat from TM. 30 rage is just a little high, and white damage is low on TPS (but does matter).
#9 Dec 07 2007 at 12:47 AM Rating: Decent
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362 posts
Why not have both?
During boss fight you will usually have enough rage for both especially as DPS specced warrior tanking (more damage taken and more done).

So I think it will not be difficult to use both HS and MS (ofc with sunder and revange and TC). Whatever you say MS threat will be higher then sunder threat and I think it is TPS what is more important factor for such fight and not TPR.

With 3/3 TM MS/BH should be top threat ability for such a tank and should be used every cd simply to keep aggro.
#10 Dec 07 2007 at 1:19 AM Rating: Decent
21 posts
You can, but usually in the arms-prot or fury-prot warrior it is more harder to hold aggro as MS / BT is a major rage wastage when using the incorrect weapon type, when you can use it on other TPS abilities

Example would be trying to tank using SunEater sword for MS, it doesn't cut out yet due to SunEater being a fast weapon speed type, however for slower-speed type single-handed weapons ( Haven't test it yet ), it may or may not work depending on the situation.

I'm gonna test it out later to see if MS / BT can hold aggro enough today since I've got a Kara raid coming up
#11 Dec 07 2007 at 10:59 AM Rating: Good
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443 posts
http://www.wowhead.com/?spell=12677
Apply Aura: Add % Modifier (2)
Value: 63

Looks to be a 63% boost to threat when you have 3/3 TM

So a 500 damage MS? (500 * 1.30) * 1.63 = 1059.5 * 1.15 = 1218.425
1.3 for Defensive Stance, 1.63 for TM, and 1.15 for Defiance at the end there.
Would that be correct? WoW formula's aren't my strong point since some things are additive, and other multiplicive
#12 Dec 07 2007 at 4:41 PM Rating: Decent
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1,331 posts
threat modifiers are multiplicative.

163% * 115% * 130% will be 243.685%

500 * 243.685% = 1218.425. So yes. If you had defiance as well as TM and MS/BT...

I'll fill in some of the math i was missing before; Kings defender (140 average weapon damage), 500 damage MS. Thus, 875 AP. Normalization factor of 2.4 for one hand.

Average weapon damage; 140 + ((875/14) * 1.6) = 240. 240 damage * 115% * 130% = 358.8 threat.

Average rage per white hit; ~5 rage

HS threat; 140 + ((875 /14) * 2.4) + 176 damage + 196 threat = 662 base threat. 662 * 115% * 130% = 989.69 threat.

MS threat; 1218.425 (already done).


Ignoring incoming damage;

So after 6 hits with the KD; that's 30 rage; one MS, 6 hits with KD; 30 rage; one MS
So after 3 hits with the KD, 15 rage; one HS, 3 more hits from KD; 15 rage; one HS, 3 more hits KD; 15 rage; 1 HS.

Repeat cycle...

12 white hits = 4305.6 threat
2 MS = 2436.85 threat
Total; 6742.45 threat over 19.2 seconds, ~351.17 TPS

9 white hits = 3229.2 threat
3 HS = 2969.07 threat
Total; 6198.27 threat over 19.2 seconds, ~322.83 TPS

--==--==--

But per use (in defensive stance

MS Threat Per Rage; ~40.6
HS TpR; ~66 (realistically less, with the losing of rage and threat from a loss of a white hit)
Revenge TpR; ~132

--==--==--

So MS with these numbers outperforms HS, slightly.

With incoming damage as a factor, I can probably assume that MS's cooldown will play a bigger factor in equations. So with incoming damage, MS should be on continual CD, and extra rage goes to HS/Revenge.

Revenge damage and threat is pretty static, and the conditional use... ~660 threat per revenge, 5 rage cost, 5 second CD...

...

damnit.

>.<


Forgot 90% damage from Defensive stance... So it should be 10% less overall for damage conversions, but inherent threat is static. So HS gets a small bonus from that...
#13 Dec 08 2007 at 12:06 PM Rating: Good
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842 posts
devioususer wrote:
threat modifiers are multiplicative.

a whole lot of math and factoring in numerous factors



at this point smoke is billowing out of my ears
#14 Dec 08 2007 at 1:19 PM Rating: Decent
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1,331 posts
Quote:
Quote:
devioususer wrote:
threat modifiers are multiplicative.

a whole lot of math and factoring in numerous factors


at this point smoke is billowing out of my ears


I was operating under the opinion of 'show your work'. Like a good warrior forum troll should. I don't expect anyone to actually READ the stuff I write. Haha... goes to show that I don't have to go cry myself to sleep in the corner every night because nobody cares. hahaha... ok anyways...

I know that we're doing the whole 500 damage MS TPS thingy. But I just wanna regroup some math and repropose it;


Weapon damage; 240 * 90%, 216 damage
216 * 115% * 130%, 313.092 threat
~4.7 rage per hit... (rounding up to 5 for purposes of cycles)

Mortal strike damage; 500 * 90%, 450 damage
450 * 115% * 130% * 163%, 1096.5825 threat

HS damage; 466 * 90%, 419.4 damage
(419.4 + 196) * 115% * 130%, 920.023 threat

So;

12 White hits + 2 MS cycle -Vrs- 9 White hits + 3 HS cycle
5950.269 threat -Vrs- 5477.897 threat.

MS still wins again, by an even slightly less margin.

So comparing to Shield slam....

Ok - stoping right now.


::EDIT::

CAN"T STOP NOW!!!

Considering this is before mitigation and avoidance of the mob, 300+ TPS from a non-prot build just from white damage rage alone is rather nice, but for 3 talent points, HS performs nearly as well as MS would anyhow. I'd rather fill out Flurry and get 15% more haste on crits for when my OT needs to DPS instead of OTing.

Edited, Dec 8th 2007 1:22pm by devioususer
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