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Some Tanking QuestionsFollow

#1 Dec 06 2007 at 3:38 AM Rating: Decent
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134 posts
I'm a lvl 65 prot pally, and i have been prot since day one. Recently though, i'm finding it increasingly harder to tank instances, specifically, Mana Tombs. As a large part of the instance are casters, holy shield becomes almost useless, and reactive damage i deal goes down. Plus, i have next to 0 resistance, so i'm not mitigating their spells at all.

This results in slight aggro issues. Nothing major, once i pop consecrate i've usually got them. But the big problem comes when i get disabled by the mobs. Some of them can incapacitate me for several seconds, and during that time aggro flies everywhere and it's really hard to pull them all back, even with righteous defence.

Is there any way to prevent this? any strategies or styles i could use to prevent aggro loss through disables?

I also have some gear questions. Concerning Seal of Righteousness, is it better to use a fast weapon or a slower one? This is all with regard to threat building of course.

Thanks.
#2 Dec 06 2007 at 5:11 AM Rating: Decent
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713 posts

I hated mana tombs for those caster mobs.

Good cc is the way to deal with it. Try to single out the silencing casters/fearing casters with CC if possible. If cc isnt possible I have found that using hammer of justice and seal of justice is another option. Like it says in the FAQ by CapJack the seal doesnt proc enough to be devastating but it is handy against them.

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Arthorius - Khaz'garoth
#3 Dec 06 2007 at 7:52 AM Rating: Good
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3,339 posts
Pretty much what arthoriuss said, CC is your friend here. There are some times when a paladin just can't take on the multiple mobs and that instance is one of them. Proprs to you for trying to figure out how to do it now, because it only gets worse later (SV and SL come to mind).

It's helpful if someone in your party or you know what the various mobs do. There's no real hard and fast rule for CC but it's necessary here. I prefer Sheep in these scenarios at least just because of its duration and it lasts a long time. Often a healing mob gets sheeped, but if not them then the fearing mob - it depends on the size of the pull the available CC and the terrain.

Of course that's not really what you asked. No, there is no way to prevent aggro loss through a disable. With some mobs they'll stay on you (or come right back to you when you wake up/stop running) but generally the aggro wipe is part of the disable. One thing that helps is having a good party - a good party knows that they can't just recommence nuking (everything and anything, especially) right after an aggro wipe, they have to give you time to get it back. If it's up and the area is clear, RD and then an avenger's shield can help. In SHadow Lab it's nice with the exorcism, though I think those blue guys in MT are demons too so you can use that for some nice upfront aggro again.

Basically what I do is leave the main mob targeted when I get feared and spam the RD hotkey so that it triggers as soon as the effect wears off. If it's a big problem sometimes I'll equip my PvP trinket to get out of at least one of the fears.

For your other question, personal prefence but I don't like slow weapons for tanking. Yes you'll do more damage with SoR on a slow weapon but to me they feel sorta spiky with threat, I like a nice 1.8/2.0 speed for steady threat gen.



#4 Dec 06 2007 at 11:49 AM Rating: Decent
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310 posts
I never had many issues with trash in this instance, but I always ran with people that knew how a pally tank worked. ie; Don't touch the mobs till I do. The key to this place imo is line of site, pure and simple. Get them to you in a big bunch, consecrate, AoE silence if you're a BElf, holy shield, etc etc. Just know everything you can about the place. The mobs, the terrain, and then share that with your group before pulls. Again, not a place I'd want to PUG..

Good luck to yah!
#5 Dec 06 2007 at 3:43 PM Rating: Decent
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713 posts

Tact hit it on the head here with LOS. If you cant do this just throw your shield and run behind something that forces them to come right to you.

As you progress to harder dungeons you will need to use this method more and more, especially in Steamvaults where you will get groups of caster mobs that like to fear, heal and silence. Its just a matter of selecting appropriate CC and kill order. (Hunter's misdirect comes in handy too!)

If possible I go with: (1) skull - healer (stun when you see them casting), (2) CC (frost trap / seduce) - silence caster, (3) CC (sheep)-fear caster.

Give priority CC to fear casters as when this mobs casts fear no one can attack and chance of adds increases dramatically, whereas the other two just slow you down.

I agree with Celcio on the SoR slow fast/fast 1H question. The faster weapons (1.6-2.0) tend to be more consistent over time whereas the problem with a slower weapon is any misses you might have hurt you more.

If you are only facing one mob try using the relevant magic resist aura on them
instead of ret aura.

Good luck and hopefully this helps you in Mana Tombs. Personally I avoided MT when possible and just ran Sethekk Halls. There were plenty of fear casters there too but for some reason unknown I found it easier

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Arthorius - Khaz'garoth
#6 Dec 06 2007 at 7:34 PM Rating: Decent
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134 posts
Well one of the major problems with cc is that it really limits the threat building spells i can use. If a mob is sapped that rules out avenger's shield for the most part (barring groups of 4 or more mobs), sheep is alright but it's hard to find mages who know how to sheep as the mobs are coming at me and not after they're beating on me. Plus, tanking 1 mob at a time means that consecrate becomes hugely mana inefficient, and frankly i don't feel that JoC+SoR is enough threat generation to keep them off the heavy nukers. Holy shield also becomes wasted on one mob, but this is less of a problem due to its low mana cost.

I picked up this yesterday:

http://wow.allakhazam.com/db/item.html?witem=25952;source=live

And i've been using it for tanking, but i felt that with its extremely fast weapon speed, the amount of threat coming out from SoR wasn't huge.

Another thing about seals though, if i'm tanking a group, would it be best to use Wisdom or Righteousness? Wisdom lets me keep the consecration going, Righteousness keeps up the threat on the skull'd mob.
#7 Dec 06 2007 at 7:52 PM Rating: Good
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3,339 posts
Righteousness - you really shouldn't need to be spamming consecrates everywhere and your heals should return all the mana you need unless you're far overgeared for the instance (in which case, tank in your solo set).

Also, you'd be better served by getting a caster weapon with some +spell damage on it, that sword isn't really playing to your strengths or helping you out much.
#8 Dec 07 2007 at 2:22 AM Rating: Decent
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134 posts
Yeah i intend to go for continuum blade once i hit 70, but for now the only spelldam weapons i can find are maces, and i have terrible mace skill, so i never bothered to try and get it up to scratch.
#9 Dec 07 2007 at 2:46 AM Rating: Decent
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530 posts
Eh, you may want to train maces. There are many classic Paladin weapons that are maces, tbh -- much moreso, I find, than swords.

It's quick to train weapons anyway for a Paladin. Just keep SotC up to increase your swings and JoL up for heals and you can go for quite some time without having to do anything at all against a mob a few levels below you. To be honest, I'd recommend taking an hour or two to get your mace skill up.

Edited, Dec 7th 2007 5:47am by gwynhara
#10 Dec 07 2007 at 10:27 AM Rating: Decent
I mentioned this before in another thread, but the best place I found to level up skills is on the tree mobs walking around Auchindoun. For the most part, you should be able to slap a JoL on them, start attacking them, and they will never die because they heal pretty often without using mana, and you will never die because you are prot and they don't hit hard, your JoL should keep you alive. Just set that up and go watch TV or something. However.... if you are on a PvP server you might get ganked, so... figure that out for yourself how you want to handle that.
#11 Dec 07 2007 at 11:28 AM Rating: Decent
after a few runs in Mana tombs, i realized that CC wasnt nearly as big of issues as kill order.

i always saved my stun/BE silence for the healers.

i always pulled with avengers shield so fears where not really an issue.

and from playing city of heroes before this, LOS is instinct now so i do that whether i know im doing it or not.

The only thing that actually sucked, are those damn stuns that drop agro. i always mark those first. even before the healer/casters. and just keep my eye on the healer for a stun when needed. although in reality, i cant remember ever fighting a healer mob in the same group as a stunning mob.

whats worse is they come in groups of two frequently. very annoying.
and worse still, all those tactics i used go right out the window during the escourt part. as i cant mark before hand. cant get good agro lead with avengers shield, cant LOS because crap just show up and picks all kinds of random targets.

the best run was the one when i told everyone (during the escourt) to just walk exactly on top of me the whole time. and only fan out AFTER they see a consicrate. that was majik. got all the agro right off the bat. and had no issues once i figured that out.
#12 Dec 08 2007 at 1:18 AM Rating: Decent
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134 posts
Thanks for the input guys, i'll go level my maces tonight (doesn't matter how much damage i'm dealing right? So i could buy the fastest mace i can find and disregard its damage?). I think i have a problem of being a bit too cautious. I'd rather empty my entire mana tank into a single fight if that keeps aggro on me. And that isn't really ideal.

With regards to maces, can anyone point out some good tanking ones i can get between now and lvl 70? lvl 66 now by the way.
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