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STOP! Elemental devestation is defenately worth it, but in only one case. That would be a suicide build. It help alot there where you are constantly casting as well as meleeing. Doing burst damge is king in pvp and getting an extra 9% to crit is valuable for any fight.
I agree but use the phrase, " worth it" with much discretion. I might argue that its "worth" was about on par as trying to justify LO on Elem as a "worth it" for increasing burst dmg (I'm talking LO pre-2.3 patch).
LO was deemed "unreliable" in the sense that 5% are hard odds to try and live and die on. While as impressive as the proc would be, it happened far and few between. Now, I was a fan of the old 5% base LO...but I understood its overall effectiveness.
ED is very similar in regards, since a base spell crit rate for "most" enh sham's geared for melee dmg....is about 5% ish. While <10% crit isn't bad, if you figuer a standard confrontation time in PvP vs. the # of shocks possible in that frame of time...the overall "chance" to happen is very far and few. Also, take into account the fact that "crit" rate value if you think about it, JUST applies to white dmg. WF proc and WF crit rate has its own set rates, crit amount above 30-ish% is "kinda" wasted. Granted nothings wrong with a 2h white dmg crit when it comes to PvP situations, give the delay, # swings per encounter, base crit rate, etc...a additional crit rate above 30% can be a "good" thing.
Course, as mentioned this type of talent would be more for the "slightly not right in the head" suicide build.
My personal philosophy regarding PvP specs, is that its really YOUR spec. And what I mean by that is PvP really just reflects good or bad solely on the player, for the most part. Considering the general nature of PvE specs are a tad more open to critisim since the nature of PvE is more reliant on others and team play, PvP isn't. While one would immidiately argue points of coop play dynamics, yes that can be "true" to die hard BG Pre-mades and Arena setups...but from a "typical" PUG PvP point of view...intentionally "building" for the "X" factors of pugs...is well stupid :P
Personally, I'm less than "ok" with ED as a talent alone, the "choice" of someone specing it...is well "exotic" so to speak, and if it floats their boat...oh well. Frankly, considering the typical gear stat gearing of Enh specs (or Elem specs for that matter), 9%+ crit frankly isn't that high or would yield "win" results. I look at it in terms of how the old LO would be....if it proc'd, it basically ment that something just died instantly! It looked cool when it happened...but it only happened 5% of the time. They should make ED something more akin to "Next 3 strikes in 10secs will always crit". From a ENh point of view...thats "kinda" like the old LO procing....its rare, but cool! Course from a elem's point of view...it would be more of a "Farming" spec...as procs would be "common" but obviously gearing stats related to Elem specs would tone down the overall effect conciderablly, preventing OP.