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#1 Dec 05 2007 at 12:18 PM Rating: Decent
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So I finally got to try out maces with my priest friend in 2v2. We did fairly well. Nearly every one of our losses we knew exactly what we did wrong (except for one where he got DC'd).

He's agreed to look into learning a bit more about being a pvp priest (what to dispel and when to do it, for instance neither he or I knew that dispel could remove frost nova. Lol.) as long as I look up a bit more about pvp'n as maces. So some things I noticed today:

-Opening. My attack plan usually went CS -> Hemo -> Hemo -> KS -> AR -> Blade Flurry -> Hemo -> Hemo -> SND -> Hemo spam till 5 point then SnD again. I'd use cooldowns as needed and would pop prep/AR again for when they hit below 30%. On a healer team, I'd sometimes save my blind to blind the healer when their friends hit below 30%. Is there a "better" opening sequence?

-Riposte/Cloak owns mutilate.

-Kick/Shiv is a good way to catch mages.

-Only way you can get an opener off on a mounted opponent is sap then open (why can you even use mounts/water in arena???).

-Priest > Paladin. I realized this now that dealek is finally mana burning/ mass dispelling/ LOS'n.

Any additional tips you guys can throw out? We're going to play again tomorrow, and I'm excited about it.
#2 Dec 05 2007 at 12:20 PM Rating: Default
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Shaolinz wrote:
Any additional tips you guys can throw out?


I've got a tip for ya;

Don't post OOT in non-oot forums.
#3 Dec 05 2007 at 12:32 PM Rating: Decent
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Use Garrotte and rupture moar.
#4 Dec 05 2007 at 12:33 PM Rating: Good
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Shaolinz wrote:
So I finally got to try out maces with my priest friend in 2v2. We did fairly well. Nearly every one of our losses we knew exactly what we did wrong (except for one where he got DC'd).

He's agreed to look into learning a bit more about being a pvp priest (what to dispel and when to do it, for instance neither he or I knew that dispel could remove frost nova. Lol.) as long as I look up a bit more about pvp'n as maces. So some things I noticed today:

-Opening. My attack plan usually went CS -> Hemo -> Hemo -> KS -> AR -> Blade Flurry -> Hemo -> Hemo -> SND -> Hemo spam till 5 point then SnD again. I'd use cooldowns as needed and would pop prep/AR again for when they hit below 30%. On a healer team, I'd sometimes save my blind to blind the healer when their friends hit below 30%. Is there a "better" opening sequence?

-Riposte/Cloak owns mutilate.

-Kick/Shiv is a good way to catch mages.

-Only way you can get an opener off on a mounted opponent is sap then open (why can you even use mounts/water in arena???).

-Priest > Paladin. I realized this now that dealek is finally mana burning/ mass dispelling/ LOS'n.

Any additional tips you guys can throw out? We're going to play again tomorrow, and I'm excited about it.


I usually CS>Shiv>Hemo, definitely dont want them running off. And yeah i agree, boo to mounts.
#5 Dec 05 2007 at 12:39 PM Rating: Good
MentalFrog wrote:
Shaolinz wrote:
Any additional tips you guys can throw out?


I've got a tip for ya;

Don't post OOT in non-oot forums.


It's been tried before, but it's like talking to a brick wall.

If a brick wall shat useless information.

#6 Dec 05 2007 at 12:51 PM Rating: Default
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Man RP, one thing I really hope I can take from this world is that I can one day flame like you.

Rate up for that one.
#7 Dec 05 2007 at 12:55 PM Rating: Decent
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Quote:
Opening. My attack plan usually went CS -> Hemo -> Hemo -> KS -> AR -> Blade Flurry -> Hemo -> Hemo -> SND -> Hemo spam till 5 point then SnD again. I'd use cooldowns as needed and would pop prep/AR again for when they hit below 30%. On a healer team, I'd sometimes save my blind to blind the healer when their friends hit below 30%. Is there a "better" opening sequence?



Why in the ****************** aren't you KS> AR> Hemo> SnD> Blade Flurry?


A better opener is:

Garrote> Shiv > Hemo> Hemo> KS> Hemo> Snd> Shiv.

Using AR before they use trinkets/big cd's is ******* stupid. All they have to do is NS> Cyclone, HoJ, Nova. Hell, anything and you are screwed. Save cooldowns.




SAVE COOLDOWNS
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#8 Dec 05 2007 at 12:57 PM Rating: Good
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MYteddy wrote:

SAVE COOLDOWNS


im guilty :(

#9 Dec 05 2007 at 1:03 PM Rating: Decent
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MYteddy wrote:
SAVE COOLDOWNS

QED
#10 Dec 05 2007 at 1:06 PM Rating: Decent
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Theophany the Sly wrote:
MYteddy wrote:
SAVE COOLDOWNS

QED



I don't even know what that means but if it means I am a god and right, well...
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#11 Dec 05 2007 at 1:09 PM Rating: Good
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MYteddy wrote:
Theophany the Sly wrote:
MYteddy wrote:
SAVE COOLDOWNS

QED



I don't even know what that means but if it means I am a god and right, well...

Quod erat demonstrandum.

"Which was to be demonstrated."

It's written at the end of mathematical proofs.
#12 Dec 05 2007 at 1:19 PM Rating: Decent
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Theophany the Sly wrote:
MYteddy wrote:
Theophany the Sly wrote:
MYteddy wrote:
SAVE COOLDOWNS

QED



I don't even know what that means but if it means I am a god and right, well...

Quod erat demonstrandum.

"Which was to be demonstrated."

It's written at the end of mathematical proofs.


"Well look at you adding and subtracting! Well I got news for you. This isn't math, it's science!"
-Strangers with Candy
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#13 Dec 05 2007 at 1:26 PM Rating: Decent
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Oh, and don't PVP with your Priest anymore if he is 70 and didn't know Dispel Magic *gasp* dispels magic effects.


And to edit:

It also removes other magic effects! Like... All of them.

Edited, Dec 5th 2007 1:27pm by MYteddy
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#14 Dec 05 2007 at 1:35 PM Rating: Decent
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Appreciate the help teddy, thanks.
#15 Dec 05 2007 at 1:54 PM Rating: Default
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RPZip wrote:
MentalFrog wrote:
Shaolinz wrote:
Any additional tips you guys can throw out?


I've got a tip for ya;

Don't post OOT in non-oot forums.


It's been tried before, but it's like talking to a brick wall.

If a brick wall shat useless information.



Oh I know. That's the beauty of my post. It's a preachy OOT response about how not to OOT directed to an OOT happy poster in his non-OOT thread. It's like ironic and hypocrisy and and other various big words all at the same time.



#16 Dec 05 2007 at 2:38 PM Rating: Decent
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Shaolinz wrote:
CS -> Hemo -> Hemo -> KS -> AR -> Blade Flurry -> Hemo -> Hemo -> SND -> Hemo spam till 5 point then SnD again. ... Is there a "better" opening sequence?


On comment:

I've found that I can hardly stun-lock people with all the trinkets and WOTF. Whenever I tried a sequence like the one you mentioned, it would be to no avail, since I cannot complete my attack sequence, the target gets healed and I burnt a lot of CDs.

I personnaly wait a little longer until my target got stressed and does sth like trinketing a fear or mace stun/gouge or whatever and blowing the bubble (if pal), etc... Then I rebuild some CPs and hit KS and go for the killing sequence, which I think has better chances of success.

Now, one question:

Hitting BF requires the GCD to be over... same for AR (this is f.cking annoying since I sometimes "fail" to activate BF+AR due to hitting the key (for me it's a /castsequence) too early and not noticing that AR wasn't activated). Anyway, assuming you do it right, that's a full 2 seconds where you can't use any special attack. Isn't it a pitty to "waste" 2 seconds of the KS this way? Wouldn't it be better to
1) buid 5 CPs
2) hit SnD if you wish, which with the 5 CPs will last long enough (I tend to rather hit EA but I might be wrong?)
3) hit BF+AR
4) hit KS and unleash hell on your target

Thoughts?

nostra
#17 Dec 05 2007 at 2:45 PM Rating: Decent
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nostraaa wrote:
Shaolinz wrote:
CS -> Hemo -> Hemo -> KS -> AR -> Blade Flurry -> Hemo -> Hemo -> SND -> Hemo spam till 5 point then SnD again. ... Is there a "better" opening sequence?


On comment:

I've found that I can hardly stun-lock people with all the trinkets and WOTF. Whenever I tried a sequence like the one you mentioned, it would be to no avail, since I cannot complete my attack sequence, the target gets healed and I burnt a lot of CDs.

I personnaly wait a little longer until my target got stressed and does sth like trinketing a fear or mace stun/gouge or whatever and blowing the bubble (if pal), etc... Then I rebuild some CPs and hit KS and go for the killing sequence, which I think has better chances of success.

Now, one question:

Hitting BF requires the GCD to be over... same for AR (this is f.cking annoying since I sometimes "fail" to activate BF+AR due to hitting the key (for me it's a /castsequence) too early and not noticing that AR wasn't activated). Anyway, assuming you do it right, that's a full 2 seconds where you can't use any special attack. Isn't it a pitty to "waste" 2 seconds of the KS this way? Wouldn't it be better to
1) buid 5 CPs
2) hit SnD if you wish, which with the 5 CPs will last long enough (I tend to rather hit EA but I might be wrong?)
3) hit BF+AR
4) hit KS and unleash hell on your target

Thoughts?

nostra


Yup.

Usually the first KS I just do what I can to build cp during it. Odds are they will trinket it.

Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.Save cooldowns.
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#18 Dec 05 2007 at 3:17 PM Rating: Decent
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I also switched my kick and eviscerate buttons tonight. Little odd transition, but it's for the best: will make sure I really have to think about it to use evis. Also speeds up my kick substantially.
#19 Dec 05 2007 at 3:19 PM Rating: Decent
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Yea. Stop using Evis.


I literally had to take it off my bar and replace that button with EA to train myself to not use it.
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#20 Dec 05 2007 at 3:49 PM Rating: Good
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you didnt know nova could be dispelled?

/boggle

ask your priest friend if he knew you can dispel ghost wolf too. cause you can. and its funny to see the "wtfx?!" look on a shaman when you do.

you can also dispel imp. wing clip.
#21 Dec 05 2007 at 4:41 PM Rating: Decent
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So that's pretty much every movement impairing effect save hamstring, wingclip and curse of exhaustion...

Edit: (Thank you)

Edited, Dec 5th 2007 11:24pm by Shaolinz
#22 Dec 05 2007 at 4:44 PM Rating: Decent
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Shaolinz wrote:
So that's pretty much every movement impairing effect save hamstring, wingclip and curse of recklessness...



As long as it is magic...
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#23 Dec 05 2007 at 4:51 PM Rating: Decent
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That's pretty nifty, I've never actually played a priest so I didn't quite know what they could do.
#24 Dec 05 2007 at 7:17 PM Rating: Decent
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what the hell is oot? is that like out of mana, but for trolls?
#25 Dec 05 2007 at 7:17 PM Rating: Decent
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Curse of Exhaustion*
#26 Dec 05 2007 at 9:23 PM Rating: Decent
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As teddy has been so desperate to point out, definitely save your cooldowns. You can afford to be more aggressive in using them if you're AR/prep, but the same concept still applies. As a rule of thumb, save your AR for the following conditions:

-You can ensure that you will spend most of its uptime glued to your target. Nothing hurts worse than getting CC'ed after hitting AR.

-Your target's healer will be spending some part of AR's uptime CC'ed.

-You have an appreciable (3+) stack of wound poison up

-You are willing to blow other cooldowns to ensure the maximum amount of target pressure while AR is up. Specifically, this means imp. sprint, cloak of shadows, your trinket, evasion, and whatever else i'm not thinking of.

As AR/prep, my goal for the first AR: force their healer to panic, spending lots of mana to keep their partner up. Wound poison is crucial here. With the amount of +healing people are running around with these days, an AR/BF/SnD rushdown is not so scary unless wound poison is up, wreaking its havoc. Forcing your target and his healer to scramble to keep themselves alive during this first AR is precious time for your priest to wind up a few good mana burns.

My goal for the second AR: finish someone off. Clutch CC is crucial here, especially since by this point in the match, both your opponents have used their trinkets. Some of your options: psy scream, mind control (this one is ridiculous in blade's edge if your priest can throw somebody off the bridge), blind, blind-->sap (vanishing and sapping your blinded target once the blind is almost over: this also allows you another opener on your original target).

Nowadays, with blind being arguably the most powerful CC in arena, people are starting to save their trinkets for it. Use this to your advantage: five-point kidney shots are no longer a guaranteed waste of combo points. Dirty tricks, if you have it, will allow you to easily sap a healer and then aggressively open on his partner, possibly baiting a trinket.
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