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Paladin DPS in RAIDS!Follow

#1 Dec 05 2007 at 10:40 AM Rating: Decent
Before 2.3, raids always wanted Holy or Protection paladins... retribution is not very important to have. Now that 2.3 is out, will raids accept paladins as DPS? IMO, if we want some dps, we take mage or rogue, not paladin, so whats the point of taking a class that does dps, but not as good as a mage or rogue. Is there anything special about a retribution paladin that will make him needed in a raid fight?

Thank You!
#2 Dec 05 2007 at 10:49 AM Rating: Decent
The only utility that a Ret Paladin can contribute is judgements. If you have a few Paladins in your raid, that one Ret Paladin can keep up the judgements for all of them, which can more or less be helpful. They also bring another blessing which is always nice, as well as can judge crusader for another 3% crit for all other dpsers, though any paladin can spec for it now.

They aren't completely necessary, but having one in a raid won't hurt, especially since they can crank out more damage than they could pre-2.3
#3 Dec 05 2007 at 11:03 AM Rating: Good
Terrorfiend
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they are just more useful than an offspec DPS druid assuming your raid doesnt require innervates or BRezes, which after familiarity with content that is more a luxury than any real utility.

Ret pally will offer an additional blessing if your raid is light on pallies, they will offer 2% more damage for their party via aura, and 3% more crit (roughly the same as 3% more damage) for the entire raid; casters and melee. Those two things will put them ahead of a druid's 5% damage specific group aura. DPS would be comparable I would guess.

edit: so if your raid believes in taking offspec druids for their auras, then a retadin is actually better.

Edited, Dec 5th 2007 11:04am by KTurner
#4 Dec 05 2007 at 11:25 AM Rating: Good
Quote:
they are just more useful than an offspec DPS druid assuming your raid doesnt require innervates or BRezes, which after familiarity with content that is more a luxury than any real utility.

Ret pally will offer an additional blessing if your raid is light on pallies, they will offer 2% more damage for their party via aura, and 3% more crit (roughly the same as 3% more damage) for the entire raid; casters and melee. Those two things will put them ahead of a druid's 5% damage specific group aura. DPS would be comparable I would guess.


Raid-wide it works out to 2% damage at best (see: Casters, DoTs) and Mangle is a decent debuff, if focused mainly on Rogues.

The bigger difference is that a Feral Druid brings Innervate, Combat Rez and the ability to easily tank. I don't think anyone brings Druids primarily for their DPS, it's the ability to function as a great tank when needed but still do decent DPS with a nice group buff when you don't.

Besides, Combat Rezzes are _always_ good. Same with Innervate; even farm fights can get tough, and Combat Rezzes go a long way to turning a wipe into a kill.
#5 Dec 05 2007 at 11:40 AM Rating: Decent

The new changes to Crusader Strike will also help. No more spell damage, it will use 110% weapon damage.
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