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damn those aggrowhoring healers in heroicsFollow

#1 Dec 04 2007 at 10:02 PM Rating: Decent
greetings all.
i am lately having a issue when tanking heroics, my healers seem to be getting too much aggro from adds.. im spamming imp TC all i can.
should i just realize that i need to sunder all adds as well.. or is there a easier way?

Buzak
#2 Dec 05 2007 at 6:18 AM Rating: Decent
After a few hits on the main targer I tab over to the others on me and hit them a few times then focus back on the main target. Usually just a few hits on them will be enough to hold them until they are the main focus. Sometimes the original will veer off and start hitting one of the other melee classes but that's fixed with a taunt.

Could also have the hunter "Misdirect" on you and then do a multi-shot at the group to build up more agro.
#3 Dec 05 2007 at 7:49 AM Rating: Decent
I have really not had that problem to be honest. I'm still a semi-noob on Heroics (SP, Crypts x2, UB, Bot, Mech <--as of last night)... but so far T.Clap gives me more than enough aggro to keep the mobs attention off the healer.

I think there's a bit more to this question... can we see your Armory link? My Dodge is like 17.58% currently, Parry is 16.5%? so I don't absolutely need the major heals off the bat. 13,333 armor.

So your gear might be an issue (not saying it is.. but it could be). The healer might be a healbombing healer. Love priests, with fade and that Proc heal (forget the name). Pallys are my 2nd favorite... they can take a bit of damage if needed.

Was your party CC'ing at all? How many mobs were you tanking in a HEROIC? Last night in Mech our only CC was a Mage. :/ We managed, but it got dicey at times, and we did wipe a few times on that last crappy hallway to the last boss. We did 1 shot the 2nd fire girl boss tho Smiley: yippee

Without good CC, you're taking much too much damage, causing the healer to drop dem heal bombs early, before T. claps can hold them.
#4 Dec 05 2007 at 9:19 AM Rating: Excellent
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3,801 posts
Buzak wrote:
greetings all.
i am lately having a issue when tanking heroics, my healers seem to be getting too much aggro from adds.. im spamming imp TC all i can.
should i just realize that i need to sunder all adds as well.. or is there a easier way?


I have to agree with the post above, show us your armory.

Healers only gain threat from the healing DONE, not the healing CAST. If they cast a 3k heal on you that only heals 500 damage, they only get threat as if they cast a 500 point heal. If healers are getting aggro, that means they're healing a large amount of damage. The only other alternative is really to let you die.

Using more CC (so you take less damage), and working on threat generation on the adds are really all you can do. Or it may simply require more gearing up. A healer getting aggro is really no fault of their own.
#5 Dec 05 2007 at 9:28 AM Rating: Decent
OP don't get me... us wrong. It may have nothing to do with your gear, but short rant posts leave much to question. You prolly got better gear than I do lol HOWEVER, now a days we have to ask... with Heroics only needed Honored. I got exaulted before I ever tried to enter a H.Mech/Bot/Arc (my stupid chest from Mech would drop 1/14 but I got it), now a days anyone with a few blues think they'll just skip the gathering blues and shoot straight for Epics XD

Maybe your DPS was not burning the mobs fast enough. The few times I lose aggro to someone it's a DPS (mage, rogue, or shammy).

Edited, Dec 5th 2007 12:30pm by GYFFORD
#6 Dec 05 2007 at 10:06 AM Rating: Default
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339 posts
You're probably taking too much damage, which probably forces healers to heal you for alot more than they should, which probably is the reason they're drawing aggro.

Probably.
#7 Dec 05 2007 at 10:25 AM Rating: Decent
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842 posts
that used to happen to me, but putting heroic devastate (HS + devastate) on single targets and using cleave on multitanked targets seemed to help, but my recently improved avoidance and mitigation also helped a lot... used to have only just above 30% total avoidance.

heh... last night tanking one of the tempest forge destroyers (they were hitting me for >3k without charged fist iirc), the druid ToL healer cast regrowth on himself, which if you are unfamiliar lands a big heal at the end of the HoT duration... his regrowth crit on himself for 3k, then the destroyer lumbered over there and 2 shotted him... i could do nothing but watch, as taunt was on cd and it happened in maybe 1.5s, too quickly for my horrified self to switch to battle stance and hit mocking blow.

on an unrelated side note, we lost our mage but oneshotted capacitus... after the fight, the spriest rezzed the mage while we waited for the polarity shift to wear off. the mage rezzed just in time for a polarity shift to oneshot him back to death XD
#8 Dec 08 2007 at 2:00 PM Rating: Decent
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163 posts
fromanthebarbarian wrote:
heh... last night tanking one of the tempest forge destroyers (they were hitting me for >3k without charged fist iirc), the druid ToL healer cast regrowth on himself, which if you are unfamiliar lands a big heal at the end of the HoT duration... his regrowth crit on himself for 3k, then the destroyer lumbered over there and 2 shotted him... i could do nothing but watch, as taunt was on cd and it happened in maybe 1.5s, too quickly for my horrified self to switch to battle stance and hit mocking blow.


No, no it does not.

Regrowth does an ok (not nearly as much as, say, Healing Touch) direct heal, and a slow (18 sec, longest druid HOT) heal on the target.

He may have used Swiftmend at the end of it, but that's all I can think of. Or you are thinking of Lifebloom.

To the OP, it can only be 1 of 2 things. A.) Your stats are not up to par. B.) There is not enough CC.

One of my friends used to whine about "Aggro drawing healers" all the time. He got a slap upside the head. "What the hell do you want them to do, heal you less? See, when you're getting your faced pummeled in, that's not really an option"

Edited, Dec 8th 2007 3:00pm by Riftaru
#9 Dec 10 2007 at 2:53 AM Rating: Decent
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362 posts
Of course al writen above asumes you do have improved TC talent.
If you don't just take it - problem solved.

By the way - multiply tanking in heroic instances is not really recomended unless you have raid gear. Maybe you break CC with TC and thats why you need to tank them. If you break CC 1 min after fight start the mob will go for healers who acumulated more threat...
#10 Dec 13 2007 at 1:01 PM Rating: Decent
I was having a similiar issue with one of our guild druid healers while doing heroics. Anytime, I had more than 1 mob on me, it was very difficult to hold the 2nd one on me and would head for him almost every time. My tanking rotation hadn't changed and it never happened with any of our pallys or priests who run with me.

I can't remember what his bonus healing was at the time, but he was always overhealing more than necessary and healing himself, which I believe was causing the mob to take a particuliar interest in him.
#11 Dec 13 2007 at 7:05 PM Rating: Decent
If you gear is up to par with what it should be for heroics (11-12k hp, 490 defense, about 13k armor) then you should just work on your tanking rotation.

When multi-mob tanking I use a shield slam and devastate on the first mob to gain some threat. Then I tab target the second mob, us devastate and maybe a revenge if it's up. Then back to the first mob for a few more devastates, sheild slams etc until it's dead. Just don't forget to tab to the other mob every now and then to put a sunder or other threat generating move up on it.

Keeping this up lets me tank more than one hard hitting heroic mob at a time if the healer is geared for it.
#12 Dec 14 2007 at 6:09 AM Rating: Decent
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842 posts
brewtackler wrote:
I was having a similiar issue with one of our guild druid healers while doing heroics. Anytime, I had more than 1 mob on me, it was very difficult to hold the 2nd one on me and would head for him almost every time. My tanking rotation hadn't changed and it never happened with any of our pallys or priests who run with me.

I can't remember what his bonus healing was at the time, but he was always overhealing more than necessary and healing himself, which I believe was causing the mob to take a particuliar interest in him.
brewtackler wrote:
I was having a similiar issue with one of our guild druid healers while doing heroics. Anytime, I had more than 1 mob on me, it was very difficult to hold the 2nd one on me and would head for him almost every time. My tanking rotation hadn't changed and it never happened with any of our pallys or priests who run with me.

I can't remember what his bonus healing was at the time, but he was always overhealing more than necessary and healing himself, which I believe was causing the mob to take a particuliar interest in him.


overhealing never produces any threat. only actual healing done does.

if you had the same gear in armory that you did in that heroic, i think you need to change your rotation. i've tanked up to three mobs in a heroic at once and survived without losing aggro to the healer... could probably do four, but my gear doesn't make me survivable enough. honestly, my "aggrowhoring healer" problem went away after i added HS or cleave spam to my rotation, and added quite a bit of damage and resultant threat to my tanking. during my last kara run up to curator, i never bothered to check TPS on Omen (which is generally agreed to be an unreliable source for TPS anyway), but on the DPS meter i did 1-2% more total damage than the warrior OT who had gear comparable to yours.

edit: post is broken, quoted twice but only shows up once in the edit box

Edited, Dec 14th 2007 9:10am by fromanthebarbarian
#13 Dec 14 2007 at 6:45 PM Rating: Decent
Since nobody else mentioned it, don't forget that healing threat is 50% of damage threat; 500 hp healed is only 250 threat in terms of the scale used where 1 damage = 1 threat.

Edit: In other words, it would take a) a ******* of healing and b) a really bad threat-generating tank to get aggro.

Edited, Dec 14th 2007 9:46pm by Norellicus
#14 Dec 15 2007 at 11:25 PM Rating: Excellent
18 posts
A(n) (over)simple(fied?) way to approach aggro :

If any DPS pulls aggro, it is their fault.
If Healer pulls aggo, it is my fault.
#15 Dec 17 2007 at 5:39 AM Rating: Decent
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362 posts
In my opinion TC is main multi tanking tool. If it fails it might mean that either it is not trained (not that case) is used in battle stance or tank needs a lot of healing.

If you use trained TC in Def stance and add cleaves + random SS/revange here and there healers should be safe.

Not using TC in order to rotate devastate/SS might cause the loss of aggro on target who is main focus and target who is last in rotation.

Keep in mind that TC hits up to 4 targets in close range. You will not keep aggro on 6 targets with TC alone and you will not keep aggro of ranged mobs unless you go close to them.

The usuall way to tank is - hunter / tank pulls. CC is applied asap and as far from tank as possible (sheep shackle banish ..). Tank uses Bloodrage. Tank uses Demoshout to get controll of all incoming adds. Tank uses TC and SS (SS on main focus target).
Later spam TC/Cleave for secondary targets while slaming/devastating a main one.
If you feel you have establish enough threat on main target - throw SS/Devastate here and there but go back to Main target fast.
If a mob runs away - taunt/SS/devastate/revange/TC - back to main focus.
#16 Dec 17 2007 at 12:13 PM Rating: Decent
If your healers are pulling aggro, learn to freaking tank (TPS!) That equates to learn your threat producing abilities and use them. Shield Slam, Revenge, Shield Block, TC, DS..
#17 Dec 17 2007 at 6:30 PM Rating: Decent
39 posts
One possibility that hasn't been mentioned (?) - is that the OP's healer is drawing aggro because he is healing the DPS'ers of the group as well as the tank. If so, I would suggest telling those DPS'ers to manage their own threat levels better, or let them die.
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