Forum Settings
       
Reply To Thread

more DPS less aggro how do i do it?Follow

#1 Dec 04 2007 at 5:33 PM Rating: Default
Hi all.
I hope you can help whit a problem im having when i play instances.
I’m not at the top of the dps scale, but I create a lot of agro taking the agro from the tank.
Much more then other players in the guild, at lest it feels like it.
Is there anyway for a hunter to still make a lot of dps and not generate a lot of aggro?
I have spent my talent points on marksmanship but should I re spec this?
If so, pleas give me a hint how to spread my talent?

And if some one could give me guide Howe you use you’re different shoots during a group fight pleas feel free to share.

Before I hit lvl 70 I thought that hunter was an easy class to play but now its not so easy hehe.
I really what to learn to be as god a guild player as I can in kara etc etc. So fell free to share you’re wisdom whit med pleas.
Best regards BUBBAswe


Edited, Dec 4th 2007 8:36pm by bubbaswe

Edited, Dec 4th 2007 8:42pm by bubbaswe
#2 Dec 04 2007 at 6:14 PM Rating: Good
**
304 posts
Feign death early and often, that's all you need.

Don't ALL OUT DPS until the tank gets at least two sunders on the mob and install KTM or Omen threat meter and live by it.

If you feign death whenever it's up, you won't run into this problem... and if you do, you have a ****** tank.
#3 Dec 04 2007 at 6:44 PM Rating: Default
Ok omen i got, and thx for the tip on feigt death.
#4 Dec 04 2007 at 7:10 PM Rating: Decent
***
1,594 posts
Since the dead zone is now so small (less than 1 yard) you could get very close to some mobs just fine. If your tank isn't very good and FD doesn't always keep you safe, you could rush in, Disengage, run out and start shooting again. You get a few shots before you're back up to your old threat.
#5 Dec 04 2007 at 8:48 PM Rating: Decent
*
97 posts
on how to do more dps, there should be countless threads on this around.

make this forum, tkasomething.com, elitistjerks.com and even the official
WoW class forums your friends. You will have to sort through tons of crap,
but there are certain very informative threads, often stickied, and most forums
have a search function if you need specific information.

Learn the concept of shot rotations and which one to use with your spec.

Get an auto-shot timer, like for example Quartz.

While Marksmanship can pump very good DPS, I think a Beast Mastery spec
can offer an easier way to achieve good DPS, and it is definitely the dps king
if your gear is sub-par. There is even macros that simplifies weaving
auto shot, steady shot and kill command so you don't have to worry much about timing.

But again, understand and embrace the shot rotations, as it is uber important for
a hunter's dps, and the timing is more sensitive than for any other class I dare say.

#6 Dec 04 2007 at 9:20 PM Rating: Decent
**
735 posts
If there is a pally in your group or one around you, you could ask for Salvation. It Reduces threat generated by 30%. Although this may be a way to reduce aggro, you would be losing some AP from Might, or some stats from kings.
#7 Dec 05 2007 at 1:54 AM Rating: Good
***
1,502 posts
Quote:
Feign death early and often, that's all you need.

QFE

Far too many Hunters think that FD is there for when they pull aggro. Using it then is too late to help your tank. It's there to help you not draw the aggro in the first place.
#8 Dec 05 2007 at 2:12 AM Rating: Decent
**
501 posts
Romordi wrote:
If there is a pally in your group or one around you, you could ask for Salvation. It Reduces threat generated by 30%. Although this may be a way to reduce aggro, you would be losing some AP from Might, or some stats from kings.


Salv is the single best DPS blessing in the game, period. 30% less threat is essentially 30% more damage before you pull agro. Can any other blessing do that much for you? Not even close.
#9 Dec 05 2007 at 3:06 AM Rating: Decent
**
377 posts
FletusSanguine wrote:
Salv is the single best DPS blessing in the game, period. 30% less threat is essentially 30% more damage before you pull agro. Can any other blessing do that much for you? Not even close.


I see people say this a lot, but in my experience with a good tank and starting off with MD (and casting it again whenever it is on CD) I can flop more often than I'll reach their threat.

Opening MD gives them a good 2-3K advantage on top of what they generate on their own. Flop when you meet their threat and if they are good they'll have a 25K or more threat easily. I usually stand up from the first flop and go all out popping BW, trinkets, and rapid fire, and by the time I catch back up to them FD is almost always ready to go again.
#10 Dec 05 2007 at 6:07 AM Rating: Decent
******
27,272 posts
FletusSanguine wrote:
Salv is the single best DPS blessing in the game, period. 30% less threat is essentially 30% more damage before you pull agro. Can any other blessing do that much for you? Not even close.
Salvation is the single worst blessing for hunters.
You've got a full aggro wipe on a 30 second coldown, if you still need 30% less threat with that either you fail to find your fd button or your tank sucks ***.

Also, every lvl 70 hunter should start off every fight in a group setting with MD. (unless its on cooldown ofc)
#11 Dec 05 2007 at 9:54 AM Rating: Decent
Was this even a real question?

I mean the answer is obvious. Break your bow, go melee, let the tank get 6 sunders in before you start to dps and you should be fine.
#12 Dec 05 2007 at 11:26 AM Rating: Decent
**
747 posts
Also, just to remind those who may have forgotten or never knew..... The farther you are from the target you're shooting at, the more threat you have to pull before the target actually comes after you. Example: at 30 yards (max range without the range increasing talent, forgot the name) you have to pull 10-15% more threat than the tank before you actually steal the target from the tank.

This means that if you use MD, know how to use FD and are at max range you should never EVER pull hate from your tank, and if you have BoSalvation, you could never use FD and still never pull threat from the tank.

Also keep in mind that your pet has a seperate threat table than you, which is another reason why BM hunters are so badass, they can dish out ridiculous amounts of damage, but because it's split between two targets, you rarely have to worry about stealing threat from the tank.
#13 Dec 05 2007 at 11:43 AM Rating: Decent
Some truth to that and I'm sure someone will clarify but I believe that as long as you are at range (which is now 6 yards pluss I believe), the point at which you pull agro will be 130%
#14 Dec 05 2007 at 12:24 PM Rating: Decent
I completely agree with ^ post. MD for starts, start your shots at 5k, catch up at 12k, FD, use arcane shot to come out of Fd and blow rapid, trinkets, BW, etc... then in 30 secs chances are you are close to thrat again so FD again. Not hard, don' waste any pally buff on salvation unless you are raiding with four of them.
#15 Dec 05 2007 at 12:25 PM Rating: Decent
You have another tool available to you.

I will always Misdirect to the MT before I pop my trinkets.
This allows me to get Max Crits and also helps the Tank scream up the Threat meter.

Also, as stated above, FD before you top the tanks agro not after.
#16 Dec 05 2007 at 2:18 PM Rating: Decent
*
115 posts
Ehcks wrote:
Since the dead zone is now so small (less than 1 yard) you could get very close to some mobs just fine. If your tank isn't very good and FD doesn't always keep you safe, you could rush in, Disengage, run out and start shooting again. You get a few shots before you're back up to your old threat.


This made me wonder... if you've got more threat than the tank, but not enough threat to pull aggro at range, what happens if you then run into melee range? Will the mob instantly decide it hates you more than it hates the tank?
#17 Dec 05 2007 at 2:41 PM Rating: Decent
******
27,272 posts
zhaharik wrote:
Ehcks wrote:
Since the dead zone is now so small (less than 1 yard) you could get very close to some mobs just fine. If your tank isn't very good and FD doesn't always keep you safe, you could rush in, Disengage, run out and start shooting again. You get a few shots before you're back up to your old threat.


This made me wonder... if you've got more threat than the tank, but not enough threat to pull aggro at range, what happens if you then run into melee range? Will the mob instantly decide it hates you more than it hates the tank?

yes.
If you have over 110% threat and under 130% and run from range to melee that mob will hate you more and attack you.

Edited, Dec 5th 2007 11:42pm by Aethien
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 244 All times are in CST
Anonymous Guests (244)