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Re-examining Eviscerate... Follow

#1 Dec 04 2007 at 1:55 PM Rating: Excellent
... and by default, Improved Eviscerate.

I've been using 11/27/23 in pve recently, and our guild is making good progress in SSC (last night was our first attempt at lady vasjh) and I've found myself using Eviscerate a lot more recently - when S&D is still up of course. .

The main points for it are situational, but quite frequent:

- Trash mobs usually die to fast for Rupture to really do it's job (same reason why I now use instant poison on trash)

- Hydross is immune to Ruputre anyway.

- Lurker remove all debuff when he submerge, so when there's only a few second left, you're better off using Eviscerate.

- Leo is about stopping dps every other second when in human phase... you don't want a rupture still ticking when he drops aggro. So might as well use Eviscerate during that phase.

- For what it's worth, for the little we've done of The Eye - trash mob die too quick (with some exception - the big dragonhawk usually last long enough for rupture to be worth using) or are Mechanical... and VR is obviously fully immune to Rupture.

So I've been thinking about going 2/3 imp Evis instead of Murder - especially since I'm next in line for T5 (be it gloves or pants) and that would complete my 2nd set bonus (already got the shoulders). That bonus already makes Eviscerate more powerful then it normally would be, it seems logical to enhance it further at this point.

Ultimately, Rupture (especially with Serrate Blade and Mangle up) does more damage, there is no denying that. But the fact is, Eviscerate can be a better finisher in some situation... I'm just finding those situation are pretty damn common.

Comments?

Edited, Dec 4th 2007 5:07pm by Tyrandor
#2 Dec 04 2007 at 2:06 PM Rating: Decent
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Once you start getting in T5 level gear and stats, Eviscerate is actually pretty good. When you run probably close to 40% crit or more raid buffed, you can get a good amount of damage.
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#3 Dec 04 2007 at 2:07 PM Rating: Decent
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Sounds good. Your new avatar is ugly.
#4 Dec 04 2007 at 2:08 PM Rating: Excellent
40%? Seems a bit high there Teddy.

Even with a Feral Druid (which we don't usually bring for dps, they OT) I've yet to break 35%... I doubt the crit on T5 account for an entire 5%.

Quote:
Sounds good. Your new avatar is ugly


Guess you can't please everybody. That's the avatar I used between post 3kish to 9kish (I got my bouncy ball one when I became an admin).

I've had people ask me to bring it back ever since :P. Figured hitting 10k would be a good time to do it :P

Edited, Dec 4th 2007 5:10pm by Tyrandor
#5 Dec 04 2007 at 2:10 PM Rating: Good
So, trading a more-or-less global damage boost of 2% (excluding Hydross and VR, I'm fairly certain every boss in SSC/TK is vulnerable to it) for;

1) A bit of a DPS boost on trash.
2) A DPS boost on a boss you downed months ago.
3) A minor DPS boost once every three minutes on Lurker.
4) Er... what? You'd be a lot better off using Rupture than the burst damage of Eviscerate at pretty much _any_ point in the fight. Rupture does a lot of damage but each tick is rather weak (consider that Mangle isn't going to be up as he comes out of WW anyway), and even if you got him with two ticks it'd be less threat than a single Warlock DoT or even a large heal going off.
#6 Dec 04 2007 at 2:13 PM Rating: Decent
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Warchief Tyrandor wrote:
40%? Seems a bit high there Teddy.

Even with a Feral Druid (which we don't usually bring for dps, they OT) I've yet to break 35%... I doubt the crit on T5 account for an entire 5%.



I was in a mix of Kara epics, PVP gear, and a few +hit pieces from dungeons in Gruuls and I would hit about 38% crit when buffed and potioned (AP max'ing at 2700 when everything proc'd). It was a dps group so, 33% without the Druid, but still.


I'm fairly certain once you are in majority T5 a benchmark is around 40% buffed in crit.

Edited, Dec 4th 2007 2:14pm by MYteddy
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#7 Dec 04 2007 at 2:19 PM Rating: Excellent
Potioned up? I've been using Flask for a bit, they don't really raise your crit rating, are you refering to before they changed the potion stackability?


So rpzip think I shouldn't bother :P, and he's a math genius, so he's probably right.
#8 Dec 04 2007 at 2:25 PM Rating: Decent
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Warchief Tyrandor wrote:
Potioned up? I've been using Flask for a bit, they don't really raise your crit rating, are you refering to before they changed the potion stackability?


So rpzip think I shouldn't bother :P, and he's a math genius, so he's probably right.


Nah this was after the Potion/Elixir change etc.

I think I was using the AGI+crit elixir. Normally I would flask, as it is easier, but I was on a trial run for a guild so I potioned/elixir'd up.


But you are right in the notion to start using Evis. It is pretty common to use at the Hyjal/BT level from what I have seen in videos, etc.


I was PVP Mace spec too, so had I been fist or Daggers, would of had a bit more crit.

Edited, Dec 4th 2007 2:42pm by MYteddy
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#9 Dec 04 2007 at 2:35 PM Rating: Decent
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Fist or dagger specced, i'm at 44% crit in melee grp with full raid buffs(already regemmed for trispec hemo if you look at armory). So teddy is right on. However if you wanted to pick up 2/3 imp evis, don't drop murder drop 2 pts from ruthlessness, but i wouldn't do it until you have 2pc bonus of t5.

And Zip is completely correct on Leo, never use evis until last 2-3%. You want to run in, get 2-4 cps rupture and run out before the whirlwind. And you should be using shiv with deadly poison to build the cps for that rupture every time, that way you have 2 dots ticking while you get to a 'safe' range. Don't worry about agro, your ticks of 250-350 won't be enough to pull agro anyway.

Trash is important, as the faster trash is cleared the more time you have to work on the boss and the faster you can get to the next boss, etc. But it's not usually worth a spec change. If you can talk your guild into doing hydross and vr on the same night, then I'd consider a respec to combat or picking up imp evis for that night.
#10 Dec 04 2007 at 2:41 PM Rating: Good
Warchief Tyrandor wrote:
Potioned up? I've been using Flask for a bit, they don't really raise your crit rating, are you refering to before they changed the potion stackability?


So rpzip think I shouldn't bother :P, and he's a math genius, so he's probably right.


True, true.

I wasn't basing it off math, though, I was just trying to figure out how often you'd use it. Murder gets a _lot_ of playtime in TK/SSC, and even where it doesn't the 2% global damage is probably more than the 30% damage on one finisher. Once you hit BT/Hyjal, it becomes a lot less of an issue (see: Most bosses are Demons or Undead).
#11 Dec 04 2007 at 2:48 PM Rating: Excellent
It is fairly often really.

Now granted, it isn't much use on boss we don't have on farm yet (morogrim/karathess) or haven't killed yet (Vasjh).

But basically, I'll use Eviscerate several time on trash mobs (The only one where rupture is worth using are the giants).

Then there's Hydross.

There's lurker right before a submerge (Somehow, he aways seem to submerge when my S&D is up and I've got 4-5 CP up. Rupture is a waste there) and on his adds - they too die to quick for rupture to be any good.

Like I said, this is even more a concern one I get 2/5 T5...

You're in a T6 guild Rp... how often do your rogues use eviscerate?

Quote:

And Zip is completely correct on Leo, never use evis until last 2-3%. You want to run in, get 2-4 cps rupture and run out before the whirlwind. And you should be using shiv with deadly poison to build the cps for that rupture every time, that way you have 2 dots ticking while you get to a 'safe' range. Don't worry about agro, your ticks of 250-350 won't be enough to pull agro anyway


That's actually brilliant... assuming you guys are right and that it won't pull aggro... I really don't want to be the guy who wipes the raid :P.

Edited, Dec 4th 2007 5:49pm by Tyrandor
#12 Dec 04 2007 at 2:58 PM Rating: Decent
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WWS reports.


Search a fight and click on the rogues. It breaks down what skills they use.
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#13 Dec 04 2007 at 3:23 PM Rating: Decent
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my guilds working morogrim.
i loath him with a passion.
and since im fairly new to the guild they dont really listen to my strategies so i just have to sit through their trial and error.

Edited, Dec 4th 2007 6:24pm by Theolo
#14 Dec 07 2007 at 2:08 AM Rating: Decent
rupture is always going to be better than evis,

so dont say the better your gear is the better evis will become myteddy, in fact, the better your gear is the better rupture will become and in comparison evis will get worse

rupture, like all bleed effects ignores armor, evis doesnt.

also, rupture is 1000 damage + 24% atack power
evis is 1204-1332 damage + 15% attack power,

so rupture scales better in that way, rupture should always be your first choice, but ofc, if the situation calls for it evis will be better, or, if like you say, the trash goes down too fast, use envenom your poison ticks will not be wasted of your enemy is about to die and ofc, it ignores armor.
#15 Dec 07 2007 at 9:24 AM Rating: Decent
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cookiesftw wrote:
rupture is always going to be better than evis,

so dont say the better your gear is the better evis will become myteddy, in fact, the better your gear is the better rupture will become and in comparison evis will get worse

rupture, like all bleed effects ignores armor, evis doesnt.

also, rupture is 1000 damage + 24% atack power
evis is 1204-1332 damage + 15% attack power,

so rupture scales better in that way, rupture should always be your first choice, but ofc, if the situation calls for it evis will be better, or, if like you say, the trash goes down too fast, use envenom your poison ticks will not be wasted of your enemy is about to die and ofc, it ignores armor.



If you had a brain you would see why Evis gets better. You listed the non crit damage of it.


WHY YA THINK WE WERE TALKING ABOUT 40%+ CRIT?! Smiley: disappointed Putz.
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#16 Dec 07 2007 at 11:09 AM Rating: Decent
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Also didn't calculate the +21% dam increase if you have imp evis and agression(any pure combat build). Just plug some #s into the 2 formulas and you will see there is a point when you have enough crit% that your average evis dam will be greater than your average rupture dam. This does vary a bit due to armor mitigation, but given enough crit + the 2pc t5 set bonus(+40dam per cp to evis/envenom)this is def the case(at least for pure combat builds, with trispec hemo, imp rupture is gonna be better nearly 100% of the time)

Edited, Dec 7th 2007 1:09pm by mahlerite
#17 Dec 11 2007 at 10:14 AM Rating: Decent
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I got 3/3 in evis just for such bosses bleed immune or with low rupture uptime.


I also heard that on highest possible gear level evis comes very close to rupture in effectiveness.

Eviscerate

* 1 CP: 245 to 365 + (AP * 0.03)
* 2 CP: 430 to 550 + (AP * 0.06)
* 3 CP: 615 to 735 + (AP * 0.09)
* 4 CP: 800 to 920 + (AP * 0.12)
* 5 CP: 985 to 1105 + (AP * 0.15)


Rupture

* 1 CP: 8 sec/4 ticks - Total damage: ( 324 + 4*0.01 * AP)
* 2 CP: 10 sec/5 ticks - Total damage: ( 460 + 5*0.02 * AP)
* 3 CP: 12 sec/6 ticks - Total damage: ( 618 + 6*0.03 * AP)
* 4 CP: 14 sec/7 ticks - Total damage: ( 798 + 7*0.03 * AP)
* 5 CP: 16 sec/8 ticks - Total damage: (1000 + 8*0.03 * AP)
#18 Dec 11 2007 at 1:16 PM Rating: Good
Quote:

If you had a brain you would see why Evis gets better. You listed the non crit damage of it.


WHY YA THINK WE WERE TALKING ABOUT 40%+ CRIT?! icon Putz.


Query: At what point does a fully improved Eviscerate _CRIT_ (excluding Armor Penetration, since I'm not going to calculate that) exceed a fully improved Rupture? For the sake of calculation I'm going to assume 20% Armor Mitigation, which is equivalent to a boss mob with 5x Sunder, Faerie Fire and CoReck but no personal armor penetration (or missing CoReck, or on one of about 50% of the bosses with a higher base armor).

Eviscerate: 1045 + (AP * 0.15)
Modifiers: Lethality (230% Crit Damage), Imp. Eviscerate (15% More Damage), Aggression (6% More Damage), Armor (80% of damage)


Rupture: 1000 + 8(0.03 * AP)
Modifiers: Serrated Blades (30% More Damage), Mangle (30% More Damage)

(1045 + .15 * AP) * 2.3 * 1.15 * 1.06 * .8 = (1000 + .24 * AP) * 1.3 * 1.3
(1045 + .15 * AP) * 2.24 = (1000 + .24 * AP) * 1.56
2340 + .336 * AP = 1560 + .374 * AP
780 = .038 * AP
20,526 = AP

Okay, so not anytime soon. But let's redo the math with a 40% crit rate.

(1045 + .15 * AP) * (1 + 1.3 * .4) * 1.15 * 1.06 * .8 = (1000 + .24 * AP) * 1.3 * 1.3
(1045 + .15 * AP) * 1.482 = (1000 + .24 * AP) * 1.56
1549 + .22 * AP = 1560 + .374 * AP
-11 = .154 * AP
-71.42 = AP

Okay, so only at negative amounts of AP does Eviscerate win. But what about a normal combat build, with no Serrated Blades?


(1045 + .15 * AP) * (1 + 1.3 * .4) * 1.15 * 1.06 * .8 = (1000 + .24 * AP) * 1.3
(1045 + .15 * AP) * 1.482 = (1000 + .24 * AP) * 1.3
1549 + .22 * AP = 1300 + .312 * AP
249 = .092 * AP
2706 = AP

So, without Serrated Blades you still only need 2700 AP for Rupture to still win, even with a 40% Crit Rate. Raid buffed that number isn't terribly hard to reach, so...

Rupture > Evisc
#19 Dec 11 2007 at 1:56 PM Rating: Excellent
Do you mind doing the same with Evenom Rp? With & without Vile Poison.

With the Hemo nerf, Combat will make a come back, so going 20/41 (And getting 4/5 vile poison) might not be a bad idea - if not for evenom, for the boost in DP damage.

I'm fairly confident Envenom will fall behind (what with the poison damage lost), but it might be worth using when the boss is at low health.

I never suggested that Evis was better then rupture (Someone else did tho), but rather that I used it often enough that taking imp Evis might be a good idea.

Edited, Dec 11th 2007 4:56pm by Tyrandor
#20 Dec 11 2007 at 2:23 PM Rating: Decent
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Quote:
Eviscerate: 1045 + (AP * 0.15)
Modifiers: Lethality (230% Crit Damage),


No.

Quote:
Lethality: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.


So rupture is even more >> than evis.
#21 Dec 11 2007 at 2:38 PM Rating: Good
beardownmanup wrote:
Quote:
Eviscerate: 1045 + (AP * 0.15)
Modifiers: Lethality (230% Crit Damage),


No.

Quote:
Lethality: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.


So rupture is even more >> than evis.


It means that a crit does 230% damage instead of 200% damage. My math is accurate here.

Quote:
Do you mind doing the same with Evenom Rp? With & without Vile Poison.

With the Hemo nerf, Combat will make a come back, so going 20/41 (And getting 4/5 vile poison) might not be a bad idea - if not for evenom, for the boost in DP damage.

I'm fairly confident Envenom will fall behind (what with the poison damage lost), but it might be worth using when the boss is at low health.

I never suggested that Evis was better then rupture (Someone else did tho), but rather that I used it often enough that taking imp Evis might be a good idea.


Does Envenom use spell hit/resist or physical-style damage? I'm assuming it ignores armor and uses physical hit%, but I'm not positive. Can you get partial resists?
#22 Dec 11 2007 at 2:40 PM Rating: Excellent
I've never had an Evenom Resisted, but then again, I've probably used it less then 20 times in my entire WoW 'career'.

According to WoWwiki, it is affected by Nature Resistance (and obviously won't do damage to nature immume mobs) and it use your Melee Critical rate to crit (so one can assume it uses your melee +hit...).

Edited, Dec 11th 2007 5:42pm by Tyrandor
#23 Dec 11 2007 at 2:54 PM Rating: Good
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Quote:
It means that a crit does 230% damage instead of 200% damage. My math is accurate here.


actually, and i cant believe im saying this...its not zip.

O.o

lethality (and impale) add extra damage to the crit strike damage bonus, not the entire crit. so if you hit for 100, youll crit untalented for 200. with lethality, youll crit for 230, which is a 30% increase in the extra 100 damage you get from the crit, but overall it results in an additional 15% damage over what you would get without lethality. this means lethality takes the 200% damage and increases the total damage done by 15%, while impale does the same for warrior abilities only with an increase of 10% overall.
#24 Dec 11 2007 at 3:13 PM Rating: Decent
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Quote:
It means that a crit does 230% damage instead of 200% damage. My math is accurate here.

Ignoring the fact that, as Quor stated, it's actually 215% damage, am I to take this to mean that the Lethality tooltip is wrong and that the bonus applies to all yellow damage?
#25 Dec 11 2007 at 3:25 PM Rating: Good
Quor wrote:
Quote:
It means that a crit does 230% damage instead of 200% damage. My math is accurate here.


actually, and i cant believe im saying this...its not zip.

O.o

lethality (and impale) add extra damage to the crit strike damage bonus, not the entire crit. so if you hit for 100, youll crit untalented for 200. with lethality, youll crit for 230, which is a 30% increase in the extra 100 damage you get from the crit, but overall it results in an additional 15% damage over what you would get without lethality. this means lethality takes the 200% damage and increases the total damage done by 15%, while impale does the same for warrior abilities only with an increase of 10% overall.


Yeesh... you people.

The critical strike damage bonus for melee is 100%. An increase to the critical strike damage bonus of 30% means... the critical strike damage bonus for melee becomes 130%.

A normal hit deals 100%. A normal crit deals 200%. A crit with Lethality deals 230%. A crit with Impale deals 220%.

220 / 200 = 10% more damage, and 230/200 = 15% more damage, but it's still 2.3 times more damage than a normal hit when looking at Lethality. Hence, my math is... still... accurate.

With that said, if Lethality doesn't effect Eviscerate then nevermind. I figured it'd be like Impale, effecting all yellow crit damage.
#26 Dec 11 2007 at 3:27 PM Rating: Excellent
That would imply Rogue talents being as good as Warrior's... what kind of crazy talk is this!

Smiley: wink

Edited, Dec 11th 2007 6:27pm by Tyrandor
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