... and by default, Improved Eviscerate.
I've been using 11/27/23 in pve recently, and our guild is making good progress in SSC (last night was our first attempt at lady vasjh) and I've found myself using Eviscerate a lot more recently - when S&D is still up of course. .
The main points for it are situational, but quite frequent:
- Trash mobs usually die to fast for Rupture to really do it's job (same reason why I now use instant poison on trash)
- Hydross is immune to Ruputre anyway.
- Lurker remove all debuff when he submerge, so when there's only a few second left, you're better off using Eviscerate.
- Leo is about stopping dps every other second when in human phase... you don't want a rupture still ticking when he drops aggro. So might as well use Eviscerate during that phase.
- For what it's worth, for the little we've done of The Eye - trash mob die too quick (with some exception - the big dragonhawk usually last long enough for rupture to be worth using) or are Mechanical... and VR is obviously fully immune to Rupture.
So I've been thinking about going 2/3 imp Evis instead of Murder - especially since I'm next in line for T5 (be it gloves or pants) and that would complete my 2nd set bonus (already got the shoulders). That bonus already makes Eviscerate more powerful then it normally would be, it seems logical to enhance it further at this point.
Ultimately, Rupture (especially with Serrate Blade and Mangle up) does more damage, there is no denying that. But the fact is, Eviscerate can be a better finisher in some situation... I'm just finding those situation are pretty damn common.
Comments?
Edited, Dec 4th 2007 5:07pm by Tyrandor