RuinatorVek wrote:
What can you learn at the start of the game that you can't learn now?
You have every skill you start with and more.
And also you have a wider variety of mobs around outlands and azeroth to practice skills on, and not worry too much about dying due to all the skills you have.
Poke your friend in the eye and tell him he's a noob.
I think the only reasons why it *can* be easier to "L2P" with a new character are:
1) The limited options
2) Discipline (are you prepared to act as if you only have limited options?)
1) When you only have a few abilities available to you, it's easier to get to learn those abilities well. When you're trying to learn how to play your character better, you're forced to focus only on the options you have at your disposal, and should gain some mastery of them by the time you pick up the next fun abilities.
2) When you have everything at your disposal, are you prepared to restrict yourself only to those tactics you don't normally use? Are you prepared to risk a corpse-run rather than resorting to your oh-sh*t button when things aren't going right? Will you blind one mob, and gouge the other to buy time for a bandage, when you can just vanish and run, or BF/AR and burn them down? If not, you probably won't learn to use those other abilities as well as you could.
As an example of what I'm saying, my first character was a Hunter. I was a complete novice, so I really wasn't thinking about what my character could do, and how I could use those abilities better. It was only when I rolled another hunter, while levelling up to 10, that I really learned to kite mobs effectively, because I never needed to on my first char. Lacking the comfort blanket of the pet and the traps forced me to learn a useful skill, but I'm not sure I would have had the discipline to practice it on my first hunter, against mobs I could just blow away if I chose to.