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How many points in Suppression?Follow

#1 Dec 02 2007 at 2:25 PM Rating: Decent
I've heard 0-2 is a number, no more. Right now I do have it maxed but I know that's prbably a waste of some points. So for an Affliction Warlock, primary rotation is UA, CoA, Corrupt, LS, how many pts? Let's say to be extreme that I will never have any +spell hit gear, then how many pts?
#2 Dec 02 2007 at 2:39 PM Rating: Decent
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let´s be extreme back, what are you planing to do with your char? Are you going to raid? are you just doing 5-mans? are you happy just with pvping?
Basically for pvp and 5-mans you´d be fine with +4% to hit. if you plan on going raiding ino 25-mans, than keep inmind that raidbosses are considdered 3 levels above your own, which means that you need 16% +hit to the maximum out of your casts.

anyways...in every other post here you can find something about +hit.

hope that helped abit
#3 Dec 03 2007 at 5:15 AM Rating: Decent
Also, what level are you?
When you are over 60, targets will resist you less and less. You will also have access to gear that adds to your spell hit rating, which is what Suppression basically does, according to the Wow Wiki.
So, I would suggest a couple points when you are lower level. Then, you wont need it so much when you get better gear that increases the hit rating to all your spells.
#4 Dec 03 2007 at 5:19 AM Rating: Decent
Lvl 70 - I have 2 points. And very little +hit gear. I don't get resisted often at all.

Except in BGs, but that's different, I recently learned. :)
#5 Dec 03 2007 at 6:44 AM Rating: Default
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821 posts
but you didn´t understand the lesson. For PvP you don´t need more than +4% spellhit, for end game raiding you need 16% to max out your spelhit which is very advisable.
Keep in mind that "Surpression" only affects spells from the afflictio-tree, they do not affect Immolate or Shadowbolt, which should be a part of your castingsequence, at least in PvE.
It is favourable to get +spellhitgear than to spend valuable skillpoints on +spellhit, especially since +spellhitgear affects all you spells. The maximum +spellhit needed for endgame raiding is +202 or 16%

Edited, Dec 3rd 2007 9:49am by Oakenwrath
#6 Dec 03 2007 at 10:47 AM Rating: Decent
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357 posts
Quote:
Let's say to be extreme that I will never have any +spell hit gear, then how many pts?


I would suggest 2-3 points into it while leveling. This way you can max out for most of the mobs you will be fighting around your level. At the same Level a mob has a 4% chance to resist and 2 levels above you has a 6%.

As for lvl 70, it depends on what your doing. If PVP is your thing put 2 points in so you can get the max hit rating for affliction spells. Seeing as how the people you are fighting will never be higher than 70 they won't have more than a 4% chance to resist.

In PVE for grinding, dungeons I would put 3 points into it as the highest lvl mob you are fighting will be 72 and will have a 6% chance to resist.

In PVE raids I would max it out to get the 10% hit. Bosses are 3 levels above you and have a 17% chance to resist, so the more you have the better.

One thing I want to mention is that everything will always have a 1% chance to resist. A level 70 has a 4% chance to resist but you can only take away 3% of that. This means that you only really need 1 1/2 talent points in PVP to get the max hit rating. It's up to you as to whether that talent point is better spent there or elsewhere.




Speaking realistically though it is better to have spell hit gear than use the talent. The talent is there to soften the blow as you gear up. If your mainly doing pvp, grinding, and dungeons put 2-3 points in it. This will max out your affliction spells (only affliction spells) for most of what you will be doing. Every time you get around 25 +spell hit take a point out and put it into something that will be more useful.

If you go into a raid with maxed out suppression and no spell hit your affliction spells will still be resisted 7% of the time and your other spells(SB, Immo, etc) will be resisted 17% of the time. You need to stock up on spell hit gear for raids and use suppression as a cushion until you hit 202. For example if you have +150 spell hit (about 12%)it would still be a good idea to have 2 points in suppression so you can max your affliction spells out(unless you have Eye of Magtheridon or something similar).

Never underestimate the importance of spell hit, escpecially in a raid environment, 7% may not seem like alot but it does add up quickly.



Edited, Dec 3rd 2007 3:53pm by ccbutch
#7 Dec 03 2007 at 11:53 PM Rating: Decent
39 posts
Quote:
For PvP you don´t need more than +4% spellhit


Quote:
If PVP is your thing put 2 points in so you can get the max hit rating for affliction spells


I disagree with these claims, in theory you are both right (Oaken and ccbutch) but what about the reality? Most of the classes have some talents reducing spell hit or increasing their resistance to fear, which means that you would benefit putting more talents into suppression (especially if you are affliction with instant fear. Other specs would benefit it too if they like casting fear).

It is a matter of winning or losing if the rogue you're playing against resists your fears or DC's in the Arena (In bg's it is not so critical if you happen to die because of it)

Since I used rogues as for my example, I shall continue doing that: Rogues have talents that will increase their resistance against fear (max 10%) AND talents that will reduce the spell hits (max 4%) against them.

My point is not that every warlock PvP'er should put 5/5 into suppression, but I'm saying that putting 3/5 (or more) into it shouldn't automatically be classified as waist of talents.

Anyone disagreeing?

Original poster: If you are going to do arena or hardcore PvP somewhere else, I would advice you to put at least 3/5 into suppression in case you do not have any +spell hit. Lack of spell penetration increases your need for +spell hit against some opponents, but that's another topic.

Edited, Dec 4th 2007 2:56am by Irvileuka
#8 Dec 04 2007 at 8:47 AM Rating: Decent
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100 posts
I have 3 in suppression giving me 6% I have 124+ spell hit and in my character tab and mouse over the +hit it says I have 9.80%, I hope this does not take into account the +6% I have in Suppresion.

I know I am low on SBolts 7% +1% I cant get, but was hoping that my affliction spells were 16% ish
#9 Dec 04 2007 at 9:01 AM Rating: Decent
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821 posts
no the points you put into surpression will not show on your paperdoll
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