Quote:
Let's say to be extreme that I will never have any +spell hit gear, then how many pts?
I would suggest 2-3 points into it while leveling. This way you can max out for most of the mobs you will be fighting around your level. At the same Level a mob has a 4% chance to resist and 2 levels above you has a 6%.
As for lvl 70, it depends on what your doing. If PVP is your thing put 2 points in so you can get the max hit rating for affliction spells. Seeing as how the people you are fighting will never be higher than 70 they won't have more than a 4% chance to resist.
In PVE for grinding, dungeons I would put 3 points into it as the highest lvl mob you are fighting will be 72 and will have a 6% chance to resist.
In PVE raids I would max it out to get the 10% hit. Bosses are 3 levels above you and have a 17% chance to resist, so the more you have the better.
One thing I want to mention is that everything will always have a 1% chance to resist. A level 70 has a 4% chance to resist but you can only take away 3% of that. This means that you only really need 1 1/2 talent points in PVP to get the max hit rating. It's up to you as to whether that talent point is better spent there or elsewhere.
Speaking realistically though it is better to have spell hit gear than use the talent. The talent is there to soften the blow as you gear up. If your mainly doing pvp, grinding, and dungeons put 2-3 points in it. This will max out your affliction spells (only affliction spells) for most of what you will be doing. Every time you get around 25 +spell hit take a point out and put it into something that will be more useful.
If you go into a raid with maxed out suppression and no spell hit your affliction spells will still be resisted 7% of the time and your other spells(SB, Immo, etc) will be resisted 17% of the time. You need to stock up on spell hit gear for raids and use suppression as a cushion until you hit 202. For example if you have +150 spell hit (about 12%)it would still be a good idea to have 2 points in suppression so you can max your affliction spells out(unless you have Eye of Magtheridon or something similar).
Never underestimate the importance of spell hit, escpecially in a raid environment, 7% may not seem like alot but it does add up quickly.
Edited, Dec 3rd 2007 3:53pm by ccbutch