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paladin frustrationFollow

#27 Dec 04 2007 at 10:50 AM Rating: Default
you guys dont seem to get it, yea paladin are great at healing, yes paladin are great at mana efficient. but when you are along in PVP and you got 1-2 ppl on you trying to kill you what options you got heal yourself to the point of boring them to death.

you can onestly say thats fun. having to stand there get beaten to a pulp and not able to fight back because if you do you get slap.

To make matters worst paladin are very suceptable to control by others only one person can keep any paladin busy enought to take over any target they wish because we have to stand there healing ourself just to survive.

our avilities to maintain damage are locking, most of it comes by burning mana we get lock up and can used most of it because its our main(and only main means of doing any sorf of damage) and when the mana runs out we are on auto attack which is a joke.
#28 Dec 04 2007 at 10:51 AM Rating: Decent
Im sure thats why most of the top rated arena teams use a Paladin healer
#29 Dec 04 2007 at 11:21 AM Rating: Decent
Quote:
Prot can to do damage tehghostlyone! You should really check out some recent Prot-Bomb videos, they're to die for.


Could you possibly link a recent prot-bomb video? The last one I remember seeing was the one from before Reckoning got nerfed and a pally soloed Kazzak(sp?). Other than that, Warcraftmovies.com or Google Video have no results...
#30 Dec 04 2007 at 1:50 PM Rating: Good
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530 posts
Quote:
you guys dont seem to get it, yea paladin are great at healing, yes paladin are great at mana efficient. but when you are along in PVP and you got 1-2 ppl on you trying to kill you what options you got heal yourself to the point of boring them to death.

you can onestly say thats fun. having to stand there get beaten to a pulp and not able to fight back because if you do you get slap.

To make matters worst paladin are very suceptable to control by others only one person can keep any paladin busy enought to take over any target they wish because we have to stand there healing ourself just to survive.

our avilities to maintain damage are locking, most of it comes by burning mana we get lock up and can used most of it because its our main(and only main means of doing any sorf of damage) and when the mana runs out we are on auto attack which is a joke.


And this is where teamwork comes in. A team that allows the healer to get ground to a bloody pulp is a pretty stupid team. Yes, a pally can be locked down, but the pally is also a very, very tough healer to kill, and if your teammates (either in an arena or BG) can whack around the player who is attacking you, you will survive and heal -- and it shouldn't cost you all your mana to heal yourself until someone does that if you are holy specced and have a nice mana pool. If the team's approach is "Oh well, the paladin has to fend for himself", then they will have a dead healer, and they will be dead, and they need to learn how to play tbh.

Healing in arenas and BGs is teamwork based. The paladins efficient heals, two bubbles, Blessing of Freedom and plate armor are what it brings to the table. Can a player lock you down? Yes. But your teammates should bail you out of that so that you can return to healing them.

Healers don't "win" by fighting back. They win by not being killed and continuing to be able to heal. Look at how druids are dominating healing in 2v2 right now. Is this because they bash in the person who is attacking them? No. They simply shapeshift out of CC and, if things get hairy, use travel form AND JUST RUN AWAY. If you were a druid, I can imagine you saying that running away from fights is no fun. But it's one of the things that has made the druid a very, very hard to kill healer, and a hard to kill healer is a successful healer.

It sounds to me like you want a different class, tbh.
#31 Dec 04 2007 at 11:46 PM Rating: Decent
I am about to hit level 70 myself on my main which is a Ret Pally and have been doing a lot of BG both currently as well as in the past along with my preferred playing style of PvE. However my spare talent points when not put into Ret have all gone into Holy for two simple reasons, it helps me to be a more effective off-healer for groups and solo play and Pallys are meant to be support fighters in basically all of the roles they play in the first place! I am expected to not excel at any one thing except being able to off-tank, off-DPS, and off-heal whenever the situation calls for it. I am excellent when I play in my designated role of a support fighter, only good when I take on the role of a front-line anything.

The simple reason Pallys cannot do any ONE thing as well as another class (Tank, Heal, DPS) is because much like a druid we can shape-shift instantly to adapt to any role we are needed in at that time (well a good Pally can anyway). If you want to be a front line healer, go Resto Druid or Holy Priest. If you want to be a front line Melee DPS go BM Hunter or Combat Rogue. If you want to be a front line spell DPS go Warlock or Mage (any). If you want to be a front line tank then go Warrior.

I am building my Pally to do two things exceptionally well.

1. Be the best support fighter in my guild when we do raids or BG, my upcoming ascension to level 70 is highly anticipated by my friends and guildys after multiple groupings with me during lower levels.

2. To be the go-too guy for when lower level characters need help with quests, dungeon runs, etc. With impenetrable armor; insane stamina, very high threat generation due to consecration along with the abilities to sustain a minimum of 450 DPS with Burst damage easily jumping into the 2500-3000+ range and single heal for massive amounts of HP and even Rez when I am the only one able to survive someone’s stupid mistake I am the perfect guardian for anyone level 60 or below character. I can even cure you of nearly every negative status effect in the game! Hell, I would have already been level 70 had I not been stopping often to run to the aid of a friend or guildy in another zone or even continent.

If you are sick of your Pally then do what I do, play another class for a while. I also have a level 42 Hunter and Rogue both of which I love, a level 24 Druid, and a level 20 Mage.
#32 Dec 04 2007 at 11:56 PM Rating: Good
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2,396 posts
The problem is that both in end-game PvP (arenas) and end-game PvE (parties/raids), there just isn't a call for hybridization. Specialization is the order of the day; you need to be able to do one thing extremely well rather than even just two things decently.

Thankfully, I can disagree with two-thirds of your assessment. Paladins make great tanks and excellent healers. Our healing, at least, is on par with any other class in game. In tanking we still play second fiddle to Warriors, sometimes Druids, though we're more or less equal to them depending on the situation.

Unfortunately... Ret DPS blows. In PvE and PvP, and with an additional lack of mobility in PvP, the spec is just deficient. Better itemization could potentially solve the problem in PvE, but Blizzard doesn't seem terribly proactive about it. PvP... look forward to WotLK and hope.

Edited, Dec 5th 2007 2:57am by Gaudion
#33 Dec 05 2007 at 12:03 AM Rating: Decent
Quote:
The problem is that both in end-game PvP (arenas) and end-game PvE (parties/raids), there just isn't a call for hybridization. Specialization is the order of the day; you need to be able to do one thing extremely well rather than even just two things decently


it is a very real problem. and it's all in the mindset of both the players and the way encounters are being made.

I still blame UI mods mostly though.
#34 Dec 05 2007 at 4:24 AM Rating: Decent
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530 posts
It's true that damage meters have been no friends to the Paladin class because they generally understate the impact of the Paladin on group DPS through auras and judgments and the like. But I think that the main issue is the way that encounters are designed -- in such a way as to really make things much more efficient if the group is min/maxed. Min/max is the anti-hybrid, really.
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