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Protection spec'd PvPFollow

#1 Dec 02 2007 at 6:54 AM Rating: Decent
Protection spec does have some limited viability in Battlegrounds. You can be a complete nuisance and sit yourself on a healer. Between shield slam, concussion blow, charge, intercept, intimidating shout, and just plain smacking, their healing becomes complicated. Or you can be the first to charge the enemy mob and for some strange reason, they feel the need to attack the guy with the shield, don't ask me why, though it's quite hilarious and certainly entertains me. While these forms of play are all novel, they aren't extremely effective against a competent opponent.

There is a good deal of aggravation particularly among healers and tanks concerning re-specs between raids/grouping and pvp/farming. I've seen a lot of suggestions, from having two separate talent specs that one could switch between with a cooldown, to more ridiculous notions like free re-specs for tanks and healers. I don't have any clue for the other classes, but I would like to suggest a protection tree talent that would add some PvP viability to the spec, and isn't as radical. To be fair, this of course is not solely my idea. I've heard mention of something vaguely similar in that upcoming Warhammer mmorpg (and no, that isn't a plug =P).

Current Intervene tooltip:
Category: Protection
Level:70
Rage: 10
Cast: Instant
Range: 8 - 25 yards
Duration: 10 seconds
Cooldown: 30 seconds
Description: Run at high speed towards a party member, intercepting the next melee or ranged attack made against them.

Here is the idea for a new talent:

Improved Intervene
Rank 1/1
Requires 30 points in Protection Talents
Allows your Intervene ability intercept 50% of the damage taken by your Intervene target over the next 10 seconds.

The transfered damage would also be subject to the warrior's mitigation stats, not the target's. I'd like to hear the forum's opinions. Is this overpowered? Unneeded? Possible modifications and tweaks? Flame away
#2 Dec 02 2007 at 8:49 AM Rating: Good
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171 posts
might be a nice talent maybe 5 points so its 10/20/30/40/50% of the targets damage taken
#3 Dec 02 2007 at 11:44 AM Rating: Good
It's too powerful. Or, rather, it'd actually be useful so there's no way it'll ever happen.
#4 Dec 02 2007 at 12:23 PM Rating: Decent
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1,331 posts
I'd rather see a version of intervene that basically does the same thing it currently does, but also taunts the targets on the intervene target.
#5 Dec 02 2007 at 3:17 PM Rating: Decent
Quote:
It's too powerful. Or, rather, it'd actually be useful so there's no way it'll ever happen.


I don't really agree. While it may take multiple ranks to put it in line with talent point worth, I don't see how it could be game breaking in any way. In PvE, intervene is rarely used and only in emergencies. The only way this makes a difference there is maybe your healer not getting 2 shotted in a heroic. On raids, using it on another tank is no good, since splitting heals is typically bad. And in PvP, it's 10 seconds out of 30, not like a warlock soul-link or the like. As it stands, prot warriors are laughable in the arena. This could give them a bit of desirability in the 5v5 bracket, preventing force fires. (only you can prevent force fires)

edit: lol, I couldn't resist

Edited, Dec 2nd 2007 6:19pm by thefunkmasterj
#6 Dec 02 2007 at 3:35 PM Rating: Good
It'd be extremely useful in a lot of PvE situations, actually. Gamebreaking useful, much the same way the new Pain Suppression is, and that has a rather severe drawback if you use it on the tank. Kael'thas's Pyroblast comes to mind, or Illidan's Shear (assuming the tank misses a SB) or for that matter Illidan's Demon Form.

I like the idea, and it'd give offtanks a lot more viability in situations where there's nothing to... offtank, but it'd be an extremely potent talent especially for the single point it cost.
#7 Dec 03 2007 at 5:58 AM Rating: Good
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61 posts
While i agree that it could be very useful in PvP, limited usefulness in PvE.

I dont see anyone putting points into a skill like this in Prot builds. Unless there were other changes to make a Prot build really something for PvP. Otherwise i have places to put those points that get me more PvE use.
#8 Dec 03 2007 at 6:37 AM Rating: Good
If the reason it is gamebreaking in PvE is because it is used on a tank, there are ways to tweak it. For example, make the intervener take 75% of incoming damage while the target takes 50%, or some variation thereof. Have it affect agro in a negative fashion. Am I grasping for straws? Hard to say, but I would really like to see some PvP viability for protection spec'd warriors. 100g between raids/groups and PvP is getting old quick.
#9 Dec 03 2007 at 8:39 AM Rating: Decent
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2,717 posts
Quote:
While these forms of play are all novel, they aren't extremely effective against a competent opponent.

I gotta say that prot spec probably does have a good point to all BG's:
WSG: Try killing an FC who's got all that extra defense.
AB: Okay so maybe a prot isn't going to be the best at charging enemies, but defending flags long enough to allow reinforcements to come in isn't a bad thing either (one reason paladins make great defenders is because of their survivability).
AV: If there's PvE involved, you may as well have a tank.
EotS: See WSG and AB.
#10 Dec 03 2007 at 4:28 PM Rating: Decent
I love having a prot warrior in WSG. Great FC. I had one, epicced out, the other day and we steamrolled the Alliance, even though it was a pug.
#11 Dec 03 2007 at 4:49 PM Rating: Decent
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1,331 posts
http://www.theoryspot.com/forums/miscellaneous-pre-burning-crusade/438-current-shield-slam-records.html
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