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Boomkin/NS?Follow

#1 Dec 01 2007 at 7:48 PM Rating: Decent
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Yeah I've read the stickies, but I want to use a build that doesn't have three treants that are limited to running around uncontrollably and easily killed by AoE. Nature's Swiftness can make the possibility of a Wrath+Starfire+NS Starfire burst combo, and the instant heal is legendary in use. So I was thinking about this build.

The main thing I notice is sacrificing a level of Wrath of Cenarius for Celestial Focus point three. Any alterations I should make for a Moonkin/NS build? So long as you have those two skills in it, I will consider other changes. If you can give me a good argument on why I should get Force of Nature or something, I'll consider that as well.

Let's just pretend in this scenario that I have a full set of Vindicator's gear with PvP-everything and a Lightning Capacitator. This means my "per 5 sec" regen is high.



Edited, Dec 1st 2007 10:49pm by Enabler
#2 Dec 01 2007 at 11:53 PM Rating: Good
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When you say "Wrath+Starfire+NS Starfire burst combo," do you mean using Nature's Swiftness to make Starfire an instant cast? Isn't Starfire considered Arcane and not Nature, or am I missing something?

I would think the only Balance spell that NS would affect is Wrath, and that's already a pretty fast cast.
#3 Dec 02 2007 at 12:52 AM Rating: Decent
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Yes, Starfire is Arcane damage, so if NS affects it, then there's something seriously screwed up going on.
#4 Dec 02 2007 at 3:03 AM Rating: Decent
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NS does not affect starfire, but it works with wrath.
#5 Dec 02 2007 at 9:51 AM Rating: Decent

I think what s/he means is more about the healing side of things. My healing touches as a moonkin spec currently crit heal for ~6k , which is enough to put me up to over 80% health in my arena gear. Imagine that in an arena... above 80% hp... instant... I think im gonna try out THIS Build, I have taken out Omen of clarity as it it useless to a boomkin, taken the points out of dreamstate and put them into Moonglow as Intensity should make up for it.


It should make a good arena build...


P.S. Omen of Clarity? Really? How many times are you really gonna be melle'ing as a boomkin?
#6 Dec 02 2007 at 12:16 PM Rating: Good
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SpiritDrinker wrote:
P.S. Omen of Clarity? Really? How many times are you really gonna be melle'ing as a boomkin?


You haven't tasted the sweet excellence of a 600 damage crit with your staff, I see.
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#7 Dec 02 2007 at 2:08 PM Rating: Decent
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Yeah, I was wrong about the NS Starfire thing. Healing Touch does rock though, and the only other place I can see to put OOC is in Natural Shapeshifter.
#8 Dec 03 2007 at 6:32 AM Rating: Decent
Ok, so Ive had a look at that build, tried and tested it in bgs ect. and it seems safe... You know when you get a 3 min mage or a stunlock rogue on your back any you simply cant do anything? This build fixes it.


By the time a stunlock rogue is finished his/her 'openers' (Cs; KS) I am normally below 50% hp and either have to Cyclone + Spam Regrowth (not mana efficiant) or Roots and run. Now, all I have to do is sit in Moonkin form and wait for them, hit barkskin when they start to reduce damage taken then just instant HT once ks is finished. Works like a charm.

Same for 3 Min mages, but start in Healing form with NS up already to reduce global cd. Once their Pyro is over they are basically screwed, and the fight continues as normal.

Plus its great when your tank needs a top up in a heroic :P
#9 Dec 03 2007 at 4:08 PM Rating: Decent
I don't know how much Int you have, but you may be better off with 3 points in Moonglow instead of Dream State. Depends on how much mana/5 you get from Dream State. For short PvP fights, between regenning a spell's worth of mana back and saving a spell's worth of mana, I pick saving.

I'm with you on NS vs the treants. I have a 66 druid that's been boomkin for the last couple levels. If I stay boomkin at 70, it'll be with NS.
#10 Dec 04 2007 at 7:17 PM Rating: Good
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I've now thoroughly tested the issue, and unfortunately, I've come to the conclusion that -70% interrupt, -0.5 sec cast on HT, and the regen all spell out pointless for Nature's Swiftness. The only spell really worth it is Healing Touch, and I'm sorry to say that there's not many occasions where's I could use it more than the treants. I see the usefulness a Shaman can get out of it, specially with Chain Heal, but Druid basically is limited to a 1.5s more effective HT every three minutes versus three treants with the ability to interrupt that hit for 200-ish non-crit with about a 2.0 attack speed.

And, for my preferred game of play, 5v5 Arena, an emergency heal isn't as good for the group as some treants beating the crap out of some caster.

I now understand the power of the skill. If I were playing 2v2 and BG's, I'd go NS. As it stands, 3v3 and 5v5 calls for AoE or burst. Since I have no AoE heal affected by Nature's Swiftness, and an instant Wrath is a joke, I think the situation calls for some treants beating the crap out of some poor clothie.
#11 Dec 05 2007 at 6:26 AM Rating: Good
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Quote:
an emergency heal isn't as good for the group as some treants beating the crap out of some caster.

Quote:
As it stands, 3v3 and 5v5 calls for AoE or burst.

Just had to mention that though you state this as facts, they are rather opinions.
Most people I know, both on the boards and in-game, consider Arenas to be about good and sustained DPS. Hence why a PoM-Pyro Mage doesn't quite cut it, etc.

Also, I'd say an instant powerful heal is ten times better than the Treants, seeing how easily they could possibly be dispatched.

For example, your team's healer is under attack but focusing too much on other people's survival and lets his health get too low. You could just pop him back to near-full instantly and allow your team as a whole to go on much longer. Treants, on the other hand, could just go beat on the guy beating on your healer.

I know this is taking it a bit off-topic, but I'm entirely in favor of NS. Treants are pretty cool and all that but I don't think they can compare.
#12 Dec 05 2007 at 1:21 PM Rating: Decent
Although treants may reduce the cast time of, for example, a mage's fireball from 3s(?) to virtually a 6s cast, any good player will imeadiatly stop casting, use a single aoe and then it would be out of their hands, treants dead, ready to beat the **** out of you again. The only time I really found treants useful was when I was either grinding, or in pvp when I wanted to keep somone in combat for a long time (rogue, no restealth).


BTW, ever been agains a holy pally that just wont die? Sometimes a instant wrath CAN be usefull, not forgetting an instant Cyclone / Roots...
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