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You guys seen this? -regarding double traps-Follow

#1 Nov 30 2007 at 3:04 PM Rating: Good
Terrorfiend
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Sorry if its /yawnoldnews or totally irrelevant as I havent read too far into it.

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Quote:

Hunters

* Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
* Aspect of the Viper effect increased.
* Freezing Trap is no longer limited to one target at a time.
* Pet leveling speed has been increased.


I assume that is them going back on their previous nerf.

Again, sorry if its old news.
#2 Nov 30 2007 at 5:35 PM Rating: Good
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it is old, but still awesome
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#3 Nov 30 2007 at 7:09 PM Rating: Decent
Ya it's old, but the last time we saw it, it was a blue post on the O-boards announced to appease the cluster of irate Hunters gathered around waiting for a response. It's nice to see if in the offical PTR patch notes.
#4 Nov 30 2007 at 7:12 PM Rating: Decent
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I love the vague wording on it on this. No kidding. When the Blue Poster said that they were going to allow trapping again, there was a lot of confusion as to whether or not we'd be able to triple trap. Now, it seems as though it'll go back to exactly the way it was.
#5 Nov 30 2007 at 10:07 PM Rating: Excellent
ProjectMidnight wrote:
I love the vague wording on it on this. No kidding. When the Blue Poster said that they were going to allow trapping again, there was a lot of confusion as to whether or not we'd be able to triple trap. Now, it seems as though it'll go back to exactly the way it was.


Triple trapping is a freakish phenomenon that is really not useful in the overwhelming majority of cases. In order to triple trap, you have to blow all of your cooldowns and when the first trap breaks, you're in trouble. A few seconds later when your second trap breaks, you're absolutely FUBAR'd. If your group can kill the mobs you're trapping fast enough that they can do it as your traps are breaking, there was probably no point in taking the risk to triple trap in the first place. For the most part, triple trapping was what you get with that silly monkey who made the video of himself CC'ing 5 mobs in Shadow Labs and then cutting the video before you had a chance to see what happened when the first trap broke. It sounds great and looks impressive as hell if you don't look beyond the first 20-25 seconds or so. After that, your only option is to hope like hell your FD isn't resisted.
#6 Nov 30 2007 at 10:34 PM Rating: Decent
Triple trapping has no practical application, no. But it is fun as hell. I once specced 41 points Surv to try it out, and it was actually very fun. Tested it out while leveling in Nagrand. You know those packs of Clefthoof near Oshu'gun? Anyone should be able to solo a whole pack at a time, and just run to the next with no pause. But it made for a far more... fun situation when you just trapped three, Wyverned another and sicked your pet on the rest.

You could just take down the whole pack before you had anyone beating on ya.

Still, it is kind of pointless in an instance, true. But double trapping is far from pointless, as it could buy your group the necessary time to take down those mobs that would otherwise be a problem. Not to mention having a spare Oh Shi-! trap ready to deal with bad situations without losing your first trap target.

Without the ability to doubletrap, 41 points surv was pretty much pointless. All it gave you was another Rapid Fire on bosses, and a tickbreak saver.
#7 Dec 03 2007 at 4:33 AM Rating: Decent
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NorthAI the Hand wrote:
Without the ability to doubletrap, 41 points surv was pretty much pointless. All it gave you was another Rapid Fire on bosses, and a tickbreak saver.
and an O SH~ I fUcked up something stupidly simple button.
#8 Dec 03 2007 at 3:35 PM Rating: Decent
Double trapping sounds great but how do you do it? Lay the second trap right as the monster hits the first?
#9 Dec 03 2007 at 3:55 PM Rating: Decent
thank you to north and aurelius for admitting that. it always bugs the hell out of me when people cry about not being able to tripple trap.
#10 Dec 03 2007 at 4:07 PM Rating: Good
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Only SV hunters can keep 2 targets trapped simultaneously for any length of time due to their fast CD's and the great reset talent. Other hunters can do it to start. I have trapped two to start, take down a 3rd quickly, have the pet hang out on the 1st trapped target keep the 2nd on ice and take down all the remaining. That process is easy... in a nutshell:

• drop a trap
• wait until your CD is down to about 5 seconds
• send pet on target you want to take down
• pull the target you want to trap before pet arrives
• pulled target will trigger trap- move to the side enough to get 1st target out of trigger distance of any other trap
• drop second trap as you are assumed to be taking on a group of 3 here
• 2nd mob will trigger on second trap
• switch to pet target and take em down

The 2nd trapped target may beat on you for a second or two while your CD finishes but just drop another trap when it does. If you've got enough dps on your targets, you won't need to chain trap #2. Always try to start at max range as this gives the mobs (and your pet) a good run time. Pet on dash gets them to keep your intended first target at a good range still.

It bugged me to lose this ability. Not the end of the world, but certainly bugged.
#11 Dec 04 2007 at 5:47 PM Rating: Decent
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sloshot wrote:
Only SV hunters can keep 2 targets trapped simultaneously for any length of time due to their fast CD's and the great reset talent. Other hunters can do it to start.
That may be true for some values of "any length of time", but a Hunter of any spec can cherry pick SV Talents up to 2/2 Clever Traps, and with 2 pieces of Beast Lord they can keep two mobs trapped long enough in practice for any competent group to be able to turn their attention to them in turn.
#12 Dec 05 2007 at 10:20 PM Rating: Decent
sloshot wrote:
It bugged me to lose this ability. Not the end of the world, but certainly bugged.


Yah, me too. I viewed this "fix" like a mage would view it if they decided that AOE grinding was a bug... They could take it away and the mage would still function well, but WTF is the point?!? Endgame hunters don't trap very much, but the largest population of the hunter community was at the level of progression where multiple trapping was REALLY useful. Even if Bliz decided to make the 70-80 push like the 60-70 in that the endgame hunter once again does not trap often, it was still worth the fuss to join the thread on the O board just so we could have the ability to trap multiples on the way to 80...
#13 Dec 07 2007 at 12:34 PM Rating: Good
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Oh, I can trap two at once and routinely do but that's why I added "any length of time". SV can pretty much keep it up almost indefinitely from what I understand. And I wasn't really including gear in the concept as many hunters aren't 70 and doing heavy end game yet.
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