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#1 Nov 30 2007 at 12:07 PM Rating: Decent
As of 2.3, what are the problem classes for hunters in PvP? I haven't PvP'd on my hunter for a while now but it seem like there aren't many that can really hurt us too badly. But then again, I don't know much... hence the question.

Thanks
#2 Nov 30 2007 at 12:20 PM Rating: Good
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2,101 posts
Druids are still a pain
Warriors are still a pain
Paladins are still a pain(but then again aren't they a pain for every class, so much HP, so much Mana, so much Armor, I don't have 10 minutes to kill you damnit)

All can be beaten, but Warriors and Druids give me the hardest time.

yeah I put paladins in there, they are easily kited. As long as I can keep them at a good distance I can beat them easily, but seriously takes too long of a fight for me to bother with so I usually avoid them.

But then again I'm not PvP geared and my experience is pretty limited. About 30 Arena matches, a few BGs and random world PvP encounters. So I'm not expert.
#3 Nov 30 2007 at 12:58 PM Rating: Decent
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1,256 posts
Druids aren't "too" hard if you remember to keep a viper sting on them at all times. Sap their Mana while they in animal form. And for god sakes Conc them every time you see them. If you have silence shot, pop them with it while they try to heal.

Oh and I never really have problems with an equally geared warrior. just remember to kite them and use every slowing move in the book. If you are a BM with tBW you are set. As soon as they decide they want to hamstring you to light you up, pop BW and get free. then they are wingclipped (If you were smart enough to do it while they were in range) and then waddling into a frost trap... and to top all this off... They are getting extra damage melting their face and their intercept is now on CD. warrior W/O healer after this = Heavy bloody doorstop.

Edited, Nov 30th 2007 1:01pm by HitashLevat
#4 Nov 30 2007 at 2:42 PM Rating: Decent
48 posts
I agree the classes that can effectivly keep us in melee range will give us a hard time. After this latest patch, we can kite more effectivey. Keep the viper sting on druids(after 2.3 druids can change forms w/ less mana, so they will be able to negate our slowing effects by switching forms), serpent sting on rogues, the other one on warriors.

Use frost trap often. It annoys melee to no end for us to have so many slowing effects at our disposal.

I also use a raptor strike / wing clip macro:

/cast raptor strike
/cast wing clip

Use that as soon as they are in range. (nothing like a wing clip that hits for 600+ / 1200+ crit)

Use concussive, intimidate / scatter, as often as possible.
#5 Nov 30 2007 at 2:50 PM Rating: Decent
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365 posts
Can some one explain the druid mana/rage/energy mechanic please?
I still viper sting them when I get the chance but what/how am I killing their mana when they are in their forms?
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