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Vengeful Gladiator's WaraxeFollow

#27 Dec 07 2007 at 2:58 AM Rating: Excellent
So lets walk through this from a SV (pure PvE raiding) pov:

Legacy: 40*1.15=46agi, 80ap, 8mp5
S3 Axe: 0 agi, 92ap, 46crit, 15hit, 98armor penetration

So, for personal damage lets convert the whole thing to AP and crit:

Legacy: 46+80=126ap, 1.15%crit, 8mp5
S3 Axe: 92ap, 2.1%crit, 1%hit, 98armor penetration.

If I remember correctly ~100armor penetration = ~20AP thus:

Legacy: 126ap, 1.15%crit, 8mp5
S3 Axe: 112ap, 2.1%crit, 1%hit

While the hit rating on the S3 axe is really a nice thing (especially for BM hunters) it will have next to no use for a SV hunter since many items have hit rating and we only need 6% hit from gear because of 3%hit we can easily get from talents.

Thus for personal damage we can ignore the hit rating on the S3 axe.
As a result one has to chose between 14ap and 8mp5 opposed to ~1%crit.
Seeing this the S3 axe is the better item as long as you do not have heavy mana issues. If you consider mp5 to be worth something, both weapons will be equally good for a SV hunters personal damage.

And then comes expose weakness...
46agi = 11.5AP without blessing of kings and 12.65ap with blessing of kings.
As a rough calculation you can assume that every point of AP boosts the dps of any melee dps class by 0.3
Thus Legacy adds 11.5*0.3=3.45dps for every single melee dd in your raid.
In Kara/ZA you'll usually have 2-4 melee dds in your raid. In 25mans you'll likely bring 7-8 melee dds.

Thus in Kara Legacy will increase raid dps by 3.5*3 = 10.5dps
In 25mans you get 3.5*7=24.5dps out of Legacy for raid dps.

If the S3 axe was the better weapon, the SV hunter would have to overcompensate those numbers with his personal dps.
Assuming a good SV hunter is doing 800 sustained dps in Karazhan he would have to increase his dps by 1.25% to compensate for the weaker EW.
In a raid the same hunter might reach 900 dps because of additional buffs and stuff. However he would have to increase is dps by ~25dps or 2.8% to compensate for the weaker EW there.

Even if the S3 axe might be slightly better for personal dps, the loss of raid dps because of a weaker EW buff will make the S3 weapon the worse choice.
Basically any weapon without a good amount of agility would have to have absurd high other stats to make it worthwile for a SV hunter.

Edit:
@Ieatrocks EW uptime is normally not an issue. A SV hunter will have at least 30% crit raid buffed (a starting number for a bad equiped Kara level hunter) which keeps EW up for at least 90% of the time.
With a early SSC/TK kind of equip I normally reach 40-47% crit raid buffed (depending on whether I have a feral druid / enhancement shaman in my group or not) which leads to an EW uptime of at least 97%. More crit will not increase this by much, more crit is just nice to conserve mana and do more personal dps.

Edited, Dec 7th 2007 12:01pm by Mulgrin
#28 Dec 07 2007 at 3:10 AM Rating: Good
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377 posts
Ieatrocks wrote:
It is an interesting question, but will take somebody better at math and theorycrafting than myself to answer it.


Somebody better came along. Danke Mulgrin.
#29 Dec 07 2007 at 12:43 PM Rating: Decent
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97 posts
thank you mulgrin, a very informative post.

I am wondering something though, how do you calculate the 1 ap being 0.3 dps?
I am not good with the formulas, only thing I remember is that 14 ap
is 1 base damage or something, though this might likely be for white damage only.

And while maybe dedicated or semi-dedicated arena hunters all do spec MM,
there are plenty PvE hunters that still do arena, and winning > losing always.
I still do not think this weapon _sucks_ or is bad beyond belief for SV,
even if there is better PvE alternatives.
#30 Dec 07 2007 at 4:32 PM Rating: Excellent
Kefas wrote:
I am wondering something though, how do you calculate the 1 ap being 0.3 dps?
I am not good with the formulas, only thing I remember is that 14 ap
is 1 base damage or something, though this might likely be for white damage only.


You are correct 14AP = 1dps before crit and specials.
The 0.3dps is not calculated at all. It is a number floating around on elitistjerks board. Players of melee have been asked by how much their dps is increased if they manage to add another point of attack power. Depending on classes values between I believe 0.2dps (feral druids in cat form) and 0.4dps (enhancement schamis?) where told. 0.3dps just became an assumption which lingers there and I decided to use this assumption for these calculations.

For hunters one might calculate it:

1AP = 1/14dps before crit and specials. ~40-50% of our damage is from white damage, the rest is from steady/arcane/multi shot or whatever you use.
Thus including specials (but still not crit) we get 1/14dps times 2 or 2.5
Lets assume 2.5 for a MM or SV hunter (using a 1:1.5 rotation or a replacement rotation where steady shot is replaced with arcane/multi when CD is up).

Thus before crit but including specials 1ap = 1/14*2.5 = 5/28dps.

Then you have to factor in crit. A raid buffed hunter will have between 25 and
45% crit. A crit usually does 2.33 times the damage of a normal shot.
Thus lets say in 30% of all shots you do 2.33 times more damage than in all other shots.
Thus 1 ap yields (including specials and crit): 5/28*0.7 + 2.33*5/28*0.3 = 35/280 + 34.55/280 ~= 70/280. Thus including crits and specials an additional point of AP will yield 70/280 or 1/4 or 0.25dps to the hunter.
Now we got nearly everything, or did we? Nope, the pet is still missing. Depending on spec your pet'll do anything between 15 and 30% of the hunters damage. If it would scale with ap as good as the hunter we only have to add lets say 20% of those 0.25dps and we get 0.3dps.
Thus with those many assumptions one can guess that a single point of attack power will increase the dps of a hunter by about 0.3dps when considering special shots, critical hits and the pet.
Of course those numbers vary with talents, crit rate and shot rotation (not to forget skill and stuff like that). But all in all one can estimate the dps increase one point of ap yields.

Thus take those 0.3dps with a grain of salt, but one can at least estimate the use of EW and the role it plays for the total raid dps.
#31 Dec 08 2007 at 3:58 AM Rating: Decent
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217 posts
Way to work those numbers, you mathemagician you :P

I have a somewhat fitting question for this thread, given the maths and the initial Legacy vs VGW argument: Has there been any newer work on the relevance of mp/5 against other stats, or is the overall feeling that it's still relative to the individual hunter and the encounter? I'm curious because I nabbed Beastmaw and Demon Stalker's gloves last night, and I haven't really seen it mentioned in the EJ forums anywhere. It seems that it'd help in longass fights like Nightbane and Gruul (again, from my rookie experience), for example.
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