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Healing and AggroFollow

#1 Nov 29 2007 at 11:53 PM Rating: Decent
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240 posts
Exactly what is it about healing that pulls mobs to the healer, and whats the trick to keeping your party alive without pulling aggro?
#2 Nov 30 2007 at 12:09 AM Rating: Default
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Your healing acts just as damage would from another member of the party. It is designed that way for balance.

The trick is not to do more healing (damage) than the tank is doing.

One trick is to always renew when you can as it ticks over time and don't throw agg all at once.

Second trick is fade, fade, fade, and then fade.

Third trick is use smaller heals and older ranked heals and don't overheal.

#3 Nov 30 2007 at 1:51 AM Rating: Excellent
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172 posts
Zanarkin wrote:
Your healing acts just as damage would from another member of the party. It is designed that way for balance.

The trick is not to do more healing (damage) than the tank is doing.



Well not really...
Healers get aggro equal to half the amount they heal.....

Example #1: Tank holds aggro on 1 mob. You use Gheal and heal tank for 1000. In this case u get 500 "points" of aggro. Exception are paladins which get 1/4 of the amount they healed.

Example #2: Tank holds aggro on 4 mobs at once. You heal him for the same 1000. u get 500:4=125 "points" of agroo on each mob. This is because healing agro is divided equally between un-CC-ed mobs (ie. not saped/trapped/sheeped/seduced/etc).

Zanarkin wrote:

Third trick is use smaller heals and older ranked heals and don't overheal.


Example #3: Tank holds aggro on 1 mob. mob hist tank for 1.5k dmg. Your Gheal crits tank for 7k. You gain 1.500/2=750 "points" of aggro.. Overhealing does not count.. since you heal the tank only for 1.5k .. that's the amount that gets taken into account. the rest is just wasted mana and heal.. but does not afect your aggro.


Use fade when mobs come to you.
Do NOT renew the tank before the pull... why?

Example #4: you renew tank before pull (eg warrior). tank uses bloodrage before pull to get some rage (but loses some health). Tank pulls 3 mobs. before tank gets aggro on all mobs renew ticks and heals warr. Priest gets aggro. Mobs go for priest.. and if he is lucky and he is in a heroic.. Priest dies ^_^.

So use renew after the encounter has started.
Use fade when mobs come to you

On a side note.. i have to correct this:
Zanarkin wrote:
The trick is not to do more healing (damage) than the tank is doing.

Wrong!. tanks do not do a lot of dmg.. they are there to hold aggro via class specific skills(sunder/shield slam/maul/swipe/Tclap/etc/etc).. The dps and healers need to hold their aggro lvl beneath the tank's aggro line.. not to do less dmg than the tank.

Erm.. that's about all i can write now.. hope it helped

Edited, Nov 30th 2007 11:53am by Tehnomage
#4 Nov 30 2007 at 3:54 AM Rating: Good
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2,293 posts
Another tip is, if a rogue/mage/DD draws aggro and takes damage, DONT heal him through it. This is especially so in Heriocs.
The chances are very big that you as healer will grab aggro instead. And not necessarily the mob the rogue/mage/DD is attacking, but one of the 2-3 mobs the MT is tanking.

Throw him a renew when hes grabbing aggro and only heal him (gheal) back to full when he has no more mobs beating on him.

For the rest Technomage is 100% right, Zanarkin is not (everything he says is wrong tbh), just to confirm ;)

For more Threat/Aggro info: http://www.wowwiki.com/Threat
Also explains how tank gains threat, handy for insight in the mechanic.

Edited, Nov 30th 2007 12:55pm by Sjans
#5 Nov 30 2007 at 6:39 AM Rating: Excellent
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978 posts
Zanarkin wrote:
don't overheal.



Overheals do not generate extra threat. If you overheal, only the part of the heal that brought your target to full health will add to your threat level.

This has already been addressed by the poster above me, but highlighting for emphasis in case his answer gets lost in the rest of his post.
#6 Nov 30 2007 at 10:38 PM Rating: Decent
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2,029 posts
Be sure your tank is building AoE threat - thunderclap, swipe, consecration, whatever. Even if he is, try and wait to land a big heal for 5-8 seconds after combat starts if you can, to make sure that the secondary mobs that only have the AoE threat on them aren't going to run straight for you. A really good tank may also be building "real" threat on other mobs (sunder/lacerate), meaning you can basically go heal-crazy without pulling aggro, but I don't think this is too common.

If the mobs DO run for you, run straight towards the tank - running away doesn't help anything (though be careful if you know the mob has cleave or something, that can hurt too >.>) If you've got a good hunter, they may also drop freezing traps if they're not CC'ing a specific mob, so you can run onto the trap and freeze the mob until the tank can pick it up.
#7 Dec 04 2007 at 11:11 PM Rating: Decent
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240 posts
Thx for the info....but how can you tell how much aggro the tank has? Also, if your inj a large room, like the Gong Roon in RFK where there several groups standing around, will my heals pull those who we have not encountered yet? and is distance a factor here?

Edited, Dec 4th 2007 11:12pm by Hips
#8 Dec 05 2007 at 4:53 AM Rating: Default
Omen threat meter is a great addOn to use for group threat management.

You will not build any threat against unengaged mobs. Your distance is a factor, if you exceed 110% at 8-10 yards you will pull the mob and 130% at a distance greater than that.

Bubble, fade and run to the tank when u pull aggro.

One important thing to note, you can't prevent people from being idiots and getting themselves killed.
#9 Dec 05 2007 at 5:06 AM Rating: Decent
Decursive is a great ddon for dispelling the group without changing focus, and xPerl has some great features in healer mode (lets you see who is the focus of aggro and heals[helpful in raids]). If you do decide to use xPerl, you should do it well before doing an instance, take a couple of buddies and group while you get your interface to a point u can use it as it can be very unwieldy.

good luck
#10 Dec 06 2007 at 12:29 AM Rating: Decent
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2,293 posts
Quote:
.but how can you tell how much aggro the tank has?



It used to be touch and feel, nowadays you have mods that register threat.
Still it doesnt work right on "thrash" (mob groups) with multiple mobs with the same name. It works best on bosses who are a single target / alone. And is mainly used in 25 man raids.
Its really not needed for 5 man instances.
If youre only healing the tank and you pull aggro from the tank, its the group who is at fault, and not you the healer.

Quote:
Also, if your inj a large room, like the Gong Roon in RFK where there several groups standing around, will my heals pull those who we have not encountered yet? and is distance a factor here?


Theres no way heals pull adds(extra mob groups), mobs(creatures / baddies) are only pulled by direct damage or coming in their sight range (aggro range).

Noobs (read: dumbasses) blame the healer a lot for pulling adds / extra mobs bc it seems so.
But in reality that rogue is not watching his distance, pulls the mob pack by coming to near to them, then healer heals someone and the mobs go straight for the healer. Then it seems that the healer pulled the mobs but he/she didnt.

Dont ever use PW:S (bubble) on youre self if you grab aggro, youll only make it way worse, only just fade and inner fire.
PW:S is for those situations where youve been feared or silenced and the tank almost dies bc you couldnt heal him.

Edited, Dec 6th 2007 9:42am by Sjans
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