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Scope Review: Crit vs DamageFollow

#1 Nov 29 2007 at 1:22 PM Rating: Good
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I'm looking to compare the 2 top end scopes.

Stabalized Eternium Scope: +28 Crit Rating (2% crit chance)
Khorium Scope: +12 Damage

I plan to compare them by using 3 ranged weapons:

Vengeful Gladiator Rifle(VGR): 3.00 Speed 223-336 Damage 93.2 DPS
High Warlord's Heavy Crossbow (HWHC): 3.20 Speed 170-255 Damage 66.4 DPS
Bloodwarden's Rifle (BWR): 2.60 Speed 114-213 Damage 62.9 DPS

3 different weapons, with 3 different attack speeds.

I have to assume many things since I plan to make this short and sweet. Basically it is going to be a barebones, simple, timed, stretch of attacks to see how each scope performs on the different weapons.

I am going to assume a 20% crit, only 15% quiver/ammo pouch speed increase. I will also use the average of the damage range for per hit damage, so for the VGR I will calculate all hits to be 279.5 (rounded down to 279)regular and 559 crit damage(assuming 200% damage increase from crits). Stats and Buffs are all moot, since they will be a constant in the experiment. The only thing that will change for each imaginary run will be the scope.

Each weapon gets a straight 10 minute fight. No interupted shots, no special shots, just plain white damage, on a consitant basis.

Increased attack speed:
VGR: 2.55 seconds per attack, 235 attacks in 10 minutes
HWHC: 2.72 seconds per attack, 221 attacks in 10 minutes
BWR: 2.21 seconds per attack, 271 attacks in 10 minutes


Now from that we can determine the number of crits (without the eternium scope):
VGR: 188 normal hits, 47 crits
HWHC: 177 normal hits, 44 crits
BWR: 217 normal hits, 54 crits

With the Eternium Scope:
VGR: 184 normal hits, 51 crits
HWHC: 173 normal hits, 48 crits
BWR: 212 normal hits, 59 crits

With those number in mind we can now see the total damage output and dps of the weapons:

With the Eternium Scope:
VGR: 51336 normal, 28509 crit, 133.07 DPS
HWHC: 36676 normal, 20400 crit, 95.12 DPS
BWR: 34556 normal, 19293 crit, 89.75 DPS

With the Khorium Scope:
VGR: 52452 normal, 26273 crit, 2820 scope, 135.90DPS
HWHC: 37524 normal, 18700 crit, 2652 scope, 98.12 DPS
BWR: 35371 normal, 17658 crit, 3252 scope, 93.80 DPS

I am not positive on this, but I based it on the idea that the +12 damage is added directly to each attack, and is not capable of critting(in other words +12 was added directly to all attacks both normal and crit attacks)

I know there is a lot missing in this and there was probably some flaw, but from the looks of this it would seem that the +12 damage is a much better scope for consistant dps than the +crit scope. Although in a short fight, like Arena, I probably would go with the +crit, since burst damage is much better than sustained.

Now someone is going to come in and tell me about weapon speed normalization and totally debunk this whole post...
#2 Nov 29 2007 at 1:49 PM Rating: Decent
Too much math for a game, imo.

+/- 5 dps isn't going to make or break you pretty much anywhere. The crit scope is ideally suited for something like an SV spec where a critical hit translates to a significant AP boost for you and all of the other physical DPSers in your group. (In my case, when raid buffed a crit translates to around +210 AP for physical DPSers (including myself) for 7 seconds).

For other builds, if your AP is solid but your crit% is lacking, you can go for the crit. Otherwise, you can never go wrong with AP.
#3 Nov 29 2007 at 1:51 PM Rating: Good
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AureliusSir wrote:
Too much math for a game, imo.


Not when you are sitting at work with nothing to do, and the forums are running a bit slow.... :-(...

Only 8 minutes to go...
#4 Nov 29 2007 at 2:36 PM Rating: Good
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Don't forget +damage gets better and better the more crit you have!
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#5 Nov 29 2007 at 2:56 PM Rating: Decent
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Also don't forget that scope only affects our white dmg and has absolutely no effect on steady/arcane which is affected by crit. No offense but your tests are quite unrealistic for everyday scenario, since steady shot is always getting used. Try a comparison of auto/steady instead if you got time, money.

Steady is roughly half my dmg out put.

Edited, Nov 29th 2007 5:57pm by Elustriel

Edited, Nov 29th 2007 6:00pm by Elustriel
#6 Nov 29 2007 at 6:56 PM Rating: Decent
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2,717 posts
Do scopes affect steady shot or not? It depends on whether the scope bonus is counted into the "weapon damage" since steady does base weapon damage (unmodified by RAP) + 0.2*RAP + 150 (+ 175 if dazed). But it may affect steady, definitely doesn't affect arcane.

As to the raw damage, assume a 2.0 attack speed (anything less is virtually unworkable), 40% crit chance, and 30% extra damage on crit, a 12-damage scope will add 9.12 DPS.

The Biznicks 247x128 Accurascope adds 1.9% hit, so if you're not at the hit cap, consider that.

As to synntastic, stabilized eternium scope = 1.27% crit chance at 70 (22.08 crit rating per crit %). The khorium scope will add 9.12 white DPS assuming insane gear. At a 25% crit chance it would be 7.95 DPS. It would take 481.52 overall DPS without a scope or stings to be the threshold where the crit would increase your DPS by more than the khorium scope, and 418.42 DPS for the hit to top it (7.95 / 0.0127 / 1.3 ) or (7.95 / 0.019)
#7 Nov 29 2007 at 7:49 PM Rating: Decent
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97 posts
something that IMO is also important to take into consideration is spec.
BM has quite a lot faster attack speeds than MM and SV,
and said specs may tend to choose different weapons according to suitable speeds.

Then there is shot rotations, BM might use only auto/steady, meaning
khorium affects 50% of your shots.
Assuming an auto/steady/arcane/auto/steady/auto/steady/multi rotation for MM/SV,
the khorium scope only affects 3 out of 8 shots (37.5% if my head serves me right).

I think personally the difference is not huge, and I'd stick with crit scope
for MM/SV and maybe consider +12 dmg for BM, but probably not even then tbh...
#8 Nov 29 2007 at 9:22 PM Rating: Decent
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415 posts
skribs wrote:
Do scopes affect steady shot or not? It depends on whether the scope bonus is counted into the "weapon damage" since steady does base weapon damage (unmodified by RAP) + 0.2*RAP + 150 (+ 175 if dazed). But it may affect steady, definitely doesn't affect arcane.



Thing is there is no question whether dmg scope affect steady or no. It has been proven that steady is not affected by dmg scopes.
#9 Nov 29 2007 at 10:18 PM Rating: Decent
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Link to the source? Word-of-mouth isn't something I usually trust...
#10 Nov 29 2007 at 11:19 PM Rating: Decent
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415 posts
skribs wrote:
Link to the source? Word-of-mouth isn't something I usually trust...


It's considered the truth that steady/arcane isn't affected by dmg scopes on TKA. I can't find the thread where they proved it, it must be old.

No matter though since when I 1st got my Sunfury, I put a 12dmg scope on it and before taking it off, I ran a few tests, including steady shot spam and compared them later to my new crit scope. The results were the same, yet my auto shot dmg decreased slightly. What better proof you need? If you don't believe me, you are welcome to test this by picking up some cheap gun on ah and using it without scope than putting some cheap scope on and you will have same results I did, if your test sample range is of course large enough. I am talking about at least 3x 10mins sessions.
#11 Nov 30 2007 at 2:54 AM Rating: Good
For a Raiding BM Hunter the only way to go is the +crit scope. IMO the additional triggers for Kill Command and Ferocious Inspiration more than make up for any possible slight in overall DPS.
#12 Nov 30 2007 at 7:49 AM Rating: Decent
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250 posts
I'm currently still using the +12 damage scope but not entirely sure if I'll use the crit one once I get the bow from prince or the xbow from S2. Right now there's only 2 people in my guild that can out dps me we're just shy have having two runs each week with kara on farm. I have my crit chance at 24% so I'm just not sure if the loss is 6 dps is worth the extra 1.25% or whatever it is. I guess I'll just have to play around with it. Regardless, I don't really thing you can go wrong with either choice.
#13 Nov 30 2007 at 7:57 AM Rating: Decent
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Quote:
For a Raiding BM Hunter the only way to go is the +crit scope. IMO the additional triggers for Kill Command and Ferocious Inspiration more than make up for any possible slight in overall DPS.


It's your PETS crits that trigger FI, not yours. Your crit chance wont affect it. But you also have to consider procs of GFtT, the bonus from MS (makes it an increase in 1.651% DPS not 1.27% DPS), and any survival tree benefits relating to crit (EW and better DPM).
Quote:

I'm currently still using the +12 damage scope but not entirely sure if I'll use the crit one once I get the bow from prince or the xbow from S2. Right now there's only 2 people in my guild that can out dps me we're just shy have having two runs each week with kara on farm. I have my crit chance at 24% so I'm just not sure if the loss is 6 dps is worth the extra 1.25% or whatever it is. I guess I'll just have to play around with it. Regardless, I don't really thing you can go wrong with either choice.


Your current crit chance is almost irrelevent to the equation. The important question is how much DPS can you pump out right now? If it's more than (6 * (1 - Mitigation) ) then the crit scope would be way better. In other words, assuming 30% reduction from armor, you get 4.2 DPS from the dmg scope. With a 24% crit chance, that would shoot it up to 5.5. You would need 333.1 overall DPS to make the crit bow a better choice. That isn't fairly high...
#14 Dec 02 2007 at 9:10 AM Rating: Decent
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1,292 posts
Elustriel wrote:
Also don't forget that scope only affects our white dmg and has absolutely no effect on steady/arcane which is affected by crit. No offense but your tests are quite unrealistic for everyday scenario, since steady shot is always getting used. Try a comparison of auto/steady instead if you got time, money.

Steady is roughly half my dmg out put.
Elustriel is giving you the straight scoop. Rework the figures assuming an Auto/Steady rotation, and you'll see that the crit scope is the better option. Scopes do not add to SS damage, but do improve crit for all ranged attacks. The difference is not staggering, so if you don't worry about squeezing every last bit of DPS out and if you've already got the +12 scope attached then you can relax and wait for a deal on the crit scope. :)
#15 Dec 02 2007 at 10:42 AM Rating: Decent
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365 posts
Because it only affects auto shot, the +damage scope is not worth it.

The crit scope affects all ranged attacks making it very useful. I would kill for +2% crit.
#16 Dec 02 2007 at 9:18 PM Rating: Decent
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2,717 posts
It's 1.27% crit, not 2% crit. Get it right...it's 2% at level 60.
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