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Tanking issuesFollow

#1 Nov 29 2007 at 1:05 PM Rating: Decent
I have started tanking instances in Outlands, mostly Ramparts for practice.

I have been having trouble holding aggro on multiple targets. All the groups I am in are PUG's. I was wondering if it is my gear and build or if it is mostly the idiots I am grouped with.

I pull with faerie fire, and mual + swipe with a mangle weaved in on the main target. But it seams I can hold aggro after the first 8 sec.

Any advice would be helpful

Here is a link to my armory:

http://armory.worldofwarcraft.com/character-sheet.xml?r=Bleeding+Hollow&n=Shapeshift

Thanks
Chris
#2 Nov 29 2007 at 2:11 PM Rating: Excellent
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817 posts
You don't describe the actions of the idiots you're grouped with, but your gear seems good enough to me. Surprised to see something other than Jerkin of the Untamed Spirit in your chest slot...little less stam but double the armor of what you've got.

Regardless, I think grossly sub-par gear would lead to "death" a lot more than "losing aggro" unless it's consistently your healer that's drawing aggro because of having to spam fat heals on you. So as usual, I blame those DPS knuckleheads. : )

Single biggest problem with holding aggro is DPS hitting targets other than the one you're concentrating on. Periodic mauls or swipe hits won't keep a mob stuck to you against the damage of any DPS class/toon who's really hitting them.

Make sure every target in every pull is marked. I don't know how universal the use of the symbols is, but in my experience it's Skull for first-to-die, then Red X, then Yellow Star, with Orange Condom and/or Blue Moon designating crowd control.

If DPS focuses on burning them down in that order, you're able to throw just a little damage onto Skull, X, and Star to get them on you, and then focus on keeping Skull REALLY pissed off at you. Your DPS support can usually nuke away unless they outgear or outlevel you, and you just hit targets 2 and 3 every once in a while to stay above healing aggro which is AoE. Just before your current target dies, start paying more attention to building aggro on the next target to get a headstart so DPS can wail away.
#3 Nov 29 2007 at 2:14 PM Rating: Good
Is it the DPS pulling agro? Or the healers?

If it is the DPS, and they are not DPS'ing the primary target, then they are idiots. As a matter of fact, if you are using threat meter and they pull agro on the primary target then they are idiots.

If it is the healers pulling agro, then yes it possibly is partly your fault. It will help if the healer waits a little longer before casting his/her first heal.

I wouldn't use maul in these situations though as it burns through your rage too much. Often, I find that just Mangle and swiping will fo the job. If it doesn't, then you need the DPS to go a bit slower so you can put a mangle on each of the other targets.

Lastly, make sure your group is making full use of any CC you have (including seduce) when possible. In heroics, you need to do this as the mobs hit the tank really hard so wherever possible you have to CC as many mobs as possible.
#4 Nov 29 2007 at 2:51 PM Rating: Decent
Actually my armory page is about 1 day behind, i have a little better gear than what it shows, better chest, boots, and a better trinket than the carrot on a stick. But when I lose aggro it is to the DPS classes, then when I run around trying to get aggro back the group spreads out and it is hard to keep aggro on all the mobs and the healer eventually get aggro.


is my build ok?, and fine tuning is appreciated
#5 Nov 29 2007 at 4:15 PM Rating: Good
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817 posts
likeaninja wrote:
When I lose aggro it is to the DPS classes, then when I run around trying to get aggro back the group spreads out and it is hard to keep aggro on all the mobs and the healer eventually get aggro.


Yup, that's exactly what happens when DPS goes bad.


likeaninja wrote:
is my build ok?, and fine tuning is appreciated


You can't have THAT many feral talents and not be "OK." There's only one talent that's pretty much worthless...Nurturing Instinct. Unfortunately you have it, but that's only two points so how bad off can you be right?

So there's nothing about your build that'd cause major aggro-holding problems, but there is some fine tuning that would help. Hint: Check that resto tree.

Assuming you'll want to respec based on Nurturing Instinct since you really won't want those at 70, here's what I'd recommend.

The 10% damage boost of 5/5 Naturalist would increase your damage-based threat, and so would a point spent on Omen of Clarity for the occasional rage free mangle or swipe. So you need to move 6 points over there. 2 come from Nurturing Instinct.

If you're focused on tanking, you could get the other 4 from cat-centric talents Savage Fury and Shredding Attacks. Those are key cat talents, though, so if you're gonna solo lots or wanna run instances as DPS, I'd move some combination of points out of Primal Tenacity or Predatory Instincts instead.
#6 Nov 29 2007 at 5:18 PM Rating: Good
This is my build


I would avoid losing your cat DPS talents as they are a big part of what makes us so viable in raid. If I am DPS'ing, I am near the top of the meter. If I am tanking I can tank almost anything (Nightbane is the only one I haven't tanked in Karazhan).

By the sounds of it, your group either needs a threat meter or new DPS (or both!) :) Good luck :)
#7 Nov 30 2007 at 6:47 AM Rating: Good
I use a very similar build to Rare, only I take out the 2 points in bash and the 1 in Nurturing instincts, and put all 3 of those into Primal Tenacity. Certainly not mandatory, just how I prefer it.
#8 Nov 30 2007 at 3:33 PM Rating: Good
I like the bash mainly for getting the extra shred in during a pounce stun when farming. The point in nurturing instinct was kind of one left over that I couldn't really decide where to put it. :)
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