Hey there guys,
recently when i was playing, it came to my mind, that mages need IMO some new spell... a real annoying spell. I have no idea what it should do or whatever else, but I think in pvp all classes have something to keep mages and ofc also others busy while they can give the situation a thought and heal up, or do whatever else they could do to win the fight.
When I'm playing, I'm always f'ing busy with strafing left and right and running normal, still hitting the right buttons from the changing positions of my fingers on the keyboard. Hitting ppl with coc who are right behind me is definately not a thing that should be considered "a basic mage skil". I have a huge ******* of spells to choose from and quite definately too few good buttons to bind them to. I always have to react fast if I want to win, what I'm again quite definately not the best at. I always think that, when looking at the other clases spells and abilities, one has to be really f'ing fast to hit cs in the right moment to not die.
We have in average the very lowest armor and hp in the game, and in most fights we cannot afford to stand there thinking, what might be next..
Now with the many new abilities that are new to the game, and some old ones that are now more frequently used, cuz the other classes realised they are good against us, I'm facing running away from guys who are 1m behind me, while I'm crawling over the screen at 30% my movement speed. Its not like that would be a small issue, cuz these dudes are quite often trying to stick their 130dps mace up my a**. And when I finally get some distance in between, there is some stun, or my Frostbolt is hitting 90% resistance or will come flying back towards me.
I mean while I am trying to play the one class where u probably need the most amout of skill to move it right or probably even the highest amount of skill to play it right in general in the whole game (I'm not hinting that I am even remotely skilled), every class will also toss in some of their ablities to keep me even more busy. So I end up having to use spells with 4min cd and more, more and more often to encounter some trivial spell or effect that can be applied right away again, or with some 2min cd max.
So my conclusion was, that mages need some new spell that wouldn't make us OP, but that is really annoying, and has to be adressed righ away, to be able to still beat the mage. Something that would Fu** over the tactics our opponents are trying to set up. Or probably some of the existing spells have to be buffed to be better. I just feel that our class has a lot of potential, but one needs unrealistic reflexes and skill to really play this class to its' potential.
What about spellsteal having just a 50% chance of applying the effect to the mage and a 100% chance of disspelling, but a much lower mana cost and some additional effect...
Seeing how deadly it is with our low armor and hp to be slowed while under the attack of some really high hitting melee class, something to encounter movement imparing effects would probably be useful.
I really don't have any idea if anything I could think of would make the class OP or if it would be just some crap noone would use, but I really think there needs to be something for mages to make them really annoying again and to keep up pressure in a fight.
After all it cannot be that mages have to be a lot more skilled than their opponents and still have to use f'ing long CDs and will still die when making just one stupid mistake while trying to pick the right button from half a million spells that are bound to our keyboards.
I know that getting more skill will make me also win a lot more than now even wo some new patch, but I'm still of the opinion that there should be something happening (I'm trying not to be some whining ***** saying" class balance is F'ed everyone else is OP" so don't start with l2p or stuff).
Its' always like half the classes will dispell my shilds and buffs and drain my mana and HP, or heal themselves while i have to react really fast to ancounet any of these things. In theory I can do a lot of damage, but in pvp-reality there is nearly never time to use my nukes, or just as some kind of opener, which doesn't really mean much in most of the cases looking at the hp of players in TBC. Of course I am not talking of following some zerging group in a bg casting nukes from behind and hoping that my buddies will kill em when i get the attention.
Btw u know what could be tough sh**: Imagine a shield that will make the next hit on u heal u for the damage it would normally cause... 4k execute heal FTW xD
Or imagine mana shield to restore mana when hit, ofc not as much as it is draining now, to not make it OP and prolly some cd but seriously: mana shield has really limited use in pvp, at best I'm using it at low hp when i still got some mana to try and run, which will just work out in the rarest of cases, and nothing else, cuz fighting wo mana is kinda.... interesting as a mage if u get what I'm trying to put down here.
Anyone else of the opinion? Or are u all thinking mages are easy to play and totally OP already?