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How do you refresh rupture?Follow

#1 Nov 29 2007 at 7:08 AM Rating: Decent
If you have already 5cp and the previous rupture is not finished yet - what do you do? Do you wait till it is completely gone or do you try to refresh it while it is about to end? Or is it something not worth bothering with?
#2 Nov 29 2007 at 7:20 AM Rating: Decent
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depending on time left and situation

if your taling raid situation, use a 1/5 cycle... should almost never happen anyways
#3 Nov 29 2007 at 7:55 AM Rating: Decent
I am talking about a raid situation, so assume you have the comfort of doing what is best for DPS.
What I am worried about is, on one hand, that waiting till rupture is gone and refreshing then is leaving some gap when it is not running, On the other hand, refreshing it too early will 'cost' me the last damage tick. (I think)

Well, I have been in this situation enough times to make me post a question. I don't imagine I am the only one, so what it is that you do?
#4 Nov 29 2007 at 8:00 AM Rating: Decent
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I'm not a raider but from what I remember from the few lvl 70 instances which I did, on boss fights, you'll want to have SnD and Rupture up at all times if possible. And it's not always very easy. If you can and your only "worry" is to know what to do with the excess in CPs which you have... then you're a lucky man.

In that case, just time your CP generation right to throw in an Evisc to consume those CPs in excess. I'd personally rather throw in a 2 CPs Evisc to make sure that I can build up enough CPs for my next SnD/Rutpure rather than always wait for 5 CPs. But that might just be me, better raiders will correct me insofar as I'm wrong.

nostra

Edited, Nov 29th 2007 5:01pm by nostraaa
#5 Nov 29 2007 at 9:50 AM Rating: Decent
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If this is happening often and SnD/Rupture are both up, it means your cycle is wrong. The posts above have good suggestions on that.

This should only occur if you popped an AR (assuming you're combat) or got some ridiculous crits in a row as another spec. In this case, you have several options. If you have no warrior tanks you could use an EA, and that'll give great raid DPS. The other options are Feint (worthless), Envenom (100x worse than eviscerate), or Eviscerate. I'd recommend eviscerate if you've got a warrior tank.

Do NOT EA if you have a warr tanking, as EA will override Sunder. First of all, I think improved EA (assuming you have it) is only 500 more armor reduction vs. 5 sunders. That's a lot of cps for only 500 armor. Also, Sunder helps the warr with threat and aggro management; you really don't want to ***** over your tank by taking that away.
#6 Nov 29 2007 at 10:33 AM Rating: Excellent
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If you're using efficient cycles, this will only happen by some freak string of Combat Potency or Seal Fate procs. If that's the case, I'd wait out the first rupture, apply the second, get my SnD up, then burn through the extra energy to work up some quick CPs for a small Eviscerate before returning to normal cycles.
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#7 Nov 30 2007 at 2:45 AM Rating: Decent
Thanks for answering guys, but I don't really see the answer to my very simple question. I just want to know if it is better to wait till the previous rupture disappears completely from the target, or to reapply just before it finishes, therefore possibly losing one damage tick, but not leaving any gaps.

Maybe the aswer is so obvious that nobody realizes that this is what I am asking about, heh.
I guess it all depends on how the damage ticks. If I refresh rupture 0.5s too late, is the first damage tick 2s later or 1.5s later?
#8 Nov 30 2007 at 5:48 AM Rating: Decent
Demea wrote:

Quote:
I'd wait out the first rupture, apply the second

#9 Nov 30 2007 at 11:54 AM Rating: Decent
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DoTs do not tick immediately when applied, and the last tick is just before the DoT disappears. The last damage tick will hit just as the rupture duration counter hits 0, so wait until the debuff is gone before reapplying or you will miss out on your last tick.

The only time I would apply it before the rupture falls off is if you're going to waste energy by not doing so. By this I mean if waiting to reapply rupture is going to cause some of your energy ticks to be wasted because you're already at full, then by all means reaplly.

Like Demea said, this really only happens if you get a lucky string of Combat Potency procs as a Combat build, or with a mutilate build (where if you're raiding, you should already be used to dealing with varying cycles).
#10 Nov 30 2007 at 1:19 PM Rating: Excellent
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CamelToad wrote:
Like Demea said, this really only happens if you get a lucky string of Combat Potency procs as a Combat build, or with a mutilate build (where if you're raiding, you're stupid since most things are poison-immune, you nub).

FTFY
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#11 Nov 30 2007 at 5:26 PM Rating: Decent
You can get lucky with any random effect, not only with combat potency or mutilate. I don't have these any more with hemo, but I still have relentless and ruthlesness - both have the "luck" factor when you hit 1cp S&D.
There is also the fact that the cycles can be broken in combat, and when you re-engange, you may be with full energy and 5cp. So, save wise remarks about cycles, that is really not the issue here, and I am not asking about that.

I do get the point about waiting for the previous rupture to fisnish - thanks for clarifying that. If I may, I would just like to ask again about the cycles - if I leave 0.5 gap after the last rupture, when is the next damage tick? After 1.5s or after 2s when I start the new rupture? In other words, are the cycles synchronized to some global clock, or is it per personal finisher?


#12 Nov 30 2007 at 6:17 PM Rating: Decent
This is world of warcraft not everquest! "ticks" are seperate for every spell, your first rupture tick will always be 2 seconds after you apply.
#13 Dec 01 2007 at 8:26 AM Rating: Decent
OK, I think I have that sorted now. Thanks.

Maybe one more related question - while digging in the logs, I noticed the damage tick from Rupture is not constant. Why? Here is a sample:
(btw, this is a place where I have overlapped 2 ruptures and wasted one damage tick)

11/25 21:34:30.234 Gruul the Dragonkiller is afflicted by Rupture.
11/25 21:34:31.859 Gruul the Dragonkiller suffers 357 Physical damage from your Rupture.
11/25 21:34:33.875 Gruul the Dragonkiller suffers 357 Physical damage from your Rupture.
11/25 21:34:35.859 Gruul the Dragonkiller suffers 357 Physical damage from your Rupture.
11/25 21:34:37.828 Gruul the Dragonkiller suffers 357 Physical damage from your Rupture.
11/25 21:34:39.812 Gruul the Dragonkiller suffers 274 Physical damage from your Rupture.
11/25 21:34:41.828 Gruul the Dragonkiller suffers 275 Physical damage from your Rupture.
11/25 21:34:43.828 Gruul the Dragonkiller suffers 357 Physical damage from your Rupture.
11/25 21:34:46.328 Gruul the Dragonkiller suffers 356 Physical damage from your Rupture.
11/25 21:34:48.312 Gruul the Dragonkiller suffers 357 Physical damage from your Rupture.
11/25 21:34:50.296 Gruul the Dragonkiller suffers 357 Physical damage from your Rupture.
11/25 21:34:52.343 Gruul the Dragonkiller suffers 357 Physical damage from your Rupture.
11/25 21:34:54.343 Gruul the Dragonkiller suffers 357 Physical damage from your Rupture.
11/25 21:34:56.390 Gruul the Dragonkiller suffers 274 Physical damage from your Rupture.
11/25 21:34:58.312 Gruul the Dragonkiller suffers 275 Physical damage from your Rupture.
11/25 21:35:00.328 Gruul the Dragonkiller suffers 274 Physical damage from your Rupture.
11/25 21:35:00.343 Rupture fades from Gruul the Dragonkiller.

#14 Dec 01 2007 at 1:31 PM Rating: Excellent
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Was there a feral druid in your raid? Mangle will play with bleed damage.
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#15 Dec 01 2007 at 3:07 PM Rating: Decent
Yes, our offtank is a druid. And there was probably a couple of cats too.
Pretty strong effect - I will tell them to keep mangle up.
#16 Dec 03 2007 at 12:48 PM Rating: Decent
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The Demea of Doom wrote:
CamelToad wrote:
Like Demea said, this really only happens if you get a lucky string of Combat Potency procs as a Combat build, or with a mutilate build (where if you're raiding, you're stupid since most things are poison-immune, you nub).

FTFY


This is the second post I have read like this. It is leading me to be concerned about staying mutilate when I reach 70. I love the play style and I really don't want to switch to another build (bleh @ combat) but I keep seeing things pop up about Mutilate = gimp raid usage.

Please tell me that while I not be up there with the SSx5 + Eviscerate guys, I can still hold my own and be beneficial when I start raiding Kara with my guild.
#17 Dec 03 2007 at 2:24 PM Rating: Excellent
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Look at this. Then look at this. Then look at this. Then tell me that a build with positioning requirements will do as well as one without in Karazhan.

GG (unfortunately).

Edit: That's not to mention that Attumen, Moroes, most Opera bosses, Curator, Nightbane, and Netherspite are all immune to poison effects like Deadly, Wound, Crippling, and Mindnumbing. Oddly enough, none are immune to Instant and Anesthetic.

Edited, Dec 3rd 2007 4:33pm by Demea
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#18 Dec 04 2007 at 3:18 AM Rating: Decent
Uh? I am pretty sure only Curator is immune to Deadly.

Edit: Incidentally, I am always on adds at Curator, so it does not matter, heh.

Edited, Dec 4th 2007 12:27pm by Wytryszek
#19 Dec 04 2007 at 3:39 AM Rating: Good
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The Demea of Doom wrote:
Look at this. Then look at this. Then look at this. Then tell me that a build with positioning requirements will do as well as one without in Karazhan.

GG (unfortunately).

Edit: That's not to mention that Attumen, Moroes, most Opera bosses, Curator, Nightbane, and Netherspite are all immune to poison effects like Deadly, Wound, Crippling, and Mindnumbing. Oddly enough, none are immune to Instant and Anesthetic.

Edited, Dec 3rd 2007 4:33pm by Demea


The only boss immune to poisons in Karazhan is the curator.

You are not on him for most of the fight anyway so it really doesn't make much of a difference. Though combat/daggers does perform rather awfully with so many target changes.

I have done kara many times with my mutilate spec and it works well, not excellent, but good enough.

Well, we are kinda over-geared for kara anyway, seeing as taking 2 rogue 1 ar/prep(me) 1 Shs we managed to down all bosses except netherspite friday night...
#20 Dec 07 2007 at 2:53 AM Rating: Decent
the problem should not arise if your using a correct rotation 2cp/5cp if you hav imp snd and 2 parts of netherblade, 4or5cp/5cp if you dont

(snd/rupture)

it is not crucial (contrary to popular belief) to keep rupture up all the time, attempting to achieve this can sometimes ***** up a rotation. if an enemy has 0seconds between a rupture or 4 seconds, as long as u do something useful with the time then you will deal equal dmg.

If snd is up and rupture is up, you dont want to waste a rupture tick at all or it will be a waste of time. you have two choices, use the cps for snd (not desirable ofc) or wait for rupture to finish, please note that this should only be done if you are not full energy, you regenerate 20energy every 2 seconds, the time spent doing white dmg could be very beneficial for energy. if your full energy u night aswel just refresh the current one.

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