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vs. warlock and felpuppyFollow

#1 Nov 29 2007 at 6:51 AM Rating: Good
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So, I was just in the gurubashi arena waiting for the chest. It looked like I was alone, so I jumped in and went for the chest. I got jumped by a 43 warlock (I am a 42 priest) who chain feared me and dotted me up. I was on a conference call, so I was distracted and only had the mouse to defend myself. Still, I didn't land a shot on him other than a SW: Pain.

Anyway, my question is, how do you deal with a warlock with the felhunter out? If I had not been on the phone, I would have dispelled as much of the dots he put on me that I could (I was holding the phone with my left hand and couldn't press 'alt' to target myself and dispell at the same time). The felhunter kept eating my buffs too.

What should I have done (under normal circumstances)? What are the capabilities of the felhunter?

I am holy/smite specced with +200 spell damage if that helps. Normally against another player I apply SW:P to them and renew to myself, then smite them repeatedly, fear once in a while, etc. I am a dwarf so I have chastise as well.

Thanks
#2 Nov 29 2007 at 8:45 AM Rating: Good
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513 posts
Well, as a 70 lock, I have had priests use psychic scream on me, mana burn, mind blast, sw:p and mind flay. Use the fear against them. It can work even if they have fel pup out.

Even had one really gear'd out spriest kill me on my flying mount. Twice. Grrrr
#3 Nov 29 2007 at 10:56 AM Rating: Decent
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403 posts
Run.

With a healthstone and life drain you can't DPS him down. You also probably can't outheal his damage. It's like trying to figure out how to make scissors beat rock.

Edited, Nov 29th 2007 1:59pm by MookusOU
#4 Nov 29 2007 at 1:33 PM Rating: Default
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2,029 posts
If you want to stand a chance, keep shield and renew on yourself at all times. Dispel his DoT's on your, and his buffs on himself (ESPECIALLY if he's demonology, Soul Link and Demonic Knowledge). You can also dispel Drain Mana if he tries to do that, and it's a very good option because it basically makes him just spent it faster trying to drain you. If you think you have the burst damage, you can attempt to kill the felpuppy, but it's not easy. Mana Burn him down so that his only option is to Life Tap. Try and keep DoT's on him, though not being shadow hurts a lot in keeping DoT's up (Shadow Weaving = ultimate DoT protection).

Honestly, I'd just run and keep yourself dispelled, especially at your level. I can't imagine taking on a demo or SL/SL lock without level 70, PvP trinket and/or WotF, talented mana burn, and some damn good gear.
#5 Dec 03 2007 at 1:20 PM Rating: Default
My felhunter is my caster-ator.
#6 Dec 12 2007 at 6:35 AM Rating: Decent
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281 posts
Ehh, well on my lock when fighting shadow priests, I see free honor coming my way. It's going to be a hard fight, the best you can do is try to control the fight. Mind Flay + SW:P will help a lot because it will interrupt his spell cast. Try to pop psychic scream as fast as possible. In the beginning, then DPS the living **** out of him while he's feared. When you see him starting to cast fear, pop silence, or you better hope you have a PvP trinket or you are undead.

Shadowform will only hurt yourself in this battle.

Quote:
If you want to stand a chance, keep shield and renew on yourself at all times


/agree. Try to keep yourself healed as much as possible. Renew is your best friend since locks don't have much spike damage unless they are destro. If he begins to spam drain life, then you spam mind flay. Mind flay will do more damage than drain life.

Good luck. Don't die.
#7 Dec 13 2007 at 3:04 AM Rating: Decent
Quote:
Mind flay will do more damage than drain life.

That's not entirely true.

Mind Flay (Rank 7): 528 Shadow damage over 3 seconds...
Drain Life (Rank 8): 108 health every 1 sec [for 5 seconds].

Drain Life's base damage comes to 548, while Mind Flay (without Shadowform) does slightly less and is spaced farther apart.
Even with the minimal 2% additional damage from Shadow Weaving, Drain Life does more damage. Granted, they are close as far as destructive capability.


As stated, Shadowform would hurt you in this type of fight, because in order to out DPS a warlock with their felhunter, you need to out heal them.
Eventually, they will have to tap their life to get mana, which is when you use a mana potion and then burst-damage them.


Edited, Dec 13th 2007 6:07am by sederix
#8 Dec 13 2007 at 6:07 AM Rating: Decent
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107 posts
At these levels most of the locks will be Affliction specced. This mean they'll have Dark Pact to replenish their mana and they're not likely to use Life Tap at all unless it's a very long fight. This also implies they have the talents to boost their Drain Life abilities along with the Siphon Life spell. Add the Felpup in the balance and you're screwed. This minion has the spell lock ability which is lethal against any caster.

The good news are most of the locks will usually not have the Felpup out. If it's a fantastic minion against casters it is not so fantastic against the other mobs/players which represent the majority of the population.
#9 Dec 13 2007 at 9:18 AM Rating: Good
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Quote:
That's not entirely true.

Mind Flay (Rank 7): 528 Shadow damage over 3 seconds...
Drain Life (Rank 8): 108 health every 1 sec [for 5 seconds].

Drain Life's base damage comes to 548, while Mind Flay (without Shadowform) does slightly less and is spaced farther apart.

Right, so Mind Flay does more damage, and it's not "spread further apart." 176dps versus 108dps, and on top of that Flay scales better with +dmg (.19dmg/sec versus .1dmg/sec) and with multipliers (146% versus 129% if the priest is feared). With +900dmg that many PvP'ers have, that comes out to 507dps versus 256dps - nowhere close.
#10 Dec 13 2007 at 7:01 PM Rating: Decent
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1,222 posts
As a SP, beating a Warlock (any spec) is not easy, but it's also nowhere near impossible.

Warlock DoTs are gradually increasing. SP dots hit hard right from the start.

For the initial advantage, DoT the Warlock up (VE,SW:P), and keep your distance if you can. If you fear him 1st, just Mind Flay, and mana burn till death.
#11 Dec 14 2007 at 3:30 AM Rating: Decent
Quote:
With +900dmg that many PvP'ers have, that comes out to 507dps versus 256dps - nowhere close.

That is a bit presumtuous. You are saying that "most people" (warlocks and priests) are going to be geared in the same way, so that the +damage is approximately equal to your calculation. This is why I used the base damage, because it is unlikely that most people are going to have the same bonus damage.
For example, a warlock's bonus damage changes with each minion (if they are Demonology), or when they use Demon Armor and Fel Armor.

Based on the actual base damage, the two spells are close as it is.
#12 Dec 14 2007 at 5:40 AM Rating: Decent
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281 posts
Quote:
Warlock DoTs are gradually increasing. SP dots hit hard right from the start


Only one Warlock DoT increases it's damage over a certain amount of time, and that's Curse of Agony.

Quote:
Curse of Agony:

Curses the target with agony, causing 1356 Shadow damage over 24 seconds. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Curse per Warlock can be active on any one target.
#13 Dec 14 2007 at 5:47 AM Rating: Decent
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281 posts
If you're talking about just the base damage, you're still wrong.

Quote:
That's not entirely true.

Mind Flay (Rank 7): 528 Shadow damage over 3 seconds...
Drain Life (Rank 8): 108 health every 1 sec [for 5 seconds].


Mind flay will do 528 damage over 3 seconds. Drain life will do 540 damage over 5 seconds. But that's still an extra 2 seconds. During those extra 2 seconds, the Shadow Priest can hit MF again, doing another 264 dmg meanwhile the Warlock is still doing the first Drain life, which calculated up to 540 damge. So by the time the Warlock is done with a 5-second duration of 540 damage, the Spriest is already nearly done with his second MF, doing a total of 792 damage. As they keep spamming, the Spriest will eventually do more damage.

Hope that helps.
#14 Dec 14 2007 at 7:09 AM Rating: Decent
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1,574 posts
Tips:

Keep Shadow Protection and Fear Ward up on yourself, plus all your other buffs, BEFORE fights start.

Dispel wisely. Fel Armor has to go, but warlocks in their 40s don't have that. They DO have Shadow Ward--get rid of that, since some of your damage comes from PW:S and Mind Blast. Demonic Armor can sit on them until you dispel it and Shadow Ward at once. You can't dispel Soul Link or Master Demonologist, so don't waste the clicks. Dispel Corruption off yourself of course, but ideally you should do it when you have Soul Siphon or Immolate on you as well, so you kill two birds with one stone.

Psychic Scream whenever your cooldown's done. If he's using Curse of Tongues on you and you manage to Fear his pet as well, during Psychic Scream is a great time to bandage. In a fight with a warlock there are seldom any Must Interrupt moments, but you can use your Chastise to interrupt a Drain Life or Drain Mana.

Save your Shield for his Drain Life. Use your most efficient heals (GH 1) to keep yourself alive. Use LOS to get out of his Deathcoil field of fire for your heals.

Frankly, a Smiter is going to have much more trouble with a Lock than a Shadowpriest because of Curse of Tongues. Add a pet's knockback and spell lock and you're paper to their scissors. But you do have a chance, especially since they will be overconfident. Good luck.




#15 Dec 14 2007 at 7:21 AM Rating: Decent
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162 posts
emmitsvenson wrote:
In a fight with a warlock there are seldom any Must Interrupt moments, but you can use your Chastise to interrupt a Drain Life or Drain Mana.



Wth is Chastise?
#16 Dec 14 2007 at 10:05 AM Rating: Decent
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Caeremonia wrote:
Wth is Chastise?


Racial spell of Dwarves and Draenei. .5 second cast 2-second incapacitate. A great spell interrupt. Basically a single-target Warstomp.
#17 Dec 14 2007 at 10:22 AM Rating: Decent
I eat my lvl 60 lock freind at 57 easily disp/holy spec'd,its not hard just takes timing and i always fear and mana burn them when they cast fear i try 2 fear them.felpuppy is rough but beatable keep fearing the pet and slowly wiping him dont worry bout your buffs,he'll just remove them as you should do the same.
#18 Dec 16 2007 at 5:19 AM Rating: Decent
Quote:
If you're talking about just the base damage, you're still wrong.

Let's assume that during a fight, a warlock and shadow priest are using just those spells, at base damage, with no interruption.

The first three seconds of drain life would do 324 damage (consecutively).
Mind Flay's damage would be spread over that three seconds, so 528/3 = 176 DPS.
The main difference between the destructive tendencies of these spells is time, not damage.

We are also neglecting the nature of Drain Life. That damage dealt is going right back to the caster, which can canel out some of the damage dealt by Mind Flay. The priest is getting no return on their own channeling, so technically, their health would steadily fall, while the warlock's would either rise or level off.

I've fought priests on my warlock, and I am mostly saying that they have a very tough fight ahead when they try to go against a Demonology spec who likes Drain Life.



Edited, Dec 16th 2007 8:22am by sederix
#19 Dec 17 2007 at 2:08 PM Rating: Decent
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2,029 posts
Quote:
The first three seconds of drain life would do 324 damage (consecutively).
Mind Flay's damage would be spread over that three seconds, so 528/3 = 176 DPS.
The main difference between the destructive tendencies of these spells is time, not damage.

To be perfectly honest, that's like saying Rank 1 Fireball simply has a "time difference" compared to Rank 11 Frostbolt. Time is everything. Mind Flay is more DPS.
To compare spells base damage after about level 60 is pointless as well.

Quote:
We are also neglecting the nature of Drain Life. That damage dealt is going right back to the caster, which can canel out some of the damage dealt by Mind Flay.

Even using your extremely flawed base damage comparison, Flay will be returning between 26 and 44 health per second and 8-9 mana per second. In my more realistic example of +900dmg, it's Drain Life's 256hps versus twice the DPS and 76-127hps and 25.4mps. That evens out to 251dps to the lock and 129-180dps to the priest.

That's not to say it'll be an easy fight, but priests can dispel all but one of a SL/SL's DoT's and have more DPS to begin with.
#20 Dec 19 2007 at 3:58 PM Rating: Default
I've only lost twice (ever) to a priest.

The first time, the priest got me while on my flying mount (and light feather ftw); had to use spirit healer >_> gr.

Second time, it was a long battle - dotting then using silence, mana burn, timed fear, and full gladiator gear :S

Locks tend to be the anti-class of a priest or mage, *shrugs*, might be beneficial to start walking around with a rogue/warrior :S
#21 Dec 20 2007 at 10:29 AM Rating: Decent
Quote:
Even using your extremely flawed base damage comparison...

Extremely flawed, because it is objective? What would be flawed, is to assume everyone has the same +damage abilities, or one class has more +damage ability than another.
If you think using base damage for an objective comparison is flawed, then take it up with Blizzard.
#22 Dec 23 2007 at 8:26 AM Rating: Decent
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1,222 posts
Dot, Dot, Dot.......Silence....Mana Burn (x2), Fear, Mind Blast
#23 Dec 23 2007 at 10:22 AM Rating: Decent
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218 posts
Quote:
Dot, Dot, Dot.......Silence....Mana Burn (x2), Fear, Mind Blast


still ends with a dead priest :p

my best friend is a full merc/vengeful gladiator lock so I might be biased when I say there's no way a priest can beat a top notch warlock lol
#24 Jan 03 2008 at 1:39 AM Rating: Decent
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89 posts
Intro
Yes, there is never good amount of tips how to kill a lock. Please note that WoW is balanced and aimed for lvl70 so all this applies only for that lvl. Also I play an UD spriest and there were only few locks that I have lost to (read the ones that outgear me by 500spelldmg and 200resilence) There are some facts with locks, they are usually wanted in arena teams so you encounter full S1 or S2 S3 geared locks.. This makes them "look OP". But trust me everyone geared S1 or S2 is OP when you are in fresh lvl70 gear with 0 resilence.

Advantage of locks over priests
- DOT's, it is cool to be able to damage someone with possibility to run from him.. not even facing him/standing still etc. Some DOT's even replenish their HP. DOT's give locks enormous kiting power too.
- able to control the fight: lolcoil, sahdowfury, fear, spell lock comes to my mind.
- ability to convert HP to mana or replensihing mana + HP with draining spells during the fight.
- pets, the pets only give more resources to warlock to control the fight.

Advantage of priests over warlocks
- Warlocks are also played by noobs (face it.. there are noobs in every class) This is huge advatage :) A good warlock needs insane micro management with the fingers (ie. not having felpupy spell lock on auto but manual) / macro creation skill.
- can dispell everything from their aresnal BUT curses. They cannot kill you with one curse alone. (they have to stand and cast a shadowbolt with 2.5sec cast etc.)
- can dispell their beneficial buffs (so do it)
- can heal yourself (how insignifficant this sounds eh?)
- can burn their mana (at that point lock goes emo and starts killing himself)
- can silence them
- can fear them (another spell interrupt? why not)
- priests have more advantages then most classes against warlocks

So here is the summary from my experience:
1. Get to know your enemies.. I recomend rolling a lock play him and get the feel. (I have lock myself.. alltough not "endgame" one, they are boring for me)

2. duel a ton of warlocks.. helps to give more confidence, to "relax you" your worst enemy is yourself when you start to panic and shout omg dots!!! You lost the match at this point.

3. CC in WoW is name of the game in PvP.. so pick race that cannot be shuffled around by lock so easily. Chastice + blackout or WOTF + blackout comes to my mind. Sure you have been told racials do not make difference, ofc they do in PvP.

4. keep the shield up.. (not at all costs but when you expect lock burst sequences) it scales with your +dmg gear and eats the dots.. also it has low recast time. (13 sec with the PvP set) Why not allways? simply because when they have fellpupy out, it might get eaten away lol. But for example when lock casts unstable affliction on you.. cast a shield and then dispell.. You will still get hit for about 1500 and 4 sec silence but will survive.

5. try to have all buffs on you, this includes stamina, shadow protection, inner fire, racial buff, in case he has fellpuppy out he has to "eat" through more buffs on you which takes his cooldown and triggers pet's GCD. In some cases when you feel mana comfortable try to recast some during the fight even.

6. learn to time your CS.. interrupt only his shadow spells. About the interrupt.. it is critical to learn this rule.. CS all the shadow spells early.. exept shadow bolt. When he does the mistake that he decides cast one, punish him.. squeeze in one mind blast and then hit CS. (takes practice to learn but is rewarding)

7. ppl saying that this game is about the player.. which is not entirely true ofc. you can be a skilled ninja but wont do sh*t if you have 6k HP 0 resilence. So get the glad S1 gear for beginning.. well you cant really expect to kill an s2 warlock in green/blues when you ding 70.

Fight mechanics
I have only experience with spriests vs locks. It is the safest spec. to counter them. Just take what applies to your spec. You should apply all dots on him. asap then dispell him. Then dispell yourself. Hit shield then stick to mana burn/heal. And mind blast/flay @ end of fight. The biggest mistake in these fights is too much offense and little defense. As a priest you must be more defensive until the lock is OOM. Most ppl are trying to kill warlock by taking his HP away as 1st.. and this is wrong approach, which gets them killed eventually. First fact is that warlock has less mana then HP, from 0 mana.. to replenish he has no choice BUT to lifetap. 2nd, the warlock has intention to kill you so he will use all of his offensive spells on you expecting a short fight.. warlocks attitude usually is "I am the king" this is exactly what helps us.. we dispell all his DOT's, silence/fear shadow bolts. mana burn and self heal after lock is OOM finish as nescessary.

Tips
As the ultimate spriest PvP race.. the Undead.. use combo inner focus + devouring pleague.. works like a charm.
Dont be afraid to use shadowfiend as offensive utility.. this dude is more powerfull than he seems to be.. He has shadow meelee dmg, he helps to interrupt spellcasting, he gains bonusses from +shadow dmg, shadow form, shadow weaving.
When fearing.. try to fear his pet + lock itself, this gives you uniterrupted room to dispell/heal yourself.

Outro
Lets face it.. warlocks are not overpowered anymore and people should change the thinking about them. On the other side they are still very tough oponents and they should not be underestimated. Still it is a game and this is not bulletproof but noone can predict the events during mass PvP.
#25 Jan 03 2008 at 6:11 AM Rating: Decent
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454 posts
what above said = truth (especielly liked the outro, damn it is taking people a long time to learn that locks are beatable (even by mages now))
#26 Jan 03 2008 at 11:42 AM Rating: Decent
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403 posts
Its been a long time since I was shadow but why does everyone continue to give the advice of keeping shield up?

Back when I was spriest v. locks I remember this being a massive waste of mana since the felhound just devours it anyway.

Did something change?

Edited, Jan 3rd 2008 2:43pm by MookusOU
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