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Liflebloom questionFollow

#1 Nov 29 2007 at 5:22 AM Rating: Decent
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74 posts
I see that Lifebloom is an initial HoT followed by a heal, kind of the opposite of regrowth. But it also says that the target heals HIMSELF for the final amount, does this mean it helps with threat generation for your tank?
#2 Nov 29 2007 at 6:38 AM Rating: Good
Correct, the final heal is threat for the tank; but Lifebloom is inefficient mana-wise in that regard, as the final heal is a fixed value that is unmodified by your +heal, and it can never crit. Lifebloom's real strength is in the stackable HoT, particularly when stacked with your trinket(s), as the extra +heal on the trinkets persists as long as you maintain the stack.
#3 Nov 29 2007 at 6:54 AM Rating: Decent
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2,580 posts
I'm not so sure the final heal is fixed and not affected by +healing. I know for a fact that my life blooms in my healing gear have "bloomed" for over 600.
#4 Nov 29 2007 at 7:41 AM Rating: Decent
38 posts
Don't go out just yet and blow yer cash or badges on on-use +heal trinkets with the intent of trinket rolling a stack of lifeblooms - this no longer works on the PTR. Here's the link to the O-Board thread:

http://forums.worldofwarcraft.com/thread.html?topicId=3159886411&sid=1

B
#5 Nov 29 2007 at 7:53 AM Rating: Good
Jimpadan wrote:
I'm not so sure the final heal is fixed and not affected by +healing. I know for a fact that my life blooms in my healing gear have "bloomed" for over 600.


You might be right, I've not paid close attention. It's still inefficient use of the mana though. :p

Broma wrote:
Don't go out just yet and blow yer cash or badges on on-use +heal trinkets with the intent of trinket rolling a stack of lifeblooms - this no longer works on the PTR. Here's the link to the O-Board thread:

http://forums.worldofwarcraft.com/thread.html?topicId=3159886411&sid=1

B


Ugh, I really hope that doesn't stay that way. Rolling Lifebloom keeps me in rhythm :(
#6 Nov 29 2007 at 8:06 AM Rating: Decent
35 posts
Lifebloom indeed helps with the threat as the final healing part is added to the targets threat, making it great for adding threat to the tank and not so great for party members whose threat is getting close to the tank's threat.

Whereas I agree that stacking lifebloom and keeping the HoT part rolling gives nice continious healing stream, I do use the final healing part if i see the target needs the big heal in the end.

I am afraid Norellicus is not correct in stating that the final part is fixed (at the 600 healing).

Did some research to give get the numbers exact: Both the HoT part and the final heal part of lifebloom profit from the +healing albeit in different coefficients. The HoT part takes about 51% of the +healing and the final part almost 43%. This makes my lifebloom final effect (I am at around +1500 +healing unbuffed) usually heal for close to 1300. It seems even able to crit as I have seen regular final heals from my lifeblooms of around 1900.
#7 Nov 29 2007 at 1:58 PM Rating: Decent
Lifebloom's final heal definately can crit
#8 Nov 29 2007 at 2:06 PM Rating: Decent
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2,029 posts
Rolling lifebloom with insane amount of +healing was completely overpowered. Granted, not always easy to do, but could easily allow a crappy-gear druid to do isnane amount of healing, or an already-good druid to do even more. On the Sharhaz trash, due to one of their spells, I've heard of people rolling a 1900-per-tick lifebloom for over 20 minutes. There's no way you can claim that's fair and balanced.

Edited, Nov 29th 2007 4:06pm by lsfreak
#9 Nov 29 2007 at 2:12 PM Rating: Excellent
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249 posts
lsfreak wrote:
Rolling lifebloom with insane amount of +healing was completely overpowered. Granted, not always easy to do, but could easily allow a crappy-gear druid to do isnane amount of healing, or an already-good druid to do even more. On the Sharhaz trash, due to one of their spells, I've heard of people rolling a 1900-per-tick lifebloom for over 20 minutes. There's no way you can claim that's fair and balanced.

Edited, Nov 29th 2007 4:06pm by lsfreak


Aww c'mon, you have to throw us a bone for our lack of an out of combat res with no cooldown. 20 minutes is still a long time. Rolling lifebloom is one of the few things keeping Druids raid-friendly. XD
#10 Nov 29 2007 at 5:07 PM Rating: Decent
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196 posts
Fauxreal wrote:
Lifebloom's final heal definately can crit


Yes, it can. I've critted myself for about 1300 a bunch of times, just running around Org (fall damage FTL).
#11 Nov 30 2007 at 1:47 AM Rating: Decent
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74 posts
Thanks for the info guys, much appreciated. bummer it's getting nerf-batted
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