Yeah i agree with most here. Also depends on your definition of "success" i know many people, myself included, who would just be happy sitting on a 1700-1800 team and a well played ret pally could do that. In fact pretty much anything could do that.
If your definition of success is gladiator title or bust, than a ret pally will be a horribly weak link, and really wont be all that succesfull whereas a holy pally will be a big asset.
Rets weaknesses are lack of real damage, reliance on crits (which resilience, THE pvp stat, is a direct counter of), and any healing debuff to offset the lack of damage. In old world PvP burst damage was a big deal. When you could put out 3k damage in a second, and the person only had 4k HP yeah it was awesome. Now damage was left in the dust by the scaling of HP and basically every fight is like a raid boss. Sustained DPS ftw. You suddenly have 12k+ HP to go through. Add on 40% damage reduction from armor, Soul Link, heals, you have a LOT of HP to go through. Burst no longer cuts it. Survivability and sustained damage is where its at now. Thats why 3min mage isnt all that great anymore, thats why ZOMG AMBUSHCRIT!!!11 rogues dont work anymore. Resilience killed it, and peoples HP killed it. (i wish i had a rogue back in old WoW i would run around 2 shotting mages all day.)
Retadins also offer weak off heals that couldnt penetrate a MS or 5stack Wound poison, or Aimed shot. The best piece of utility is BoP.
Again, it could get you in the upper spectrum of the arena, but it will be very very hard to get to the top. Depends what you want out of it.
Heh, and yeah tommy i'd fear rogues too... my new spec just tears retadins up. It's really hilarious.
*edited in a bit.
Edited, Nov 29th 2007 8:02am by KTurner
Edited, Nov 29th 2007 8:04am by KTurner