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A question about Pally ArenaFollow

#1 Nov 28 2007 at 3:27 PM Rating: Decent
From looking at the arena gear for pallies and reading posts here on the forums, it seems that the only thing a pally is good for in arena is healing. I know that ret's DPS sucks compared to other true DPS classes and I think prot would just delay the inevitable as far as actual melee combat.

So my question is: am I doomed to becoming a healbot once I hit 70 and want to do arena?

Thanks in advance.
#2 Nov 28 2007 at 4:34 PM Rating: Decent
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1,503 posts
try it and find out. playing a pally dps actually takes gear, skill, timing, and know-how. if you dont have all of those...you will fail. consider a Ret pally like an MS warrior w/o the debuff.

if you dont like the results, then yes, you will be a healbot...but even that takes skill. dont expect a free ride either way.
#3 Nov 28 2007 at 5:29 PM Rating: Good
tommyguns wrote:
consider a Ret pally like an MS warrior w/o the whole reason you bring a warrior in the first place.


fixt
#4 Nov 28 2007 at 9:19 PM Rating: Good
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1,859 posts
Heh, sad but true. =/

To answer the OP: No, you are not "doomed" to become a healbot to do Arena. You will always be able to find people who don't mind too much about their ratings and won't mind about whether or not you are awesome DPS or whatever.

If you're aiming for the top, I believe going Holy is inevitable.
#5 Nov 29 2007 at 3:01 AM Rating: Decent
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Selverein wrote:
Heh, sad but true. =/

To answer the OP: No, you are not "doomed" to become a healbot to do Arena. You will always be able to find people who don't mind too much about their ratings and won't mind about whether or not you are awesome DPS or whatever.

If you're aiming for the top, I believe going Holy is inevitable.

QFT.

You should play whatever you want to--it is your character--but you have to be prepared to accept the inherent limitations that come with your decisions. Breaking 2000 with a Ret Pally is amazing and probably due more to your teammate's awesomeness than your own.

And for the record, it's not the Paladin's lack of damage or debuff that dooms them in the arena. It's the lack of mobility, extremely poor CC, and the inability to deal with opponent's CC.
#6 Nov 29 2007 at 7:41 AM Rating: Decent
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1,503 posts
not for nothin but...if you are not already at lvl 70, on a good team, very well geared, and well experienced you probably wont make it past 1600 by seasons end. the grind per week just doesn't add up. so hittin 2000 is fantasy at this point.

im a firm believer in the ability of a Ret pally to deliver devistating dmg out of the gate, with no cast time and no rage build. with the tools at hand(BoF, BoSac, bubble, PoJ, 2 stuns) mobility and CC is not an issue...when used properly. pally can also hit while on the move and auto-hit while cleansing any debuffs. the new CS makes for a seriously rapid pummel with a heavy 2H.

the strange part about playing a Ret now is that i now fear rogues, warriors, and druids more than locks, hunters, and mages.
#7 Nov 29 2007 at 7:52 AM Rating: Good
Terrorfiend
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12,905 posts
Yeah i agree with most here. Also depends on your definition of "success" i know many people, myself included, who would just be happy sitting on a 1700-1800 team and a well played ret pally could do that. In fact pretty much anything could do that.

If your definition of success is gladiator title or bust, than a ret pally will be a horribly weak link, and really wont be all that succesfull whereas a holy pally will be a big asset.

Rets weaknesses are lack of real damage, reliance on crits (which resilience, THE pvp stat, is a direct counter of), and any healing debuff to offset the lack of damage. In old world PvP burst damage was a big deal. When you could put out 3k damage in a second, and the person only had 4k HP yeah it was awesome. Now damage was left in the dust by the scaling of HP and basically every fight is like a raid boss. Sustained DPS ftw. You suddenly have 12k+ HP to go through. Add on 40% damage reduction from armor, Soul Link, heals, you have a LOT of HP to go through. Burst no longer cuts it. Survivability and sustained damage is where its at now. Thats why 3min mage isnt all that great anymore, thats why ZOMG AMBUSHCRIT!!!11 rogues dont work anymore. Resilience killed it, and peoples HP killed it. (i wish i had a rogue back in old WoW i would run around 2 shotting mages all day.)

Retadins also offer weak off heals that couldnt penetrate a MS or 5stack Wound poison, or Aimed shot. The best piece of utility is BoP.

Again, it could get you in the upper spectrum of the arena, but it will be very very hard to get to the top. Depends what you want out of it.

Heh, and yeah tommy i'd fear rogues too... my new spec just tears retadins up. It's really hilarious.

*edited in a bit.

Edited, Nov 29th 2007 8:02am by KTurner

Edited, Nov 29th 2007 8:04am by KTurner
#8 Nov 30 2007 at 6:59 AM Rating: Decent
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2,396 posts
KTurner wrote:
Heh, and yeah tommy i'd fear rogues too... my new spec just tears retadins up. It's really hilarious.

If you're AR/Prep, I hate you, and so does every other non-Rogue that's not on your team. Maybe not today. Maybe not tomorrow. But that !@#$ is going to get adjusted eventually.

Quote:
with the tools at hand(BoF, BoSac, bubble, PoJ, 2 stuns) mobility and CC is not an issue...when used properly. pally can also hit while on the move and auto-hit while cleansing any debuffs.

Yeah, but at the end of the day you're still stuck with running after people 7% faster than they run with PoJ. And you don't have two stuns, you have one stun and one incapacitate. Definitely not the same thing.

I would get into more detail, but if I don't leave for my test right now I am going to be late.
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