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What kind of damage do you need?Follow

#1 Nov 28 2007 at 10:58 AM Rating: Decent
What is the expected damage of a T4 10/48/3 mage?

Who will be above a mage in the damamge meter's?

What do you look for in gear to up DPS?

These have been vexing questions for me lately. I seem to be placing in the top 5 for damage, unless all the warlocks are in the raid and them maybe top 7. I know this shouldn't be viewed as a contest for first place, but what the heck? I like the big damage. I would like to see a new guide for the top end raiding. What are the tested gear combo's for Eye, Hyjal, and BT? When do you start looking at the 40/21/0 respec with T5 gear? Inquiring minds want to know.

http://www.wowarmory.com/character-sheet.xml?r=Farstriders&n=Mythtake

Thanks,

Myth
#2 Nov 28 2007 at 12:44 PM Rating: Excellent
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1,262 posts
Expected damage of 10/48/3 depends a lot on your gear, obviously. It is the best damage spec in the game (though with the changes to Icy Veins, some are saying that 0/40/21 may be better dps with less mana efficiency... see elitistjerks.com). At the higher level instances, I have read (don't have experience past TK) that warlocks, rogues and even geared out hunters will be above mages on the damage meters due to some issues with mages and scaling +damage.

I checked your armory and you have some good gear, but your hit rating is pretty low. With your hit rating, you should be seeing a lot of resists from bosses (which means 0 dps).

So far as I know, the T5 gear with the 50/11/0 (or similar deep arcane spec) is no longer passing 10/48/3 on damage either, unless there are warlocks keeping curse of shadows up to increase the arcane damage.

There are some good theorycrafted numbers at elitistjerks that can help you more than I can.

HTH
#3 Nov 28 2007 at 2:01 PM Rating: Decent
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391 posts
I haven't checked out elitist jerks yet for what you are talking about, but I wonder if that 0/40/11 build would still out dps 10/48/3 if you had a bunch of haste gear.

Spell Hit will up your dps more then anything else until the cap which is 164. After you reach the hit cap, try to have a good mix of spell damage and spell crit. Since the damage tax was removed, I am usually in the top 5, with the only ones beating me are super geared rogues and locks. The locks in my raids have around 1100 damage and I am only at 841 unbuffed.

Also, if you have spec questions, check out Lhiveras Theorycraft Calculator.

The 2.3.2 changes can also be looked at now too with a few different spec ideas.

Edited, Nov 28th 2007 4:04pm by fuganator
#4 Nov 28 2007 at 8:40 PM Rating: Decent
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2,029 posts
"Placing top 5" doesn't mean anything; a month ago I ran a Gruul and first and second place made up 25% of the raid's damage output, so "Top 5" beyond those first two basically meant "I still suck hard, just not quite as much as those other guys." What's your DPS? Got any WWS parses?

Overall damage is very dependent on fight as well. Locks generally outdamage them, though, and on stand-still-and-nuke fights I think rogues and well-geared fury warriors do as well. Any movement (beyond moving with the boss) favors ranged because they don't have to move as much, and favors DoT classes even more. Fury warriors will own on any non-threat encounter (On Solarian, for example, our MT specced fury with good gear and placed ahead of most of the AoE'ers for overall damage O.o)

40/21 isn't something you spec into to replace 10/48/3, but the reverse. For a while (pre-2.2) 48/13 AB rotations were great, and in 2.2 48+ arcane AM spam was wtfawesome. In 2.3, 10/48/3 reigns supreme. In 2.3.2, not sure yet, haven't had a chance to read through the EJ stuff, but my gut feeling says that 10/48/3 will still outdamage x/4x/11 unless you never run into mana issues, since your mana efficiency basically dropped 10%.

As for gear combos, 164 hit above all else. Point for point, hit rating is around twice as good as +dmg and 3 times as good as crit until you're capped. Spell damage is still the best-scaling point-for-point beyond a reasonable amount of crit (you'll note that almost every BT mage has +12dmg in most sockets). Haste is also very good (better than +dmg or crit).

For gear upgrades, neck, back, and trinkets for sure. ZA and the new badges rewards hold some great stuff as well (the helm, sword, neck, and ring come to mind). Belt of Blasting is an expensive but incredible piece of gear if you can get it bought. I'd also change any green gems to stuff that gives crit or hit, at least, as well.

EDIT: This is my 1337 post :D

Edited, Nov 28th 2007 11:04pm by lsfreak
#5 Nov 29 2007 at 5:30 AM Rating: Good
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1,262 posts
Quote:
I haven't checked out elitist jerks yet for what you are talking about, but I wonder if that 0/40/11 build would still out dps 10/48/3 if you had a bunch of haste gear.


The folks at EJ are thinking about the icy veins haste as being the thing that pushes it past the 10/48/3 build, so haste gear would stack on top of icy veins.
#6 Nov 29 2007 at 5:42 AM Rating: Decent
I noticed on your armory that your spell hit is only +93. Up that to around +140 and you should notice a significant increase in your DPS.
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