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Health vs AvoidanceFollow

#1 Nov 28 2007 at 9:53 AM Rating: Decent
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Currently sitting on 14k hp.

Should i gem all my gear with HP gems and forget avoidance?

Or should i get gems for the socket bonus and stuff instead.

not really sure whats best, HP or Avoidance. And i know I should try to balance it out and all. Just looking for advice

Me

I guess my question is: replace all gems with stamina ones? or leave as they are?

#2 Nov 28 2007 at 11:14 AM Rating: Decent
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Well here are some facts to help you deside.

No healer can heal through a one shot. More stm = good.

No healer has infinite mana. More avoidence = good.


The more avoidence you have the less over all dmg you will take and the less mana the healers will have to use to keep you up. However, if your burst down in less than 2 seconds your sol.

As for you, your sitting at ~42% avoidence so I would socket all stm. But thats just my opinion.
#3 Nov 28 2007 at 12:37 PM Rating: Decent
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501 posts
If the question is socketing, and not gearing in general, then the answer is simple. Socket for stam, period. Avoidance in your gear tends to take care of itself, you shouldn't have to socket for it. Past kara, it's generally safer to go the AC/Stam route while working on new content, to give your healers more of a buffer of health to work with. As content becomes something that your guild is farming, rather than learning, it's safe to cut back on your AC/Stam gear and throw more avoidance on...especially because your HP is probably naturally becoming the 'minimum' for that raid zone as you get gear from it, so it's safe for you to focus less on stam.

Socket stam in almost all cases. The rare exceptions are on things like the Khorium Destroyer. Having a yellow hit rating gem in there is nice, since you get a stam bonus from having a yellow ANYWAYS. In most other cases however, the rewards you get from avoidance gemming and the socket bonuses that come with it are fairly minimal by comparison.
#4 Nov 28 2007 at 1:55 PM Rating: Decent
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Ok thanks for the replies guys.

Might switch my gems. should give me maybe 1k hp extra.

Will sleep on it :)
#5 Nov 28 2007 at 3:36 PM Rating: Decent
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Quote:
If the question is socketing, and not gearing in general, then the answer is simple. Socket for stam, period.


Since the socketing question was answered, what do you guys think about this in terms of gearing. I reached 490 Defense but don't know what gear to wear.

http://www.wowarmory.com/character-sheet.xml?r=Garithos&n=Lunamite

For example, should I wear my Dauntless Handguards with more avoidance http://wow.allakhazam.com/db/item.html?witem=25788;source=live

or the Felsteel Gloves with potentially more Stamina but less avoidance?
http://wow.allakhazam.com/db/item.html?witem=23517;source=live

Thanks.
#6 Nov 28 2007 at 4:19 PM Rating: Decent
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steady, consistent damage is good for healers too. Armor and stamina tend to be very important, avoidance is nice, but you really do wanna get hit. for one, it gives you rage. which means threat.

We don't get threat from avoidance (except parry, but that's kinda half assed threat).
#7 Nov 28 2007 at 4:20 PM Rating: Decent
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Quote:
Since the socketing question was answered, what do you guys think about this in terms of gearing. I reached 490 Defense but don't know what gear to wear.



Life after 490 Defense
#8 Nov 28 2007 at 4:21 PM Rating: Decent
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501 posts
Lunamite wrote:
Since the socketing question was answered, what do you guys think about this in terms of gearing. I reached 490 Defense but don't know what gear to wear.

http://www.wowarmory.com/character-...;n=Lunamite

For example, should I wear my Dauntless Handguards with more avoidance http://wow.allakhazam.com/db/item.ht...source=live

or the Felsteel Gloves with potentially more Stamina but less avoidance?
http://wow.allakhazam.com/db/item.ht...source=live


A quick note on that. Block is not avoidance. Avoidance is dodge, parry, and miss. It's when you avoid the attack altogether, as if it never happened. Block doesn't do this, it causes you to block and take less damage than you would have before, but you still take damage. Block is mitigation. The Dauntless add block value and block rating. Block value is amazing, but block rating isn't something you should really gun for on a set, unless you're making something specialized, like a high block value/chance set for 5 mans, which is viable. The defense rating on the Felsteel WILL add avoidance in the form of dodge, parry, and chance to be missed through the defense on the item.

Take the Felsteel. 200 more armor, more stam, more defense. It's just an all around better item.

Edited, Nov 28th 2007 7:22pm by FletusSanguine
#9 Nov 28 2007 at 5:45 PM Rating: Decent
With 528 Defense, you can surely get rid of the + def gems and stack stam instead. I want to say that 528 Def is a little overkill, but defense still adds minimal stats to Parry, dodge, and block though, but you can sub it with stam imo, as long as you stay at 490 def in the end.
#10 Nov 29 2007 at 4:41 PM Rating: Decent
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632 posts
you should just stack HP imo. here's a great article

http://www.theoryspot.com/forums/theory-articles-guides/1060-effective-health-theory.html



also, I love your avatar, carmageddon ftw :D
#11 Nov 29 2007 at 10:34 PM Rating: Decent
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2,717 posts
Quote:
A quick note on that. Block is not avoidance. Avoidance is dodge, parry, and miss. It's when you avoid the attack altogether, as if it never happened. Block doesn't do this, it causes you to block and take less damage than you would have before, but you still take damage. Block is mitigation. The Dauntless add block value and block rating. Block value is amazing, but block rating isn't something you should really gun for on a set, unless you're making something specialized, like a high block value/chance set for 5 mans, which is viable. The defense rating on the Felsteel WILL add avoidance in the form of dodge, parry, and chance to be missed through the defense on the item.


Maybe he's using a different operational definition of avoidance. Since block does not have the true qualities of completely negating the damage (except on weaker attacks or supremely overgeared tanks) that falls under the main OD of avoidance, in regards to crushing blows there is another OD: avoidance is what when stacked to 102.4% will negate crushing blows. This is something that other forms of mitigation (-% to be critted, -% crit damage, armor, maybe resistances) do not do, since they do not modify the attack table in such a way to push crushing blows off of it.

So in reality there are 2 operational definitions of avoidance, one is a bit more exlusive than the other:
1. Any effect which when stacked to 102.4% will make it impossible to recieve a crushing blow or critical strike.
2. Any effect or the chance of an effect to occur which results in 0 damage and no harmful effects being given to the defender from the given attack.

Note that all of those included in OD 2 (miss, dodge, parry) are included in 1 as well.
#12 Nov 30 2007 at 2:19 AM Rating: Decent
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Not true. If you look at the various tanking guides it's fairly evident. While it's always said that block, dodge, miss, and parry together work to prevent crushing blows, the four stats are rarely, if ever, lumped together into one catagory as avoidance. They're always presented as seperate stats. This is because in the case of anything aside from CBs, they serve very different purposes. Miss, dodge, and parry are avoidance stats. Block (and as a result, block value) and armor are mitigation stats. Stamina I suppose could be lumped into mitigation as well, as mitigation gearing extends the effective health of a tank by playing hand in hand with stamina, while avoidance does not. To further show this, most 'avoidance tanks' tend to have lower HP totals than 'mitigation tanks' because of the natural choices in gear and gems for each setup. I would personally consider stamina to be more of a universal stat, but it is true that mitigation sets tend to have more of it.

There are no dual definitions for it. They are two very seperate things, both in definition and in the effect they have on gameplay. If something is avoided, nothing happens as a result of it. You don't get rage, you don't take damage, it's like the attack just never happened. That's what occurs when you dodge or parry an attack, or it misses. If you mitigate something, it still happens, but not to the extent that it would have been before. If you block 500 of an attack that hits for 1.5k, you take 1k damage. Did you take less damage? Yes. Did you avoid the attack though? No, it just didn't hit you quite as hard as it would have before. I know I'm mincing words here, but I was doing that anyways, so hell...I may as well do it right and be really hard headed about it. Lol

Edited, Nov 30th 2007 5:22am by FletusSanguine
#13 Nov 30 2007 at 9:43 AM Rating: Decent
32 posts
Yea, I guess I wasn't clear =/. I meant avoidance in terms of reaching 102.4% to prevent crushing blow. Your advice still helps though Fletus. I think the Felsteel Gloves only reduced my CB by less than 1%, which is an acceptable tradeoff for the armor and stamina.

Thanks =D.
#14 Nov 30 2007 at 11:39 AM Rating: Decent
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501 posts
Eh, you don't ever have to worry about your chances of reducing CBs. Warriors naturally have CB immunity with shield block up once they reach 490 defense. It's impossible for you to not have enough block/dodge/parry/miss with shield block up once you reach that number. If you have 490, just pick the best stats. You're past worrying about being crit, and shield block will do the job at stopping crushing blows. At that point, when it comes to crushing blows, the only thing to think about is if you want to stack a bit more avoidance to make your shield block charges last longer. Since a CB can only be blocked, and not dodged or parried, dodge/parry will make your shield block stay up longer by taking white hits, since they come before block on the attack table.
#15 Nov 30 2007 at 7:23 PM Rating: Decent
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Quote:
Since a CB can only be blocked, and not dodged or parried, dodge/parry will make your shield block stay up longer by taking white hits, since they come before block on the attack table.


I think what you mean by this is:

Once you block with SB up, a CB will be able to penetrate your avoidance/block without SB until you can get SB up again. Therefore if you dodge/parry an attack, the attack will not waste a charge of SB, and will keep you crush immune for a bigger portion of the fight.

Also, the reason mitigation builds probably have more health is because they need it...even with more armor if you take a CB (or even a crit if you dont go for crit-immune) you're going to take a lot more damage, and the extra health is needed as a buffer.

Quote:
Not true. If you look at the various tanking guides it's fairly evident. While it's always said that block, dodge, miss, and parry together work to prevent crushing blows, the four stats are rarely, if ever, lumped together into one catagory as avoidance. They're always presented as seperate stats. This is because in the case of anything aside from CBs, they serve very different purposes. Miss, dodge, and parry are avoidance stats. Block (and as a result, block value) and armor are mitigation stats. Stamina I suppose could be lumped into mitigation as well, as mitigation gearing extends the effective health of a tank by playing hand in hand with stamina, while avoidance does not. To further show this, most 'avoidance tanks' tend to have lower HP totals than 'mitigation tanks' because of the natural choices in gear and gems for each setup. I would personally consider stamina to be more of a universal stat, but it is true that mitigation sets tend to have more of it.

There are no dual definitions for it. They are two very seperate things, both in definition and in the effect they have on gameplay. If something is avoided, nothing happens as a result of it. You don't get rage, you don't take damage, it's like the attack just never happened. That's what occurs when you dodge or parry an attack, or it misses. If you mitigate something, it still happens, but not to the extent that it would have been before. If you block 500 of an attack that hits for 1.5k, you take 1k damage. Did you take less damage? Yes. Did you avoid the attack though? No, it just didn't hit you quite as hard as it would have before. I know I'm mincing words here, but I was doing that anyways, so hell...I may as well do it right and be really hard headed about it. Lol


Apparently they are quite often lumped into avoidance, because I quite often see people considering block "avoidance" when the conversation is on the topic of avoiding CBs. Note the particular word I chose: avoiding. This is because block helps you avoid CBs. It's somewhat of a stretch, but I think many people read it that way - that avoidance stats help you avoid higher quality hits (e.g. CBs and crits) by pushing them off the table.

I'm saying both that blocking is avoidance and it isnt. It helps a lot to avoid CBs (I'm pretty sure that if CB's weren't in the game, and a warrior was already crit-immune, he may stop using GCD's and rage on blocking when it may only mitigate a small amount of damage). But it isn't avoidance in the sense that it makes it so the attack never occured. So there are the dual definitions, because until someone comes up with another definition to lump block with the avoidance stats, "avoidance" will be used to denote what stats you need 102.4% combined to be crush immune.

One last nitpicky bit...you said:
Quote:
If something is avoided, nothing happens as a result of it. You don't get rage, you don't take damage, it's like the attack just never happened. That's what occurs when you dodge or parry an attack, or it misses.

Not true. If you parry an attack, you gain up to 40% attack speed on your next attack. Something happens, but no damage comes as a result. Also, cooldowns may be spent, so you will be unable to use that ability again for a while if you are avoided. If the attack worked as if it had never happened, then no cooldowns would be spent and no rage/energy/mana/focus would have been spent in the first place.

If you're going to be nitpicky, I'm gonna be even more. You think you have a hard head? I spent all of my lunches in 8th grade banging my head on a wall repeatedly b/c I had nothing else to do. Hasn't affected me at all. Does anyone else see a clown killing doves?
#16 Dec 01 2007 at 5:14 AM Rating: Decent
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501 posts
skribs wrote:
Once you block with SB up, a CB will be able to penetrate your avoidance/block without SB until you can get SB up again. Therefore if you dodge/parry an attack, the attack will not waste a charge of SB, and will keep you crush immune for a bigger portion of the fight.

Also, the reason mitigation builds probably have more health is because they need it...even with more armor if you take a CB (or even a crit if you dont go for crit-immune) you're going to take a lot more damage, and the extra health is needed as a buffer.


I never took many CBs as a mitigation tank, honestly. On fights where I knew there was a greater chance of by CBs being eaten up (Prince, HKM, etc.) I would throw on a bit more avoidance as needed to make my shield block charges stay up longer. It sounds like we're saying the same thing there to me.

Though if you can find a raid tank for me that doesn't have imp. shield block and is not crit immune, do me a favor and punch them in the face for me. They need it. Then rub their nose in it and tell them "No, bad tank!".

As for the topic of avoidance, I'm going to agree to disagree at the moment. I'm drunk and I got laid tonight. I'm agreeable for the time being because life is good.
#17 Dec 01 2007 at 7:10 PM Rating: Decent
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1,331 posts
Avoidance refers to totally avoiding damage.
Mitigation refers to mitigating some of the damage, from reductions to damage taken (armor being the primary example).

Blocking can avoid all the damage, but it is in fact a form of Mitigation. It reduces a flat amount of damage that is incoming. But it definitely is NOT considered a form of Avoidance, in regards to tanking terms of the tanking internet communities.

Crushing blows can be avoided. Block parry dodge and miss rate affect your crushing blow rate, but this is a combined total of forms of Avoidance and Mitigation.

Mitigation builds vrs Avoidance builds;

Mitigation builds should not take crushing blows
Neither should Avoidance builds.

Now, I'm referring directly to MT type tanking. OT tanking is different.

With ~50% dodge/parry/miss (reasonable amount for kara grade gear) on a Mitigation tank build (myself) I have only had a very very low CB rate (less then 1% CB total career). I have stacked Avoidance in place of it before, specifically when I was first entering kara. And it works as a form of tanking, but it depends too much on luck and healer persistence of proper healing. That being; Healer starts casting, and before they finish casting, jump/cancel casting, and start casting again. They let the cast finish IF you take damage. Preemptive healing is required for raids, unless the raid is severely over geared for the instance.

But I socket Sta, and chant Sta no matter what for boss tanking gear (where CB's come from).

My reasoning is simple. Threat.

You do not get rage from Avoidance. You DO get rage from Mitigation. Rage = Threat. Parry should not be a majority of your TPS. White damage is such a minor part of TPS and rage development for tanking raid bosses. How much of your gear do you focus on AP? It shouldn't even come up as a gear stat on your tanking gear for MT boss tanking, IMHO. The better TPS you can provide, while still taking damage and surviving without depleting your healers mana pools too quickly, the faster your DPS can take it down.

For OT tanking, quite contrarily, I find Avoidance is more useful.

Firstly, you don't have as many healers focused on you at once.

Secondly, OT builds are usually specced fury/arms. Which means they have other DPS -> TPS talents, and generally don't require stacking as much Avoidance or Mitigation to be proficient as OT's. They can start stacking AP/Crit/Hit gear along with Avoidance stats. This gives the OT more rage to TPS with from just the white hits alone, as well as higher DPS -> TPS.

Thirdly, the OT targets tend to be secondary or tertiary in regards to DPS. So you don't require as much threat to hold agro until the MT comes over (hopefully the target is taunt-able, but it usually doesn't matter on trash), and have much longer amounts of time to build threat with before DPS focuses.
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