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if what you meant was a warriors sunder armour (which talented only decreases rage cost, not increase armour reduction) the boss still won't be at 0 armour as most bosses have 8-10k armour which is why armour penetration is becoming "the go to" stat for melee classes to increase dps.
Most bosses have either 6600 or 7700 base armor, from Kara through Illidan. Void Reaver is the exception; he's close to 10,000 before debuffs. However, even with 5/5 Sunder, Faerie Fire and CoReck there's still ~2500 armor on the boss... which means it's very nearly impossible to cap out your Armor Penetration. Moreover, the lower the armor value gets the better Armor Penetration is.
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CoRec increases AP, it decreases armour. demo shout doesn't decrease armour, only AP. 3/3 demo is 420 ap reduction. CoRec is a 135 AP increase and generally isn't an issue with bosses.
Well, it's 5/5 Demo Shout, not 3/3. Bosses start with 350 AP, a Warrior with 5/5 Imp. Demo (and it doesn't have to be a tank - DPS Warriors can _very easily_ pick up this talent) thus has 70 AP reduction that is normally 'wasted'... except when CoReck is present. If CoReck and 5/5 Imp. Demo are up the boss only gets 65 AP, which does give them a bit of a damage boost but is quite manageable.
I wouldn't throw it on a target like the Karathress Shaman early on, but once the entire group is there it's a reasonable proposition (or, alternatively, downrank CoReck a bit - R4 has almost no spillover, but it's worth going to R5 on most bosses).
Seriously - it's a huge damage increase, and it's only really dangerous on a small subset of bosses... and even then it's worth using, because it's a ~7% DPS increase to all melee across the board.
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wow! i am impressed! i will make sure next time it´s void that CoR is up!
What astonished me was that your warrior is so high in the dmg output and your locks are so low...even the shadowpriest being in top 3. very interesting.
and why are your hunters so low`?
I'd assume they don't have melee move and bad luck on orbs for certain casters. It's the strategy we use; ranged DPS tends to vary wildly depending upon how much of a **** VR is feeling like on that particular day.