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If its a capable hunter, they should be fine. Beast Masters can move aggro to their pet with no problem. Marksman will scatter to buy some time. Survivals have readiness so can pop another trap or feign if something goes wrong. And after all that, wing clip --> misdirection --> safe hunter :D
I'm speaking as a hunter, and you're assuming quite a bit...(note that this is the community in general, your post just stood out)
1. Hunters CAN put aggro on their pet fairly quick, but pets do not have the druid growl or the warrior taunt. Pet's can only generate threat so fast. Generally the hunter will have to kite a bit before the pet draws aggro, and if the healer out-TPSes the pet (since the healer may already have a lot more threat built up than the pet) it may go for the healer before the pet can grab it. And if MD is on CD, you lose that huge threat boost to the tank/pet.
2. Just because a hunter is survival doesn't mean a hunter has readiness. Master tactician is the weakest DD talent hunters have that does anything to increase damage potential (meaning unless the talent adds 0 damage potential, MT does less damage increase) and is commonly left out of builds. Readiness requires MT, and therefore you end up wasting a few talent points to get readiness. Since readiness doesn't really offer too much utility, and offers poor DPS increase, (and since SV sucks in itself for solo power) it is left out of most builds. The two survival builds that are common are actually 0/21/40 (which picks up scatter shot, so there's another - not only MM hunters get SS) and is great for crowd control, and then 5/20/36 which maximizes raid DPS. Neither of these builds include readiness.
3. You assume that mail armor means lots of survivability. While yes mail > leather > cloth...you have to factor in a good tank should have a lot more defensive stats than a good hunter...
-The AC afforded by plate AND a shield greatly outweigh that of mail armor
-The ability to block, plus any defensive stats which would be useless to a hunter in raid situations (dodge, defense, resilience, parry, etc).
-A hunter only needs so much health, while a tank needs as much as possible. So healers will have less of a margin of error.
-Also consider if a hunter is tanking, his DPS drops significantly.
To the OP, here's what I say:
Get a mic, and be sure the hunter has one. Have him tell you what he can do when a trap breaks or adds show up (and dont ask, he should do it automatically, i.e. "I'll retrap" "Traps on CD, pick it up") and go from there. If you can tank the mob that was from a broken trap and the original mob AND the healer can keep you alive through it, then go ahead and break the trap. But it's better to have the enhanced communication.
BTW you dont need vent now that there's in-game voice.