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2v2 Arena & HuntersFollow

#1 Nov 27 2007 at 6:53 PM Rating: Decent
Hi all. I'm a long time browser of these forums, about a year and i've been playing WoW for about the same amount. Anyway, my main is a lvl 70 Surv hunter http://eu.wowarmory.com/character-sheet.xml?r=Alonsus&n=Phobic
and i'm currently in a 2v2 team with my brother who's also a survival hunter. I'm wondering if this is a viable team for 2v2? The only teams we lost against seemed to be the ones with healers. Our strategy was to Wyvern Sting the healer and maximum dps on the other target.

One of the healers i remember was a Druid and one a Shaman. I left my bro with stinging duty as i have more dps. He said the Druid was able to dispel the sting. I'm not an expert on Druids but is this possible? Against other teams without healers we were pretty much in control. Both have Clever Traps and for melee classes we just threw down a snake trap and kited them.

We did do about 4 games last week but my bro then was BM spec and i was still getting to grips with Survival since i'd been MM until then. Also, is my spec ok for arena? I didn't spec it specifically for arena, more for Kara & Heroics. But it seemed to work well in bg's but i know arena is a different animal. But would we be better off getting a healer in the team? Or do we just need to change tactics when it comes to a team with a healer?

The change from SV & BM hunter to both SV seemed to work well since we lost all our games last week. We are both gonna get a piece of arena 1 gear when it's released and hopefully build on that. But any advice would be appreciated.

Edited, Nov 27th 2007 9:53pm by Hobophobic
#2 Nov 27 2007 at 10:33 PM Rating: Decent
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231 posts
2 SV hunters is not the ideal team. However, i'd say just stick with your brother if you like playing with him. makes the game a lot better.

things you are missing from your build that would help the most in the arena are imp concussive shots, hawk eye, deterence, and go for the throat. You should always take GftT, and i'm attached at the hip with hawk eye, but there are many who have learned to live without it.

As for the druid & shammy team, both classes can get rid of poisons, so if you Wyverned the druid, the shammy probably noticed and tossed him a quick poison cleansing... or maybe there was a poison cleansing totem down.

When i went to your Armory your hp was lacking but that comes with the gear (or maybe the last 2 pts in Survivalist).

If you two want, you can run out in a bg as a 2 person group and see who you encounter. Your bg raid may not like it, but if you do it well, you could actually be a good asset to the team and you guys may even enjoy it :D
#3 Nov 27 2007 at 11:14 PM Rating: Good
Hey,
I'm also a survival hunter, and I've recently started doing arenas. Just before the 2.3 patch so I could get practice. and now a bunch since the patch. I'm lovin the minimum range change.

But as far as survival hunters, let me throw in my 2 cents. Our strengths are CC, with additional AP added to team mates. What I would suggest to you, since you DPS a lot, and your brother usually stings, switch YOUR spec. Get into marksman, or BM if your gear isn't peak. That way, you benefit from your brothers Expose Weakness, and you both get your Trueshot aura, which is a total of 225-250 AP extra each. Plus, you still have 1 wyvern and 2 trap in terms of CC. Plus the scatter shot in marksman is invaluable.

As far as tactics, focusing on the healer first is the best way I find. That means stinging the DPS. If you sting the DPS, you got all your guns on the healer - They usually don't have as much health or armor, so you can feasably kill them in the 10 seconds from wyvern, as opposed to a DPS which probably has either 10k plus health, plate armor, or a frost bubble or something, that you wouldn't be able to take down as fast.

Cause then, when the wyvern breaks, if you haven't killed the DPS, the healer can just fill him right back up. Where as, if you haven't killed the healer, he has to keep healing himself, which drains his mana and leaves the DPS open to attacks.

Another good strategy with 2 hunters is to even out your dps. Put both pets on one person and both hunters on the other, or one hunter and one pet on each target.... this way you keep pressure on all sides, which makes healers freak, and sometimes they miss a beat. This will work better if they are wearing cloth (ex. mage and priest, warlcok and priest).

Toughest healers to kill are paladins, because they can bubble which screws with prescious CC timing. Toughest DPS to kill are either druids, cause they can run and heal, or warriors, because they wear plate.

Just my 2 cents. More like 2 bucks, but I guess it still counts.

Good luck!
Jhag
#4 Nov 28 2007 at 12:45 AM Rating: Decent
32 posts
Hi there...

IMO your class setup will only be playing a big roll later on when you get to 1800+. If you know how to play your class and you good at what you do then I'll say any setup is a good setup (some are easier then others).

As for the 2 SV Hunters, hmm... I fooled around with SV once and couldn't get a hold on it as I'm PVP'ing a lot. I found BM to be the spec for me with Bestial Wrath, no fear or moving impairment effects = gg. So maybe one of you should go for BM and one for SV, as your brother is doing the CC atm you should consider going BM to be the "unstoppable Creature" :p...

As for the Druid getting out of your Sting. Easy... The imbaness of Druid shape shifting. They can just shift right out of it and get back in your face.

I hope my info can help you a bit.

HZ
#5 Nov 28 2007 at 2:43 AM Rating: Decent
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231 posts
i dont believe you can shift out of sleep. i know it gets them out of sheep and frost traps, but it doesnt get them out of scare beast or hibernate, so i shouldnt get them out of wyvern sting.

Edit: I do agree that for a while, your classes and specs dont matter nearly as much as they will later. Enjoy the company and the rush of the arena!

Edited, Nov 28th 2007 2:43am by DukyFrodo
#6 Nov 28 2007 at 4:46 AM Rating: Decent
32 posts
Quote:
i dont believe you can shift out of sleep


I've experienced this first hand. I was farming and a druid started to attack me, I Wyvern stinged him when he was in caster form and he just shifted to cat and came for me.

Unless my eyes was deceiving me, but thats what happened.
#7REDACTED, Posted: Nov 28 2007 at 5:01 AM, Rating: Sub-Default, (Expand Post) 2 SV hunters sucks.....only if you fight with lvl 15 have a chance to win...lol.what a stupid strategy is cc and then dps..yep and the other classes will just stay there and do nothing....
#8 Nov 28 2007 at 5:19 AM Rating: Good
49 posts
Quote:
I've experienced this first hand. I was farming and a druid started to attack me, I Wyvern stinged him when he was in caster form and he just shifted to cat and came for me.

Unless my eyes was deceiving me, but thats what happened.



You eyes indeed deceived you. There is no way for Druids to shift out of the sleep that wyvern sting gives. The only explanation is he trinketed out. Shapeshifting removes "movement impairing effects" not sleeps, stuns, or fear (or freeze trap for that matter).
#9 Nov 28 2007 at 8:07 AM Rating: Decent
Well thanks for your input Dorogodess, but we are both Arena noobs but not hunter noobs. These are still our first matches and i don't think 4 wins out of 10 are bad. I think we'll stick with the team and specs as they are for now. DPS doesn't seem to count for a lot in arena when you're dead, so i think we'd much prefer survivability to have a fighting chance. And about my HP, i'm normally wearing PvP shoulders which adds another few hundred HP. And today got some Gladiator's Chain Leggings which also added some nice HP and resilience.

Interesting thought about the points in concussion shot though. I'm thinking i could take points out of Thrill of The Hunt and put them into Imp Concussion. And possibly take 2 points out of rapid fire and put them into imp Arcane Shot since arena would rarely last long enough to pop Rapid Fire twice anyway. But i'm happy with my build apart from that. When i was MM i couldn't touch Rogues or any other melee class but now they're pretty easy to control.

I'll do some more games tonight and see how it goes =)
#10 Nov 28 2007 at 12:46 PM Rating: Decent
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797 posts
I suggest one of you get a scorpid for a pet. Have the scorpid keep poisoning the healer. When they attempt to dispel wyvern sting, they'll dispell the scorpid poison first. Since the scorpid poison stacks, they'll have to keep applying 'cure poison' which will take away from their attack time and will rarely if ever dispel the wyvern stings.

Edited, Nov 28th 2007 12:47pm by ItsaGaAs
#11 Nov 29 2007 at 1:44 AM Rating: Decent
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231 posts
Quote:
I suggest one of you get a scorpid for a pet. Have the scorpid keep poisoning the healer. When they attempt to dispel wyvern sting, they'll dispell the scorpid poison first. Since the scorpid poison stacks, they'll have to keep applying 'cure poison' which will take away from their attack time and will rarely if ever dispel the wyvern stings.

You cant put scorpid poison on someone you CC. The poison breaks Wyvern Sting. Scorpid poison and your tactics works for Viper sting though. It's really helpful if the games last long enough. I just recently switched back to my cat from my scorpid for 2v2 though because we rarely fight long enough for anyone to go oom.
#12 Nov 29 2007 at 9:04 AM Rating: Decent
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797 posts
You are correct that scorpid poison or any other DOT will prematurely break a freezing trap. So if you intend to freeze that healer, don't DOT him. However I've never had a problem applying a wyvern sting and scorpid poison simultaneously on mobs or other players.
#13 Nov 30 2007 at 1:09 AM Rating: Decent
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231 posts
Any damage breaks sleep of all forms... Guess ill log on and check now. brb!

It's late and i got distracted: havent checked yet. if anyone else wants to, they can go ahead (i take the credit if i was right, you take the flames if i was wrong).

Edited, Nov 30th 2007 2:08am by DukyFrodo
#14 Dec 01 2007 at 4:34 AM Rating: Decent
Hobophobic wrote:
I think we'll stick with the team and specs as they are for now. DPS doesn't seem to count for a lot in arena when you're dead, so i think we'd much prefer survivability to have a fighting chance.


Hmmm... One thing about going double Surv tho... Neither of you will get to take advantage of the new OMFG waraxe!!! If you go Surv, you are losing out on a LOT of DPS if you don't have Legacy at least. It's probally the same deal for the Vengeful ranged weapons (we have an X-bow, rifle AND bow this season!) vs Sunfury bow, but I haven't looked into that one too hard yet, and I'm not sure that the extra 19 Agi on Sunfury is enough to matter anyways.

Survival gets kinda boned in the arena by the rest of the itemization as well. Looking at the changes from Merceless -> vengeful, Stam, Int, AP, Crit, and RES go up by +2-+6 on every Vengeful piece compared to Merciless ...except the pieces where they put the "ignores 84 armor" ability, where they subtracted the itemization points from agility. You COULD go with the S2 pieces in place of the 3 Vengeful pieces that have the "ignores armor" effect on the... Hey, it's an idea, if not a GOOD one... ;P

It might be a good idea for one of you to spec marks to help protect WS against the 2 healer teams that you are worrying about. WS is HIGHLY vulnerable since 3 healer classes can get rid of it (all 4, if you wanna count the priest's mass dispell), as well as Stoneform, WotF, and trinkets. You can't do much against the last 3, but if you WS one healer and silence the other as well as both throwing on viper sting buffers, you can get more mileage out of it. Even still, 41 points in marks gives you silence and scatter, while you still can pick from Entrapment, Deflection (if you must), ImpWC, Survivalist, Deterrence, Clever traps, and Surefooted... That's a LOT of outlast talents!
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