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HunterAEP - optimise (Default Attribute Weights) for raids?Follow

#1 Nov 27 2007 at 12:41 PM Rating: Decent
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I found the item comparison add-on, that I had been looking for, (on cursegaming):

HunterAEP

From the page:

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This ace2 mod is used to calculate Agility Equivalence Points (AEP) for an item and displays the result in the tooltip. You can use these item totals to quickly compare items and determine which is better. It uses predefined attribute weights calculated by Arcazua on TKASomething, but you can easily modify the values it uses to suit your own needs.

Green text indicates points gained from enchants.
White text indicates points gained from gems and gem bonuses.
Sets bonuses are displayed on a second line.
Default Attribute Weights

Agi - 10 points
Int - 5 points
AP - 6 points
CR - 8 points
HR - 13 points
MP5 - 20 points

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EDIT:

The complete Attribute Weights list (from the cursegaming screenshot) is:

Agility
Intellect
Attack Power
Hit Rating

Critical Strike Rating
Mana per 5 sec.
Stamina
Resilience Rating


What I would like to do is tweak those values, from the point of view of a raiding Beast Master.

From the official forums - HERE - Hit>Agi>Crit>AP.

I have no head for figures. With that order in mind, could someone assign points to that list of attributes?

BIG thanks!


Edited, Nov 27th 2007 3:53pm by enigmachine
#2 Nov 27 2007 at 2:33 PM Rating: Good
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Well, that's a heck of a lot better than what I was working on. I was doing a table with the top 10 items in each 10 level range to get. This tells you what something is worth to a Hunter just by looking at it.

Good deal. I'll have to install it.
#3 Nov 28 2007 at 8:11 AM Rating: Good
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Here's a link to the sticky on TKA Something that discusses Arcazua's AEP ratings. Third post down shows the different weights for various builds, BM being one of them. I'm not sure how up-to-date it is. I've tried looking through the rest of the thread there, but like you, all the figures make my head spin.

I myself have started using the add-on and find it to be very helpful, even with the default weights.

It'd be interesting to see what some of the other regulars here think about the add-on and the associated weights...
#4 Nov 28 2007 at 8:32 AM Rating: Good
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I usually use these spreadsheets to help theory craft, and decide on non dps numbers more empirically. For instance, I have a number of pieces that result in a slight decrease in dps, but have a significant amount of stamina, so I will put these on for certain fights.

spreadsheets
http://www.havoc-guild.us/Cheeky/Hunter_DPS_Calc.xls (Hunter DPS Spreadsheet)
http://www.havoc-guild.us/Cheeky/Hunter_DPS_Calc_OO.xls (Open Office version)
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#5 Nov 28 2007 at 9:10 AM Rating: Decent
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@ Rycerz

I am 45/13/3 and so not sure how I'd adjust those either.

Thanks for the great info, but I still have more or less the same problem.


@ Xsarus

Stepping out of your usual mode, could you approximately put values to those characteristics (for a raiding BM spec)?
#6 Nov 28 2007 at 9:24 AM Rating: Good
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Quote:
AP - 0.266
CR - 0.398
Agi - 0.485
HR - 0.539
MP5 - 1.745
Int - 0.364

Normalized, this becomes
AP - 5.5,
Crit - 8.2,
Agi - 10,
HR - 11,
MP5 - 36,
Int - 7.5


This is from the tkaSomething website, and it seems pretty reasonable to me. Azuarc tends to be very reliable.

I don't really use any kind of system like this. I'll usually do math to evaluate each gear item individually.

Obviously I go with agility over AP now, but that is dependent on gear and existing dps. Hit rating is all important, until you hit 142, at which point it's useless.

I find that int/mp5/sta come as you get better gear. There is some balancing, but there is much more in terms of ap/crit/agi. IMO get ratingbuster, this addon will show you the actual effects of all the different stats. It's very useful, and it's wowAce.
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#7 Nov 28 2007 at 10:09 AM Rating: Decent
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MP5 is 36 points, is it? That's more than triple the next stat.

From the point of view of a raider, I would have thought that - in order to reach the 142 (?) hit cap, for bosses - +HR would be more important.

Thanks for the info, as reliably as ever.
#8 Nov 28 2007 at 11:18 AM Rating: Good
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Mp5 is 36 points because you only usually get 3-5 of it at any given time, compared to ~15/30/50 for hit/agi/ap. Is it too high? maybe. I know I don't focus on it much.

It also becomes a lot more important as you progress and get to really long boss fights. Of course, lots of good hunter gear has the MP5 so it's usually not a problem. In my opinion just use superior wizard oil and chug fel mana pots and you'll be fine. I'm not at the point where I'm doing much more then kara, (gruuls once) so can't speak from a far end game perspective, but so far I haven't come close to having mana issues, unless I've been slacking and didn't down a mana pot soon enough or something.

hit rating will come with gear, I don't actually socket any hit gems at all, and I'm hit capped.

Edited, Nov 28th 2007 1:18pm by Xsarus
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#9 Nov 28 2007 at 12:50 PM Rating: Decent
Ive been using this addon for at least 2 months, maybe longer. Anyways, you can adjust the weights as you see fit, i took the mp5 down to 5 points, its just not that important to me. Basically i have adjusted my weights a couple times, set the stat you need the most as the highest, and when you reach your goal, adjust to your next stat. The addon isnt there to be an end all. DPS spreadsheets work amazing, but its a pain to use them sometimes, so with this addon it will give you an approximate value to your gear. I think i have mine set to:

Agi - 8 points
Int - 3 points
AP - 7 points
CR - 8 points
HR - 5 points
MP5 - 5 points
Stam- 0 points


You need to read the whole thread, and also on elitistjerks there is a thread about this addon. The original weights have been changed numerous times, but you should understand why certain stats received there weights. By reading the thread, you should have no problem adjusting to a BM build.

Edited, Nov 28th 2007 3:55pm by montaghar
#10 Nov 28 2007 at 12:57 PM Rating: Excellent
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Quote:
Here's a link to the sticky on TKA Something that discusses Arcazua's AEP ratings. Third post down shows the different weights for various builds, BM being one of them. I'm not sure how up-to-date it is.


About 6 months old. Prior to 2.3, not much had changed in that time span, though.

Quote:
I myself have started using the add-on and find it to be very helpful, even with the default weights.


The default weights are from the original AEP system. There's an AEP2 thread, which is the one you linked, that is a bit more comprehensive. There is a spreadsheet that I used for finding the weights that you can certainly adjust yourself. It's more straightforward than doing the math yourself...but at that point you may as well consider using Cheeky's work instead.

Quote:
MP5 is 36 points, is it? That's more than triple the next stat.

From the point of view of a raider, I would have thought that - in order to reach the 142 (?) hit cap, for bosses - +HR would be more important.


MP5 is very very subjective, and depends on your needs. Things that can affect its usefulness include mana pool, mana expenditure, length of battle, outside sources of mana...in the thread, I set up my hypotheses on how mana is spent. It turns out that a lot of the variables cancel out and what really matters is how much mana per second you are losing, and if the mana pool/regen you have is sufficient to last the battle. After that point, mana regen helps minimize a loss of about 50% of your damage output. (Whatever portion of the mana you are getting back out of what you actually need is roughly what portion of that 50% you will retain. So if you spend 200 mana per 5, and regen 60 MP5, you have 30% of your need, which means you will keep 15% out of the 50, and drop to 65% damage output when you go OOM.)

Yeah, it's simply a confusing subject. But the take-home part of the lesson is that it's both very valuable to those who can use it, and very hard to conclude just how much you can use it.

Quote:
Mp5 is 36 points because you only usually get 3-5 of it at any given time, compared to ~15/30/50 for hit/agi/ap. Is it too high? maybe. I know I don't focus on it much.

It also becomes a lot more important as you progress and get to really long boss fights. Of course, lots of good hunter gear has the MP5 so it's usually not a problem. In my opinion just use superior wizard oil and chug fel mana pots and you'll be fine. I'm not at the point where I'm doing much more then kara, (gruuls once) so can't speak from a far end game perspective, but so far I haven't come close to having mana issues, unless I've been slacking and didn't down a mana pot soon enough or something.

hit rating will come with gear, I don't actually socket any hit gems at all, and I'm hit capped.


At first, mana will seem like a non-issue as you move through Kara. Toward the end, and as you start on Gruul, it will become more important, and you may take to using mana potions until you realize how much cash you're spending to keep up with them and then decide to use them more sparingly. Consumables can give you an edge in the mana department, and reduce your need -- if you're using them routinely, lower the MP5 weight. But MP5 should be high, especially since most items don't have huge numbers of it. (The itemization formula has it "cost" 2.5 times as much as agility.)

Hit rating, otoh, starts off low until you gear up through Kara, and then skyrockets to the cap, and gradually starts to come back down as your gear improves toward deeper Kara and early raid stuff.



Now, regarding the add-on, I downloaded it when it was initially developed, and liked having it at my fingertips so I didn't have to alt-tab or print out my records. However, I thought it stopped being updated and had gone obsolete. Is that not the case?
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#11 Nov 29 2007 at 7:03 AM Rating: Decent
Quote:
Now, regarding the add-on, I downloaded it when it was initially developed, and liked having it at my fingertips so I didn't have to alt-tab or print out my records. However, I thought it stopped being updated and had gone obsolete. Is that not the case?


I wouldnt want to play w/o it, i could but it sure is handy.
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