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I would personally DW
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Burst damage = king in PvP.
You know...after a few years of PvPing as a Shaman, and have had a BUNCH of different setups...to be honest I'm kinda on the fence about 2Handers being the "end all to be all" answer in PvP. From experience, I'm starting to come further to the conclusion DW CAN be just as effective for PvP, granted gearing and setup supports it.
It really boils down to which "gamble" you want to bank on. While the effectiveness of maximizing burst dmg is a focus, the % of how much you want to rely on it, is the gamble.
2h burst is "impressive", no one can argue that. Course, we all know that WF proc % is a set amount (13%, factoring in the 3sec CD), concidering the nature of Enh burst dmg in a PvP setting, we're RELYING on a 13% proc to win! Course thats another way of saying 87% per attack turn, we're failing. Lets take a hypothetical weapon speed of a 2h weapon @ 4.00 (I know a more realistic delay average would be more like 3.60...but bare with me). That translates into 2 melee attacks over 10secs (I choose 10 secs as a "average" PvP encounter fight, your results will vary), or 2 chances @ 13% per attack to "end" the fight. While if/when that 13% happens it is usually IMPRESSIVE and borderline OVERKILL(typically with a 2h for me, I can WF for 1.3k+ and crit WF up to 2.7k-ish) to say the least...but if I'm a gambling man (and I'm not), 13% FTW rate I'm not finding in my favor per encounter, and "typically" after 10secs...its more than enough time for other classes to end the fight also.
DW is not as "high" per hit obviously, but since the typical delay for even a "slow" 1h is nearly half that of a 2h, the odds that WF will proc are higher per given 10sec time frame. I tend to average a 700-900 ish for a WF proc and 1.5k per WF crit per MH (obviously less for OH), not as "high" a proc as a 2h does, but factor in that it was just for ONE hand, and the 2nd hand still has a chance to hit, it kinda levels out per attack turn. Not to mention since the amounts of proc chances per turn are 2 instead of 1 like a 1h, the odds are "better".
Granted for my setup, a SINGLE WF proc from a 1h is still a conciderable amount, might not KILL in one, but it will happen more often than a 2h...and a follow up attack is coming in 1/2 the time, compared to a 2h.
I might argue to say that IF(here's the situational part) you can average the "same" amount, per attack turn/WF proc as a non-crit WF proc on a 2h, THEN you might be in contention to have a effective DW PvP setup. But, as I stated...much is situational.