Mech's home stretch to the final boss is always a PITA to me. Always.
It's horrible. 4? mobs just appear out of no where. Even with CC, thanks to trying to AoE tank, my stupid T. claps un-CC the mobs. Meaning mobs everywhere.
DPS attacking w/e mob they feel fit. Then the boss comes after the 3rd wave of humanoids and 2 element things.
I always try to tell them to Pick a mob from the Group and CC it... but again thanks to AoE tanking I'm un-CC'ing them. Everytime I walk on the bridge thing I cringe.
Any ideas on a good gameplan for tanking this part? The boss is cake, after the waves are dead. I always fear the voidwalker adds 1st... just getting to him is a PITA.
Oh, I'd tank all 4, but they kindda hit hard, and CC would save some mana for the healer.
Thanks.