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Home stretch in Mech... how?Follow

#1 Nov 27 2007 at 8:04 AM Rating: Decent
Mech's home stretch to the final boss is always a PITA to me. Always.

It's horrible. 4? mobs just appear out of no where. Even with CC, thanks to trying to AoE tank, my stupid T. claps un-CC the mobs. Meaning mobs everywhere.

DPS attacking w/e mob they feel fit. Then the boss comes after the 3rd wave of humanoids and 2 element things.

I always try to tell them to Pick a mob from the Group and CC it... but again thanks to AoE tanking I'm un-CC'ing them. Everytime I walk on the bridge thing I cringe.

Any ideas on a good gameplan for tanking this part? The boss is cake, after the waves are dead. I always fear the voidwalker adds 1st... just getting to him is a PITA.

Oh, I'd tank all 4, but they kindda hit hard, and CC would save some mana for the healer.

Thanks.
#2 Nov 27 2007 at 8:39 AM Rating: Decent
42 posts
The hallway part of mech can be a pain without a game plan. Every time I'm to this point in Mech, I always take a few seconds to discuss a game plan. Say you're with a hunter and mage for cc, just say, "trap far left mob, and sheep far right mob." That only leaves you with the two middle mobs. If you feel it would be easier to down each group a little slower, but more safely, then tell the group to wait for you to get your thunder clap off one time, then tell the hunter to take his trap target off of you and trap. Now, when you see one of the three mobs left on you suddenly turn into a sheep, simply move out of range from it. Now you're only tanking two mobs. If you're the group leader, put a skull over your main tanking target to avoid dps confusion. If not, tell the leader to mark the one with the most sunders. Hope this works for you too.

Henrywinkler
Sargeras
#3 Nov 27 2007 at 8:41 AM Rating: Decent
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2,580 posts
If you have a mage have him pop the CC mob a time or two then run back and break los so they have to follow. Then just have them sheep when they are outta the way. Same goes for a hunter.

On the very last wave have all your dps maul the netherbinder. She doesn't hit too hard for a heroic mob and if she stays up too long she summons two voids that do a counterspell and aoe. Having a rogue to stunlock her while the other dps destroy her is always a big help.

On the first wave of the two cycles you can always CC a mob until your healer has their mana back up and read to deal with the next wave.

Remember that charge fist can be interrupted via shield bash, pummel, kick, etc. and will save your healer a but load of mana.
#4 Nov 27 2007 at 8:58 AM Rating: Decent
That's what I figured. I had it drawn up on paper that way, but when it's 'go time' things always get hectic. The hunters always put the trap at my feet lol, and thanks to being caster mobs I don't hit all the them with T. clap, so mobs are flying all over right out of the gate =(

I've been thru some smooth parties where we plowed thru them, but sometimes 2 of 4 times now it's been horrible so far.

Oh and the bashing the spell. I did notice that last night. I also reflected it XD I'll keep doing that tho.
#5 Nov 27 2007 at 9:06 AM Rating: Decent
27 posts
The tactic here varies on the group. If you have classes that can re-CC fast then just let them CC casters at will. On my mage I just select a caster and spam sheep till they leave my mob alone. If you dont have such CC then either tank it all yourself, mark really fast or have a well coordinating group.

If you dont want to risk a chaos you can always run down the elevator after every wave, wait till everybody is out of combat. Prepare again and go up...rinse and repeat. This trick makes the stretch even doable with a bad PUG.

Edited, Nov 27th 2007 6:07pm by Desperadoo
#6 Nov 27 2007 at 9:54 AM Rating: Good
Desperadoo wrote:
Quote:
If you dont want to risk a chaos you can always run down the elevator after every wave, wait till everybody is out of combat. Prepare again and go up...rinse and repeat. This trick makes the stretch even doable with a bad PUG.


This is the best way to recollect yourselfs after a tough fight.

Heck, it even works in Heroic Mech.
#7 Nov 27 2007 at 9:56 AM Rating: Decent
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569 posts
The burden is more on the CC/DPSers for this one I think. They need to re-CC mobs or things turn sour.

Thunderclapping as things spawn is a good idea, and then you should let things be CCed and perhaps drag the remainder pack of mobs away from the CCed mobs if you need to continue thunderclapping. Breaking CC once to maintain a non-Chaos state is acceptable, but breaking CC more than that shouldn't happen.

As long as you're not too close to the boss, fears are relatively safe in this stretch, so Intimidating Shout is a decent option.

On my healbot shaman I would keep Earthbind down for this part to reduce the amount of chaos. And possibly frostshock kite while healing (actually I think I did more "heal while offtanking" than kiting in this particular segment; good ole self-earthshield.)

On my mage frostnova is killer for this segment. With a bad group I could frost nova mobs when they spawned to let them get picked up, while I spammed poly to keep something sheeped (however I had to be pretty agile at avoiding the mobs as once rooted they turn to attack whatever's nearest; since I just frostnovaed them, this was often me, and as a result I died once or twice doing this). With a good group I would save frost nova for if the healer pulled aggro and then defend the healer with frost nova.

Again, mostly it boils down to getting your CC classes (except rogues) to CC repeatedly and keep things locked down.
#8 Nov 27 2007 at 10:54 AM Rating: Decent
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842 posts
calindc wrote:
Desperadoo wrote:
Quote:
If you dont want to risk a chaos you can always run down the elevator after every wave, wait till everybody is out of combat. Prepare again and go up...rinse and repeat. This trick makes the stretch even doable with a bad PUG.


This is the best way to recollect yourselfs after a tough fight.

Heck, it even works in Heroic Mech.


best way to do it. you can get away with marking on the fly in regular mech, but unless everyone in the group totally outgears heroic mech and is very good playing their class, i would just run away and jump down the lift etc. when you come back up, the mobs will be standing and waiting for you to mark them.
#9 Nov 27 2007 at 10:57 AM Rating: Decent
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1,331 posts
After initial agro, and cc targets made, i walk backwards.

Yes, on the last mob per group, walk back towards they are gonna spawn, or run away bandage, regroup.

retaliation is a good tanking ability for these fights. too bad it's a 30 minute cooldown.

if you have a hunt and mage for cc, tanking on the side of the bridge, and they cc on the other side might work. but it's really cc's fault for not spacing cc well. but if you see a cc mob in your aoe tanking arc, start walking backwards.

i dunno. it's a frustrating fight non-the-less.
#10 Nov 27 2007 at 11:16 AM Rating: Decent
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2,580 posts
Quote:
Oh and the bashing the spell. I did notice that last night. I also reflected it XD I'll keep doing that tho.


Yup, and if you miss the bash you can just reflect it and it still saves you and any melee from the extra dmg.

If you have a interrupter it's best to let them take care of it since you will be needing to stick to your rotation. Rogues and dps warriors work best for this of course.

Quote:
If you dont want to risk a chaos you can always run down the elevator after every wave, wait till everybody is out of combat. Prepare again and go up...rinse and repeat. This trick makes the stretch even doable with a bad PUG.


I did that one time on one of the robots and he got bugged out on the lift. We couldn't see him but the hunters auto shot could still hit him when the lift came up and we could hit him with aoe effects. No autoswings though. Took us about 5 minutes to take him down. Two auto shots every 10 seconds coupled with a WW half the time. Man were we bored but we couldn't help but laugh our asses off.
#11 Nov 27 2007 at 12:34 PM Rating: Decent
Quote:
but it's really cc's fault for not spacing cc well. but if you see a cc mob in your aoe tanking arc, start walking backwards.

Yeah had a Mage and a Hunter... since the bridge is so small the Hunters always pull the mob behind us... but our Mage sheeped the mob right where I was standing... so walking backward was not a option thanks to freeze XD moving forward might draw next wave? or boss?

I guess I just like having tanking room XD Narrow tanking spots make me nervous.

I like the elevator trick, might be a great idea so we can prep for the boss fight. Thanks.
#12 Nov 27 2007 at 12:39 PM Rating: Good
I normally run it with a Mage and Hunter. First time we did it, I told the mage to turtle the far right target on every spawn and the hunter to trap the far left mob. Since the hunter brings them behind us, I grab the middle two and move forward and to the left, putting me out of turtle and trap range. It's worked for us on the half a dozen times we've tried it.
#13 Nov 27 2007 at 12:49 PM Rating: Good
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2,580 posts
As far as I know the next wave doesn't spawn until the previous wave dies. We've fear locked as a form of CC before and it ran all the way to the bosses room and came back alone.
#14 Nov 27 2007 at 1:09 PM Rating: Decent
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569 posts
A hunter can place the freezing trap exactly where he wants the mob to be frozen and pull it to exactly that location.

A location such as around the bend of the corridor where it's very unlikely to be thunderclapped, perhaps?

EDIT: Yes, I realize it's unreasonably demanding to expect a hunter to trap effectively :X

Edited, Nov 27th 2007 4:25pm by Axehilt
#15 Nov 28 2007 at 5:12 AM Rating: Good
31 posts
Fear fear fear and more fear. There is absolutely no risk what so ever that they pull adds so just fear em all as much as possible.

Start each of the elf pulls with an AoE fear from a warlock or priest. Mages and hunters then pick a target each to Crowd Control and you tank the rest. The controled mobs will be far away from you since they scattered, TC at will. =)

For the boss chain fear is by far the easiers way to take care of his adds. With two priest in the group they can chain fear endlessly. If yuo have the more common warrior, priest, warlock group you can usualy keep em feared untill the boss drops. fear order is Priest > Warlock > Priest > Warrior > Priest > Warlock > Priest... then you pray. =D

Also a note on the boss. In heroic difficulty you can disarm him, Hes not really that scare when he goes bezerk in the end if he don't wield a weapon. Great opportunity to hit battle stance and spam execute. =)
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