I took a hunter to 70 so decided to do something different and rolled a priest and after 6 days of in game time I managed to hit 51.
Through my leveling I have joined a few instance runs to test out my healing abilites and have come across two very different types of parties.
Type one is where the 'tank' (usually a shaman or pally ironically) holds agg and I sit back and hardly use no mana healing him and renewing the others as they take marginal damage. "Great healer" I get as thanks. This type is how I believe things are supposed to go right? I don't think I even have to drink when Im playing with a type one.
Type two is what I believe is a messed up party. The tank cannot hold aggro (and the last time I ran the tank was a higher level warrior almost too high for instance) and everyones health is dropping like a rocket at the same time. Im frantically bubbling and healing everyone to try to keep them alive but eventually my casting isnt quick enough to heal everyone so some die, or I die when fade isn't enough with all the major heals Im having to throw out. When I happen to deplete my mana just in time for mobs to die after healing these guys in what should have been a boss fight and not just three mobs, I get "Great healer" but when I cant keep up with this no agg handling tank I get "Bad healer".
I even remember asking the mage with us to not get agg as she fired off all her stuff the second the tank engaged, she stated she couldnt help it she was just so powerful. I mentioned using lower rank spells but she wouldnt have it. The rogues in the group appeared to be doing every button they had as well so Im not sure if it is a bad tank that doesnt know how to handle aggro or is it DPS heavy side kicks that cant hold themselves back?
I guess Im asking, at any level a group should in theory be like type one right?