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#1 Nov 26 2007 at 4:00 PM Rating: Decent
Hey all im new to tanking and i really need some tips on tanking more then 3 mobs. I am good with 1 and 2 mob tanking but i cant tank alot of mobs at all. I was thinking thunder clap (and if so is the talent good to get?) and demorilizing shout. I know about challenging shout but that also has a big CD and wont always be useable, so disclude that.

Can anyone help me with tanking alot of mobs?
#2 Nov 26 2007 at 11:18 PM Rating: Good
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910 posts
Challenging shout is your "Oh ****" button. I wouldn't recommend using it unless you have more add that you can handle or the clothie / healer is getting their face smashed in by a lot of mobs.

Anyways, basically use demoralizing shout and then Thunderclap. Should give you some time to place Sunders on all targets. The most important is that the dps in the group know which target to concentrate fire on. This will make your job a lot easier. The most number of mobs I've held onto at one time is always 4. That's also the maximum number of mobs that will be affected by Thunderclap. Co-operation and communitcation is very important when it comes to multi mob tanking.
#3 Nov 26 2007 at 11:36 PM Rating: Decent
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2,717 posts
If you plan on tanking, I would REALLY reccomend getting imp TC. I'm levelling doing only instances (not the best way to level, but it's fun and I'm doing it with a RL friend who plays a healer), and even though I'm going prot I'm not 0/0/X I'm 8/0/X to get imp TC.

As far as holding threat...get leader so you can mark targets. Spamming TC and keeping up demo shout SHOULD keep threat off the healer (especially since heal threat is then divided amongst all the non-CC'd mobs), and that leaves you to put the heavy threat (sunder/devastate, shield slam, revenge, heroic strike IF you have a lot of rage built up) on the target that the DPS is going to drop.

A few other tips...if you have enough threat built up on the #1 kill target to keep it on you until it's dead, go ahead and build up threat on the #2 target (may take some time to get used to though).
At the high levels, bring plenty of competent CC. I know the DPS warriors will hate me, but if your group consists of DPS shammies, warriors, priests (unless it's an undead mob), paladins, or druids you will have a harder time tanking due to not having enough CC. On 5-mob pulls if you can have your crowd controllers (priests on undead, rogues to some extent on humanoids, mages on humanoids and beasts, warlocks on humanoids, and hunters on anything but frost elementals and some giants) reduce the pull to 2-mobs you will have easy-mode tanking. In fact, if you bring a hunter who's worth his salt you can drop it to 1-mob (just pick up one of his targets next).
#4 Nov 27 2007 at 7:42 AM Rating: Default
Heres how I tank,

I take the group slightly away from softies so I have more time to recover them if they break off from me. I put a Sunder Armor on them one at a time as in I'll Sunder Armor one mob then I'll target another and then another then back to the first mob and so on... If any mob breaks off from my group I'll use Taunt on him and (If he doesn't have full Sunder Armor) I'll put full Sunder Armor on him (If he does have full Sunder Armor) I'll use Shield Slam on him and stay on him for a couple seconds. After all Sunder Armor is on I'll begin spamming Revenge whenever I can, Shield Slam and Detestation, I'll keep switching between targets to give an equal amount of threat to all mobs. If I lose control of all mobs I'll use Last Stand and then Challenging Shout.

Some safety tips, I don't like to be PL because then I'M the one giving the orders. I like following orders so if we fail its not necessarily my fault. I always ask the PL to mark the targets I'm tanking or mark all targets I'm not tanking so I don't get confused AND if the rest of the group messes up with the sheep or something like that they can't yell at me saying "WHY DIDN'T YOU GET THAT GUY" or something like that.

Boss fights I love because there SO easy for me because I really can't mess up. Tell your group not to attack until you have three or more Sunder Armors on that way you won't lose aggro in the start of the fight. Spam Shield Slam, Detestation and Revenge whenever you can. If you lose aggro use Taunt don't use it anytime before, Taunt is only to be used to regain aggro if you somehow lose it because if you use it to gain aggro from the start when it dispels all threat will be lost.

Go into Prot spec. and max out all traits that don't apply to "Lowers cost of rage"
http://www.worldofwarcraft.com/info/classes/warrior/talents.html?050050013000000000000000100000000000000000002355511330020123031051
Heres how I'm specced.

Edited, Nov 27th 2007 10:47am by Keronian
#5 Nov 27 2007 at 12:34 PM Rating: Decent
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438 posts
I might do a couple things differently on that talent tree, albeit my tank's only lvl 45.

First of all, I'd try to get 5 points in one-handed weapon specialization, because more damage=more aggro, especially with def. stance and defiance.

other than that, tab-sunder and revenge, etc.

cc

Edited, Nov 27th 2007 3:34pm by concolor
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