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SW:Death? Question about use in party?Follow

#1 Nov 26 2007 at 1:54 AM Rating: Decent
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230 posts
Quote:
A word of dark binding that inflicts 450 to 522 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target


My priest isn't high enough yet, but I sometimes encounter people spamming this in instances on my paladin. So was wondering what kind of threat this generates and why would anyone use this on mobs knowing that they are going to take the same amount of damage? Reason being I ran SV a few times and encountered SP's which for some reason took damage but I could see no reason for it until I checked what dot they put on the mob.
#2 Nov 26 2007 at 2:19 AM Rating: Good
33 posts
this is an interesting little spell. Usually i save this spell for use in pvp/arena settings because from what i can see it generates a decent amount of threat and the obvious kickback it gives you if you fail to kill the enemy. Although i have used it like you are talking about in instances from time to time. If you are in a group that you know well and understand then it can be a great way to increase dps. Although before using it in that way you need to make sure that your tank can hold aggro with you using it and also make sure you healer knows that you will be going it. From my exerience though it is not a common practice to use sw:death on a regular basis in instances because of the extra threat it generates and also the extra work it creats for the healer.
#3 Nov 26 2007 at 2:36 AM Rating: Good
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105 posts
If used with Vamp embrace, you can SW:D and then mind blast and you'll be back up to nearly full HP before any healer has even noticed. If i'm wanting to up my damage i'll throw in the SW:D => mind blast into my normal mind flay and DoT'n rotation.

Also the mana returned by vamp touch probably at least evens out the mana the healer had to use to heal you, just a thought.
#4 Nov 26 2007 at 3:42 AM Rating: Decent
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230 posts
That clears that up, thanks. Its just I kept wondering why the priests health kept going up/down and wasn't till I looked at the hot on the mob and later asked. At least I now know and dont have to bite my nails off worrying.
#5 Nov 26 2007 at 7:18 AM Rating: Good
Besides added dps, being instant cast / instant damage, SW:Death is a way to tag a mob if you are competing for the mob with that pesky opposite faction.

Casting SW:Pain takes a second to tick off its first damage, so you may lose the mob to them.

#6 Nov 26 2007 at 7:39 AM Rating: Good
If you want to push out the max. dps you can, you have to use sw:d and mindblast everytime they are up.

With 0/5 imp. mindblast, if you can stand still for the first few seconds of the fight, I'd suggest going:
Vamp. Touch -> Sw:P -> Vamp. Embrace -> Sw:D -> Mindblast -> Mindflay -> Vamp. Touch -> Mindblast (cause Sw:D is still on cooldown) -> Sw:D -> Mindflay -> Sw:P

From there on you have to figure it out yourself :P However this cycle to start with should work out perfectly fine. Having both your DoTs up should be your #1 priority. I usually cast Sw:D -> Mindblast right after every Vampiric Touch refresh (Sw:D first to regen some of the hp of Mindblast, which doesn't work out without waiting on the starting cycle).
Also remember to begin casting Vamp. Touch 1.5 seconds before it runs out ;)

^- That's concerning raids (and 5-man bosses I guess) btw




I doubt that really helped but.. I hope you enjoyed the read anyways xD^^

Edited, Nov 26th 2007 10:40am by schweizi
#7 Nov 26 2007 at 2:11 PM Rating: Good
As a healer, I don't really mind, A few times I've had shadow priests join groups and say "Hey I like to spam SW:D, Ok?" I'd like to know ahead of time, think that's a nice gesture, then I just toss some HoT's on em, g2g :)
#8 Nov 26 2007 at 2:32 PM Rating: Good
As a warlock's PoV in pvp against SW:D users I just love using my healthstone a second before the priest uses it, thus causing a lot of damage to him and (in a LOT of cases) killing him instead of me.
#9 Nov 26 2007 at 5:17 PM Rating: Good
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224 posts
There are also certain raid fights (Illhoof comes to mind) where you are focusing on mobs other than the boss, and when you get a chance to DPS the boss, every second counts, so you'll want to be casting Shadow Word: Death, and Mind Blast whenever they are off cooldown.

#10 Nov 27 2007 at 12:41 AM Rating: Decent
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230 posts
Again, thanks all. Great info for when my priest gets SW:D and usefull to know now when I main heal on my paladin & druid.
#11 Nov 27 2007 at 9:00 AM Rating: Good
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236 posts
I think it is particularly useful when you have the spirit regen talent that kicks in when you have the killing blow. When the party is blasting away, it is much easier to time the killing shot with this instant cast, death-dealer.
#12 Nov 27 2007 at 3:56 PM Rating: Good
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2,029 posts
It's nice to warn people before you use it in parties. When I run with none-guild healers, I always warn them that I use it, and am especially careful about using it if I know they'll be focused on something else. In raids, it's much easier to use it, because raid healers will generally throw me a HoT or a FoL, and even if they don't the VE healing I'm putting out will more than make up the difference.
Only place so far I don't cast it is threat-capped fights (anything in the first half of Kara, ZA and Gruul if I don't have Salv, Void Reaver) and on certain fights during certain times due to mechanics (Netherspite blue portal, Prince near Enfeeble, Mag banish).
#13 Nov 28 2007 at 12:49 AM Rating: Good
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94 posts
Theres actually some trinkets.. like http://wow.allakhazam.com/db/item.html?source=live;witem=26055 . Thats just the one thats made to be used with SW:Death. And even its crappy on other stats, I use it even in heroics when happen to end up into PuG wheres 2 healers (So, I dps for change)

#14 Nov 29 2007 at 7:26 PM Rating: Good
34 posts
Ok, no one has mentioned this yet so I thought I should. There's a nice little trick I like to call: Death Mending Bounce. It's a thing for healer priests. You cast prayer of mending on the tank, then stay within 20 yards. Hopefully once he takes damage it'll jump to you, then select his target and cast SW:D. The damage you take will cause mending to bounce back to him (usually). For me, rank 2 SW:D costs 290 mana, and while re-casting mending costs 327.

Sometimes you get the full use out of it, as in mending bounces to you, you use SW:D to bounce it back, it goes to you again, bounce it back, then on the last heal on the tank it disappears, and you can immediately cast another mending. Of course, you are doing damage on the mob, causing threat, and getting healed by mending, causing global threat, but by the time you get to high enough level to use these spells threat control becomes second nature.

This doesn't always work, of course. As a healer, sometimes (think: raids and heroic bosses) every global cooldown is far too precious, and often there's a warlock life tapping and mending bounces to him rather than the tank (also, unlike SW:D, life tap doesn't cause PoM to bounce). But it is a fun way to liven up the healing experience.
#15 Nov 29 2007 at 8:16 PM Rating: Decent
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3,451 posts
I read through the thread and didn't see this OP(I don't think), but another use for SW:D whether you're the healer OR DPS in your group would be to use it right as the mob is about to die to get the killing blow, to activate your spirit tap. It will greatly help your mana efficiency by getting that nice spirit bonus whether the fight is done, or you're moving on to the next mob.
#16 Dec 08 2007 at 4:41 AM Rating: Decent
Use SW:D on Curator's evo...it pwns!
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