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Heoic Sethekk HallsFollow

#1 Nov 25 2007 at 7:51 PM Rating: Decent
I don't know why I'm not crying, but I should be. This instance, is difficult. I've ran many different heroics, but when I finally have 5000g and its time to run heroic sethekk halls, I can not complete it. I have gone through probably near 12-13 groups (maybe more) and we can never cut it. And as pathetic as it sounds, the first boss especially. Extremely difficult, I can tank the guy just fine but the elemental spawns just hit too hard for the healer to keep up with even if they r decked in epics and have a lot of skill. Are there any suggestions?
#2 Nov 25 2007 at 8:20 PM Rating: Decent
Hmm your not the problem your pugs can't focus fire... if your not marking you should skull X Star Trianle if possible every pull in there. You tank skull and X <or get off tanker> then CC star and triangle. For the first boss you should build as much aggro as possbile then the first pop of adds kill them, you can mark if your fast enough but usually just get on the lowest healthed but tank stays on boss at all times, then if you have war, priest, lock fear the 2-4 sets of adds and its over. Its easy since I always go in a guild run with those classes. Oh if you wipe more than 3 times find the problem and replace it or just quit and find another group HATE NOOB PUGS
#3 Nov 26 2007 at 4:56 AM Rating: Decent
I actually think its one of the easiest instances. IF you have good DPS.

Inspect the DPS, take a lock/priest. Have them fear first set of adds, Burn down the boss. Shammy helps with heroism/earth elemental.

It is especially important now that toons get their heroics keys @ Honored, to inspect healers and dps.

Also, Ive found this instance easiest run with a good Resto Druid. (not to mention the raven lord is easier with a druid healer to hot the statue's)
#4 Nov 26 2007 at 6:39 AM Rating: Good
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1,859 posts
I've ran this a couple of times now. Have very few wipes, usually only when something goes wrong. (On my Pally, so I'm healing)

For the first boss I suggest to kill the two first waves of Elementals. A Lock can help Banish one. Save the Fears for the last wave at 25%. At that point just focus DPS and kill him, as the Elementals also go away I believe.

The pairs of guards, forgot their name, get increasingly hard toward the end of the instance and cause me the most trouble as a healer. In the last run I did, there was a Bear tank, Gunzaplenty, and he was getting brutally destroyed by those. He did great for the rest of the run so I'm guessing any tank will be blown to bits.

If you gave a link to your Armory we could perhaps see if there's something wrong with your gear or something.
#5 Nov 26 2007 at 7:25 AM Rating: Decent
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256 posts
First boss is actually quite easy in heroic sethekk halls. Just nuke first wave of adds, fear second and ignore third while you burn the boss down. They despawn when the boss dies. If you have trouble with many wipes on this boss, you should consider changing groups, since the instance gets a lot harder later on. The ravenguards as previously mentioned hit like a truck and the hit very fast. If you have problems on them, have a hunter kite one or have a rogue stun lock on. It makes them more managable. The last pull before endboss is also a killer, since you have about 6 elite mobs to fight. Only good thing is that they don't respawn if you don't kill all at once.
#6 Nov 26 2007 at 8:19 AM Rating: Decent
40 posts
Is it me, or is Gunzaplenty not that well geared for Heroics? Maybe he has some dps kitty gear on or something at the time I am inspecting- only RIGHT thing I see is Earthwarden
#7 Nov 26 2007 at 10:05 AM Rating: Decent
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196 posts
The Ravenguards, hands down, are a serious pain in the ***, no ifs, ands or buts. They hit like Mack trucks, they hit VERY fast, and if they hit anyone but a tank, that person is just gone. The only real thing you can do with them (unless you have a seriously badass tank) is have somebody kite one while the group burns down the other, then catch the first one on its way to rape the healer. Course, the kiter will probably end up being a sacrificial lamb, so you'll probably have to try and break the news to 'em before it becomes an issue. Give 'em time to soak it up.

As for the first boss, the way my group usually does it is, we fear the first two sets of adds and burn them down, then drop a fear bomb on the third set. At this point, the DPS pops trinkets and cooldowns, goes balls out on the boss, and we can usually own him before the adds get back from the fear.
#8 Nov 26 2007 at 11:18 AM Rating: Decent
Selverein wrote:
I've ran this a couple of times now. Have very few wipes, usually only when something goes wrong. (On my Pally, so I'm healing)

For the first boss I suggest to kill the two first waves of Elementals. A Lock can help Banish one. Save the Fears for the last wave at 25%. At that point just focus DPS and kill him, as the Elementals also go away I believe.

The pairs of guards, forgot their name, get increasingly hard toward the end of the instance and cause me the most trouble as a healer. In the last run I did, there was a Bear tank, Gunzaplenty, and he was getting brutally destroyed by those. He did great for the rest of the run so I'm guessing any tank will be blown to bits.

If you gave a link to your Armory we could perhaps see if there's something wrong with your gear or something.


Ye gods...it's no wonder he was getting raped if that's his tank gear. I have more health and armor than that and I've only got one epic (pvp bracers). :x
#9 Nov 26 2007 at 12:22 PM Rating: Good
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1,859 posts
Ya, sorry, didn't actually check if it was his tanking gear. He was fairly easy to heal, so I'm suspecting this is his Kitty gear. (I can tell just based on the green trinket, I know he had two blues, but I can't remember much about the gear itself.)
#10 Nov 26 2007 at 1:57 PM Rating: Decent
There's 2 ways to do this boss on heroic I think.

Quote:
Extremely difficult, I can tank the guy just fine but the elemental spawns just hit too hard for the healer to keep up with even if they r decked in epics and have a lot of skill. Are there any suggestions?


Try to get a warlock. when first set of adds come, aoe taunt, have the warlock use seed of corruption on the boss, will kill the adds. Then either banish the shadow add (as it's immune to SoC) or have someone else kill it (hunter is good). Has most of your healers been pallies? They are horrible for this fight. Best bet is Priest for PoH and fade, Druid (Traq is godly on this and HoT everyone), or shaman (chain heals and earth totem is great, not to mention heroism on the bosses = ez mode).


Second thing you could do like others have suggested, is just fear adds, and burn boss, but if you are doing this, armory ALL your dps, and make sure you have a ton of it.

Another side note. I Love paladin tanks for this. They can hold the adds on the first boss. and you dont need as much CC later on.

Edited, Nov 26th 2007 4:59pm by Fauxreal
#11 Nov 26 2007 at 2:30 PM Rating: Decent
Like someone said above, we kill the first lot of adds, them fear the 2nd and ignore the 3rd. It took as several wipes to come up with this strat, but since then it has worked a charm.

#12 Nov 26 2007 at 2:56 PM Rating: Decent
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163 posts
I had the same problem on the first boss, one of my groups disbanded because of him. I do recommend burning down the elementals, as everyone has suggested. My first group refused to, and it was horrendous. The elemental damage debuff + aura damage will cause massive death after the fear. In Heroic it just did not seem feasible to fear bomb and burn him down quickly.

We had a druid healer, so the elementals would always immediately break for him after they spawned. Our strategy was to leave him back in the hallway, and place traps between the pedastal and him. Generally that could catch 2 of the elementals as they ran, then the DPS would burn down the last. I always grabbed the frost ele as it spawned to make sure it did not waste a trap.

This strategy worked very smoothly, but not everyone has 2 hunters in the party. Warlocks could work equally well if they know what they are going to banish and are quick on the uptake, or you could fear bomb and then burn them down.

Ravenguard are absolutely brutal. Casting Barkskin before the pull I was still being pummeled into the ground. We lived, but it was a close scrape every time.
#13 Nov 26 2007 at 3:32 PM Rating: Good
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1,260 posts
Remember that only 3 of the 4 spawns can be feared, the void elemental is immune to fear and loves to beat down healers as a result. Also fear is only a good choice if you have at least 2 of them. Aoe fears have ~30 second cooldown and about a 10s duration, so one fear isn't going to be much help and will probably get the person who feared killed about 20 seconds later. Each group will have varying aoe/fear capabilities so you'll need a custom strat for each individual group.

It's not incredibly difficult boss, you just can't fight him the same way every time and expect it to work with different groups.
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