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Trap QuestionFollow

#1 Nov 25 2007 at 1:20 PM Rating: Decent
I apologize if this is answered some where else but I've been unable to find the answer.

I noticed today that FD would break any active ice traps. Is this part of the double trapping nerf or have I just never noticed this behavior?
#2 Nov 25 2007 at 2:27 PM Rating: Default
This has always happend in solo play. When your out questing or farming and you feign your ice trap will break as your aggro gets reset. This is normal and has been happening for as long as i have been playing.

As for in an instance. if you have a mob on ice and feign it will not break the trap.

in this recent patch the only nerf to traps has been that you cannot have two traps sprung at once. This is going to be changed back soon as im sure many have already heard.

#3 Nov 25 2007 at 9:47 PM Rating: Decent
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231 posts
if you are in solo play and your pet (or no other characters) have any threat on the mob, when you feign he has no one to target, so gets reset and evades till he gets back home.
#4 Nov 26 2007 at 1:13 PM Rating: Good
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830 posts
I've noticed the trap breaks due to exit of combat. If the target has other aggro options (your pet, a buddy, etc.) combat is not ended and only you go out of combat, the trap seems to stay active as all aggro is not lost. The trap should only break if ALL aggro is lost on all active party targets (combat terminated). This might explain why it still works in instances as well since you are likely in a group and the target would aggro onto the group.

This process is also part of a 'safe' pull. If the mob can't see the group to aggro onto them, you can FD and all mobs (in case of wrong or over pull) run back to starting position, freeze breaks if you used it. At least, that has been my observation.
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