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Uncritable thingFollow

#1 Nov 25 2007 at 8:54 AM Rating: Decent
How much defense I need to become uncritable?

When I go to Character info/Defense,it says 400..

Am I close?
#2 Nov 25 2007 at 10:35 AM Rating: Good
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1,260 posts
You need 415 defence to be uncritable, so your almost there assuming you have the survival of the fittest talent
#3 Nov 25 2007 at 10:50 AM Rating: Decent
At 415 defense I am always uncritable?

I mean,the boss level doesn't affect my uncritable status?

As I can see,I will become uncritable in 2 minutes,cause I just finished UB and got Exalted with CE!
#4 Nov 25 2007 at 11:03 AM Rating: Good
All end-game bosses are treated as if they're 3 levels above you, so yes, 415 is it (again, assuming you have SotF).
#5 Nov 25 2007 at 6:03 PM Rating: Decent
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199 posts
From what I understand, there is no such thing as 100% uncritable. I have heard of warriors in the 520-530 Def range who will still get the very rare crit against them.

However as has been stated -- having 3/3 Survival of the Fittest and 415 Def is the "magic uncritable" mark to shoot for.
#6 Nov 26 2007 at 1:13 AM Rating: Good
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326 posts
Quote:
From what I understand, there is no such thing as 100% uncritable. I have heard of warriors in the 520-530 Def range who will still get the very rare crit against them.


Not true. They are probable receiving crushing blows and thinking they are getting crit when they receive those 5k hits.
#7 Nov 26 2007 at 4:50 AM Rating: Decent
its 415+ defence for the cap with survival of the fittest. Reduces your chance of being crit to .oo1%.

So technically you still have a chance to be crit.
#8 Nov 26 2007 at 7:25 AM Rating: Excellent
orickruns wrote:
its 415+ defence for the cap with survival of the fittest. Reduces your chance of being crit to .oo1%.

So technically you still have a chance to be crit.


No you cannot be crit when you are at 415 defence and have 3/3 in survival of the fittest!

Bosses have a 5.6% chance to land a critical hit (Mobs of your own level have a 5% chance, and it increases by 0.2% per level).
Survival of the fittest reduces that chance from 5.6 to 2.6%. The remaining 2.6% can be knocked of by upping your defence. And 415 is the magic numbers where those druids are immune to critical hits. There is no remaining chance of being hit with a crit.
My druid has received 0 critical hits while in his tank gear (which of course has >=415 defence).
#9 Nov 26 2007 at 12:14 PM Rating: Good
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1,859 posts
I've also heard the rumor of being crit'd once every millenium even with the magic Defense number. Never actually seen it and wouldn't bother thinking about it. Healers should be able to deal with it anyway unless it's part of a *crush* -> *crit* -> *crush* series of blows.

But yeah... once every millenium...
#10 Nov 26 2007 at 1:50 PM Rating: Decent
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234 posts
I've been crit twice with 415+ Defense. Happened in Shadow labs from a Maiden of Discipline and Kara from one of the Ushers.
I double checked I was in my tank gear and not my DPS gear and sure enough, tank gear.
#11 Nov 26 2007 at 9:12 PM Rating: Decent
Quote:
I've been crit twice with 415+ Defense. Happened in Shadow labs from a Maiden of Discipline and Kara from one of the Ushers.
I double checked I was in my tank gear and not my DPS gear and sure enough, tank gear.

what you probably saw was a CRUSHING blow, looks like its a crit but is actually not and i believe that is always going to be possible regaurdless of your defense level. also to add, resilience can also be used to reduce your chance to be crit on, and since PvP/Arena gear is some of the best for druids, it is quite easy to get enough resillience to become crit immune from mobs.
#12 Nov 26 2007 at 9:35 PM Rating: Good
To clarify the difference between a crit and a crush, check your combat log tab; one will say "mob crits you for x damage" while the other says "mob hits you for x damage (crushing)".
#13 Nov 27 2007 at 4:31 AM Rating: Decent
Don't forget resilance also stacks for becoming uncritable. as long as they equal 2.6 with the SotF talent(3/3)
#14 Nov 28 2007 at 6:09 AM Rating: Decent
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54 posts
Ok, so let me get this straight. My defense is only 371 right now. I have SotF and my resilience rating says it decreases chances of enemy scoring a critical hit by 4.74%. Does this mean I am uncritable, even though I don't have the magical 415 in defense because my resilience?
#15 Nov 28 2007 at 6:19 AM Rating: Good
ZosaOnDragonmaw wrote:
Ok, so let me get this straight. My defense is only 371 right now. I have SotF and my resilience rating says it decreases chances of enemy scoring a critical hit by 4.74%. Does this mean I am uncritable, even though I don't have the magical 415 in defense because my resilience?


Yes, you are crit immune.
If you have Survival of the Fittest, you only need another 2.6% reduced chance to receive a critical hit. This can be done with defence and or resilence.
The "problem" with resilence however is that this stat is rather expensive on itembudget.
#16 Nov 28 2007 at 6:28 AM Rating: Good
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1,859 posts
Quick maths:

415 is the magic number with SotF.

You have 371 Defense, thus missing 44 Defense.
It takes 25 Defense to get 1% crit chance reduction.
44/25 = 1.76% crit chance remaining.

If your Resilience gives 4%+ crit chance reduction, it would seem like it compensates for the lack of Defense.
#17 Nov 29 2007 at 7:07 PM Rating: Decent
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97 posts
Mulgrin wrote:
ZosaOnDragonmaw wrote:
Ok, so let me get this straight. My defense is only 371 right now. I have SotF and my resilience rating says it decreases chances of enemy scoring a critical hit by 4.74%. Does this mean I am uncritable, even though I don't have the magical 415 in defense because my resilience?


Yes, you are crit immune.
If you have Survival of the Fittest, you only need another 2.6% reduced chance to receive a critical hit. This can be done with defence and or resilence.
The "problem" with resilence however is that this stat is rather expensive on itembudget.


Correct me if I am wrong please, but I think I disagree strongly on this one...
Defense is the one that is expensive on the budget, because in addition to
reducing the chance of being crit, it also adds dodge, parry and block, and increases
the chance to be missed. Resilience only reduces the chance to be crit and
critical strike damage (which becomes meaningless in PvE once you are crit immune).

The reason defense is more expensive on the budget, is that it is a better stat,
unfortunately some of it's effects are wasted on us druids, namingly parry and
block.

The "problem" with resilience is that it does not add any mitigation like
defense does, so replacing all your defense with resilience will lower your
overall mitigation.

On the other hand, since resilience is cheaper than defense, you will find that
on pieces with resilience, usually PvP gear, there will be more of another stat,
like for example agility, that gives you dodge.

Druids get a lot more dodge from agility than from defense, and you also get
more crit chance. Apart from critting being just plain fun, it also adds damage
for threat, it gives more rage from the attack, and you get rage back from
Primal Fury.

Resilience is not bad for tanking, just keep in mind that you should make up for
it with agility. The reasoning above should show why druids tank well in PvP
gear, and warriors don't. Defense is also kinda hard to come by with leather
gear and once you go looking for upgrades for Heavy Clefthoof-set, you might find
yourself defense-starved.

My current plan is to stack defense from neck, cloak, rings, enchants and
(for now at least) Earthwarden, then fill the gap with resilience.

Just make sure that when you mouse over your defense stat and resilience stat
on your character sheet, the "reduces chance of being critically hit by" adds up
to at least 2.6%. Any point beyond that is a waste :)

Edited, Nov 29th 2007 10:10pm by Kefas
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